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hey guys can some1 help me out im top silver leauge i beat platinums daily and today i vs a bronze right after i beat 3 platinums players in a row please tell me this is messed up and that ladder needs to be fixed, and when can i get promoted
So i was recently 100 rank in silver league after my 4-1 (w-l) placement matches. That's cool, but I play only plats, diamonds, and masters all the time I have lost several of them, and still playing them. Why place people in silver and make people play these guys way above the playing skill of a silver. Also if you play diamond or masters you should be at least gold or plat just my opinion.
Thanks for keeping us informed of your work. It feels good to know that the game is under constant monitoring and that you guys work hard to provide the best experience possible.
It might not be much but here is my avid WCS spectator (and almost decent player :p) feedback :
That's a good step in the direction of making mech more viable, adding possibilities in TvZ and TvP. It also helps bio TvP, by making hellbats more usable to counter mass zealots compositions since air upgrade is often researched for viking damages (no more flying factories ? ^^).
Well to be honest, a Widow Mine nerf was expected by a lot of people since the TvZ matchup seems slightly T favored at every level of play and that this is the most commonly pointed at unit.
I guess that the figures can still be modified to obtain a good balance between worthless and still over the top (keeping the siege tank buff in sight).
Since heart of the swarm, siege tank use was considerably lessend in TvZ due to mutas beeing more effective against it and widow mines beeing the superior choice to fight zergs compositions. By balancing these two units, it might create more diversity in an already pleasant matchup -to play and watch) but with a more balanced outcome.
Let's also say that the Zerg experience might be enhanced at the lower levels of play since losing a huge stack of banelings / mutaslisks will be less frequent.
Maybe we should keep an eye on the TvT matchup though. With mech and air upgrades combined in addition to the siege tank buff, mech could have a big edge over bio. Having the two options is really important in Terran's eyes.
While it might induce more use of the oracle into the mid game (which is good), we have to keep in mind that hyper aggressive openers getting stronger could in fact lead to more passive games by forcing players into more safe builds (tricky thing).
I might be biased on this, but I think that it is a bad change. With DTs outrunning (attacking) stimmed bio, it feels like Terran could have a hard time dealing with Protoss agressions (absolutely no ways to catch either warp prisms or DTs).
While creep speed helps for Zergs, I don't think that giving more power to this unit without a compensation (skill activation ? upgrade ? some sort of micro ?) is sound for the state of the game.
I like it, we barely see burrowed roaches in competitive play. Might fix that.
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