07/27/2011 03:00 PMPosted by GhostMelee heroes should atleast attack air units normally. or not put air units at all.
07/29/2011 10:32 AMPosted by NuparuIf the maker reads this, the Lurker and Dark Templar are both painfully OP when cloaked, its like impossible to kill them unless your a baneling or have detectors everywhere.
07/29/2011 10:32 AMPosted by NuparuI know you got some of the system from SoTIS
I find the leaver bonus to be too strong in general.
07/29/2011 07:46 PMPosted by Xene-Overall, spells are quite weak and need scaling. Adding a fourth item that increased spell damage would be fantastic, or simply increasing spell damage with level would be fine.
07/29/2011 07:46 PMPosted by XenePlease make production buildings invulnerable until all of the cannons are destroyed, I'm tired of reapers or even the occasional Reaver drop destroying 2-3 buildings before my team can respond, forcing us to keep one on defense the entire game.
My only grievances are that stealth characters are quite powerful without a mobile detection system in place, and once you lose a production building you don't get it back.
Maybe if there was an expensive, but mobile form of detection that would help the problem a bit. Also if you could maybe spend a modest fee (maybe 2-4k?) to get a production building restored that would help things.
07/29/2011 02:28 PMPosted by EagleManI find the leaver bonus to be too strong in general.
08/07/2011 09:22 AMPosted by iiequalseipi@ SnowMan - players receive the same income regardless of the number of players on their team (this was a recent change). I'll also look into the fact that the team with less players has a slight income advantage over the team with more players.
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