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Msg("blah blah") as opposed to TriggerDebugOutput(1, StringToText("asdfsdf"), true) is a huge savings over many, many calls.
Q. (DarkRevenant) The entire map breaks and crashes in the middle of play when some internal memory limit is exceeded by the script. ... I ask for insight from Blizzard as to the nature of the scripting memory limit so that I might be able to make changes.
A. Changes in the next major patch should roughly double the amount of memory available to galaxy scripts. We've read a lot of the feedback and issues that map makers have run into and have more changes planned for the future.
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