StarCraft® II

Known Issues 2.1.9 [Updated: 04/23/15]

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Posts: 29,638
  • ***NEW*** Surrendering in a Matchmaking Versus A.I game does not lower the AI Difficulty rating after the match.

  • ***NEW*** Surrendering in a Matchmaking Versus A.I game results in a match duration of 0 minutes, 0 seconds and no experience gained.

  • Gamma is unable to be adjusted after Windows 8.1 update.

  • Several missiles attacks will follow units that Mass Recall.

  • The Neural Parasite tentacle will appear follow a unit that is Mass Recalled.

  • The StarCraft I Alternate Soundtrack will not play during Custom Games while in Offline Mode or while spectating.

  • Casting Fungal Growth on Mass Recalled units may cause the client to stop responding.

  • The Void Ray and Sentry’s beam attack effect can sometimes not appear when attacking units at low health. and User Interface
  • Workers are sometimes not being displayed in the Build Order tab of the score screen.

  • Playing 2v2, 3v3, or 4v4 AI matches does not give credit for lower rank achievements.

  • Players are unable to create or be invited to games if they are dropped from a replay game.

  • Spawned WoL players can get set to Terran race when in a WoL queue.

  • The Blizzard Maps filter in Custom Games takes a long time to load.

  • Players will enter a locked state when joining a game lobby that is cancelled.

  • Groups and Clans icons do not update dynamically when removing a custom icon.

  • Players with "Only allow friends to send invites" enabled do not receive Group/Clan invites from Battle Tag and CID friends.

  • Starcraft 2 players do not get toasts when RID or Battletag friends have the Application when logging into Starcraft 2.

  • Disconnecting from while joining a game lobby can result in the player entering a locked state.

  • Command card frames are visible when there are no units selected in the Streamlined or Split observer interfaces.

  • While in-game, using the 'escape' key to close chat can cause conversations to appear in other social windows.

Graphics and User Interface
  • ATI 13.1 drivers are causing flickering issues with the interface.

  • Clearing lighting variations does not persist through a save and relaunch of the editor.

  • Decals are not displaying properly for Zerg and Terran town halls when previewed using the editor.

  • Using the Find/Replace function can freeze the Data Editor.

  • The field search filter does not work properly with Combine Structure Values turned on.

  • Enemy AI can sometimes stop responding after losing all your troops in the first three Challenge Missions.

  • The map preview image on matchmaking loading screens may appear as low-resolution versions without starting point markers.

  • Opening Polar Night LE from within the Mac editor will result in a SIGABRT error.

  • Animated menus and cutscenes may stutter while on High or Ultra settings in OSX 10.10.

  • A crash may occur while continuing from a checkpoint in the "Enemy Within" mission.
Edited by Velnrak on 5/5/2015 9:10 AM PDT
Support Forum Agent
Posts: 29,638
Issues that should be Fixed with Patch 2.1.8:
Fixed an issue where players with large friends lists would experience high amounts of performance loss.

Issues that should be Fixed with Patch 2.1.7:
• Fixed an issue that could cause the post-game score screen to become stuck while loading.
• The "So many Banelings" achievement can now be completed properly.
• The Confine Mouse Cursor option will now work correctly on Mac clients with Retina display.
• Fixed an issue that could cause errors or delays when loading achievements.

Issues that should be Fixed with Patch 2.1.6:
• Fixed an issue where StarCraft II would fail to load on some Windows XP machines.
• Fixed an issue that prevented in-game voice chat from functioning correctly between party members.
• Corrected the default graphic settings for several Mac graphic cards.

Issues that should be Fixed with Patch 2.1.5:
• SC2 is freezing upon crashing while in Full Screen mode in 10.9.
• Several Custom Game achievements do not fully list their completion criteria.
• Some players may experience issues loading replays from SC2 versions prior to the release of 2.1.4.

Issues that should be Fixed with Patch 2.1.3:
• The Copyright for SC2 is using the wrong year.
• There is a typo for the message that is displayed when attempting to talk to a player who was blocked.

Issues Resolved with 2.1.1:
• The Heart of the Swarm Prolog always displays in English regardless of language selection.
• Adding a player to a lobby that is using a SwarmMulti or LibertyMulti extension mod will cause a "Dependencies could not be validated" error.
• Custom Games created with Private Extension Mods still have an option to be opened to the public.
• The Groups pane can display incorrect information
• Icons and decals do not update if they were changed while the club window was closed.

Issues Resolved with 2.1:
• Players still receive messages from players who they have blocked.
• Users can become disconnected from Group and Clan chat.
• Clan decals do not appear to party invitees that are not in the same clan as the party leader.
• During the Heart of the Swarm Terran Training Stage 1 you cannot build Marauders.
• If a Mothership Core is killed just before completing Mass Recall, some units may be left behind.
• When more than one Viper casts Consume on a structure and one of the Consumes is stopped, the structure will lose the Consume debuff icon.
• Issuing a Zealot's Charge command to a unit behind a wall causes the Zealot to cycle between Charge and Attack commands on the target without ever stopping or giving up.
• The tooltip for the Oracle's Revelation spell is not consistent with its functionality.
• New units created from the Editor do not show in the game client unless the map is saved first.
• Multi region publishing fails on maps that are using Attributes.
• Interfaces that are saved as a Interface Components List are not available in the Observer Interface dropdown options.
• There are several unbound hotkeys in the Chinese client.
• A placeholder sphere can sometimes be generated when a Stalker dies.
Edited by Velnrak on 3/3/2015 9:12 AM PST
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