The races would be:
Terran based races:
Dominion- Defense specialized Terrans. Gameplay would be somewhat turtle-style.
Spec Ops- Cloaking and speed specialized terran with high speed land transport. Heavy harrassing play style
Infested Terran- Terran with weaker structures and vastly different unite, has a zombie-like "infestite" unit
Zerg based races:
Mutated Brood- Heavy offensive playstyle zerg, with a resource bounty for enemy units killed.
Bone Brood- Similar to normal zerg, and straightforward to play with access to t1 heavy tanking units but little air.
Third zerg race undecided. Hybrids maybe?
Protoss based races:
Dark Protoss- Protoss with heavy emphasis on casters and cloaking, with invisible pylons and T2 researchable permanent cloaking on all units.
High Protoss- Heavier emphasis on dps and air, with the scrapped "soul hunter" unit available as a semi-wc3 style hero
Rune Protoss- T1 mini collosi, reasonable turtling capabilites and emphasis on massive units.
I have the resources to make this game, but would first like to hear opinions/suggestions.
Thanks in advance.
Also, don't steal my idea. If you are interested in assisting with any area of production please post.