StarCraft® II

Calldown Mule and Scanner Sweep

Im having trouble with a map that I am working on, Custom Twilight. I cant seem to get the buttons for scanner sweep and mule call down for the orbital command. I did load the liberty mods, but i want to get those 2 things in but i dont know how to get them to work. can anyone help?
Edited by Legendary on 3/17/2011 4:37 PM PDT
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What do you mean? The command card buttons are not showing up for the OC in a melee map?
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buttons are not showing when the map is played.
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Did you make any changes to the unit in the Data Editor?
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nope i left it just as is
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If you didn't change it, there's no reason it should be changed. Try resetting it back to it's default.
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The Chat Gem Lives!
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it is at its default, those buttons are at the command center, when i click on the unit, the buttons are there, but when the game/map is played the buttons are not there and both the command center and the orbital command are at its default settings
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*bump*
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Check if the requirements in calldown mule and extra supply is the reason its not showing up(temporary remove the requirements and see if it works). The requirements can hide/disable buttons if conditions aren't met.
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no good. its still wont show. the buttons still remain unseen
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This is a melee map, right? Since that's the case, I would simply remove the non-essential dependencies (or all dependencies, and then re-add). This will reset any undesired changes which may have occurred in the data editor due to bringing in the campaign dependencies.
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I'm having the same problem bro. And we're not retards hah. Command card and Abilities - Ability and all that other crap show that Scanner Sweep and MULE should work right? But ingame it doesnt even show up grayed out or anything in the command card. Same problem with stim. Yet it works with every other Active Ability ive added O_o just MULE, sweep, and stim.
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the stim is working for me, its just those 2 things, the scanner sweep and mule, it worked at first but when i continued to add to the map it went away
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Scanner Sweep and Mule have disappeared for me as well, it is probably a result of combining Melee dependencies with Liberty-Campaign dependencies.
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Found it! It's a story-Mode tech named

Story Mode Tech - (Command Center) Orbital Command

If the player has this researched with all dependencies activated, he will be able to use the Calldown: MULE and Scanner Sweep abilities.

I put the research for it in an engineering bay, but that's my preference.
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Found it! It's a story-Mode tech named

Story Mode Tech - (Command Center) Orbital Command

If the player has this researched with all dependencies activated, he will be able to use the Calldown: MULE and Scanner Sweep abilities.

I put the research for it in an engineering bay, but that's my preference.


you know i just might try that
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Found it! It's a story-Mode tech named

Story Mode Tech - (Command Center) Orbital Command

If the player has this researched with all dependencies activated, he will be able to use the Calldown: MULE and Scanner Sweep abilities.

I put the research for it in an engineering bay, but that's my preference.


Hey man, I was trying to do this, but it was not letting me do so...
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