StarCraft® II

Containment

I've been playing the Zerg from day one. The units do seem underpowered and the rush strategies aren't working as most players will quickly block the ramps and turtle for a while. I have found that if this is the case and an initial rush is not viable then containment is the only likely option.

Building up to attack bases is exceedingly difficult and results in high loses leaving me expsossed to a counter attack. Containment with heavily upgraded zerglins mass produced ultralisks has yielded the best results. Speed and mobility are key. I can neutralize most expeditionary pushes long enough to get a substantial jump on expansion and by then I can overwhelm with superior forces and upgrades.

Any thoughts?
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