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Community Manager
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Aldrion, a respected high templar among the Aiur protoss, is plagued with visions that he is unable to understand.
There was no way out. The screams made him certain of that. He could sense the dark templar huddled together in panic, their structure surrounded on all sides, but he was powerless to intervene. Their fear burned into his mind until his consciousness was pierced with it, each sensation bright and distinct before bleeding away into the abyss. He already knew how it would end. The machines were coming.... Despite his desire to meditate and calm his mind, Aldrion has been called to serve; he is to work in concert with another Aiur protoss and a dark templar in their search for an artifact hidden away long ago by their people: the colossus. This dangerous relic is from a time when protoss mistakes led to genocide—the Kalath Intercession—but the rise of the zerg threat and the fall of Aiur have driven the protoss to desperate measures. Will latent animosity between the Aiur protoss and the dark templar foil the mission before it can be completed? Is the timing of Aldrion's visions more than just a coincidence? Check out the latest short story in the StarCraft Lore section: Colossus by Valerie Watrous! http://us.battle.net/sc2/en/game/lore/short-stories/colossus/1 |
#1
4/14/2011
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Aldrion, a respected high templar among the Aiur protoss, is plagued with visions that he is unable to understand. You wont be able to warp in with +25 energy anymore, Aldrion. |
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Meh. I can't say it's a great story.
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If only there was a zerg mission to go back in time to kill Aldrion...That would solve the Colossal problem with the zerg. The protoss would probably still have their Amulet Uprade lol (I guess the time spent on searching for the Colossus caused the High Templars to forget how to warp in with additional energy).
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I want to know how the heck a freakin' 8 foot tall protoss climbed up a 160 foot colossus and activated it inside of a cave, facepwned some zergs, blew a hole in the wall, WALKED THE COLOSSUS OUT, and then put it on what is presumably a void ray. |
Sorry dude but you cannot make sense of blizzard game logic. |
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Edited by TomServo on 4/14/11 11:35 PM (PDT)
Oh man, I'm so annoyed by the "visions" and prophecies and other cliches that keep popping up in SC2.
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unless the size has been accurately described or portrayed somewhere in official lore, you can assume that 5 colossus could fit on a void ray.
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Edited by Mud on 4/15/11 8:50 AM (PDT)
No lie this no sense mumbo jumbo doesn't fit WoW I mean the Starcraft universe at all.
Take some pointers from Mass Effect.
And... this. I seriously believe its because the writer cannot think of anything original so they resort to magic. |
No lie this no sense mumbo jumbo doesn't fit WoW I mean the Starcraft universe at all. It's called using spiritual elements in a series that already has spiritual elements. Don't see anyone whining about the Cerebrates being brought back to life over and over again. |
What. There's nothing "spiritual" about that. The Overmind is like a gigantic RAID array, and the Cerebrates are like Hard Disks. Whenever a Cerebrate dies, the Overmind just copies his data to a new body. I agree with the others, I dislike this prophecy bull!##@. |
I can't imagine any protoss being plagued by anything at the moment, things seem to be rolling along pretty good for the Aiur. |















