Topic The toughest thing to do in campaign
UnRivaled #808
UnRivaled
I beat the campaign on brutal with no upgrades of any kind. That means no mercs, no research upgrades from the science lab, and no unit upgrades in the armory. There were a few missions that were really difficult because your units were a bit cost ineffective.

For instance, The Engine of Destruction I had to block the Odin with 2 engineering bays so I could build up enough units to defend it. Since none of my units had upgrades they would all die too easily on brutal.

The only other mission I really struggled with was All In. As you can imagine, it is difficult to mass up to 200 supply even with upgrades. It took me several tries to beat it because my units would die so easily I could never mass a large enough force to reduce my losses. Kerrigan was also extremely difficult to kill because without stim I didn't have nearly as much DPS to kill her quickly.
ZaeZ #131
ZaeZ
Edited by ZaeZ on 7/9/11 10:02 AM (PDT)
Use the DT's you rescue to defend your expansion


I've never thought about that - Sounds like a really cool idea! Where do you put them? Do you still use Terran defenses (bunkers, troops, turrets, etc.) or just the DTs? Thanks!


I had 2 tanks behind a bunker of rines, and 6 DTs patrolling in front of my expansion. They never bring protection when they attack and 6 DTs can wipe out their attack pretty quickly.
Kimchi #578
Kimchi
Omggggggg the hardest thing ever is the last Zeratul mission, In Utter Darkness

Ive beaten every other mission on brutal except that one and the Char missions ( I cant go to char without finishing In Utter Darkness or else I dont get Kerrigan portrait)
Etarberec #486
Etarberec
Listen to Nova's annoying voice. On any difficulty, she is flat-out dull and repulsive. I had to do GoaC twice solely because BattleNet randomly disconnected on me the first time, each trying to get all the achievements.
Darktime #360
Darktime
07/06/2011 10:09 PMPosted by Sheppard
Use the DT's you rescue to defend your expansion


I've never thought about that - Sounds like a really cool idea! Where do you put them? Do you still use Terran defenses (bunkers, troops, turrets, etc.) or just the DTs? Thanks!

Maw of the Void? I did this first try by only making Battle Cruisers. You make battle cruisers until you're first base is mined out. Go kill stuff, come back and get repaired. Repeat. Yamato carriers and generators.
You need absolutely NO defense besides maybe two battle cruisers at each base you have. Then once you have about 10-15 battlecruisers you can just run straight to the end and yamato the vault until it dies. If a vortex goes down just jump in it so your units stop taking damage and recharge energy.


The hardest thing you can possibly do in SC2 though would be to never make any units on Brutal, with no upgrades or tech.
Venari #850
Venari
Toughest thing I did was make it halfway through level 2 in Lost Viking. I'll never beat that game.
Etarberec #486
Etarberec
1) Listen to Nova's voice. Never doing Ghost of a Chance again, especially not on Brutal.
2) Safe Haven. Even on Normal the Purifier just says, "Problem, player?" and kills my Vikings. Yes, I do focus fire on the Purifier's lackeys.
3) Lost Viking. Oy, tried this a few times. Not doing it.
Nomad #154
Nomad
@Etarberec
2) Safe Haven. Even on Normal the Purifier just says, "Problem, player?" and kills my Vikings. Yes, I do focus fire on the Purifier's lackeys.


The key here is to intercept the carriers in transit before they get to the settlements. Once they are there, the interceptors are already deployed and kills vikings quick. 6 vikings should be enough to focus fire down a pair of carriers.

Saturate your minerals and geysers. 2 tanks and a bunker should be enough to watch your front door until a carrier shows up. Put a reactor on your starport and build one more starport. After you fight with your vikings, bring them back for repair if you don't have the science vessel yet. If you have them, build 2 or 3 and let them follow your vikings.

You can let the carriers destroy one transport if you don't think your air force is up to the task. Then put 5 or 6 turrets along the northwest of your base to take out the purifier as it goes by. You should have been able to clear out the 3 nexii by that point.

Since the turrets shot before my vikings, the purifier threw the turrets into the vortex. After that, just kite with vikings and win.

This strat worked for brutal. On normal, I just massed vikings and attacked the purifier from 2 directions when it came time for it. I didn't even bother shooting at the other accompanying units.


As far as hardest thing, running through Tosh's jailbreak mission on brutal for all achievements without rescuing the side cells. I know there are harder things, but that one had me stumped for a while.
Sputnik #963
Sputnik
I actually was able to do the build-no-new-units challenge on casual. The toughest mission was Welcome to the Jungle. Apparently this challenge is possible to complete on normal O_O
Don't see how, but there are definitely some gosu players out there that do some crazy stuff.
Sheppard #475
Sheppard
11/11/2011 03:28 PMPosted by Nasreth
the lost viking minigame. getting the achievements for that is a b*tch.


Amen! I'm worried about what mini-games might get thrown into HotS!

xD
FunkyMo #562
FunkyMo
Edited by FunkyMo on 11/12/11 4:52 PM (PST)
Re: Lost Viking minigame

The gold achievement is obnoxious, but I think I can help some. Here are some tips:


  • I got to 500,000 points on level 10 (Zerg/Terran level 3 times, Protoss level 4 times).

  • Don't worry about killing units or grabbing that pickup. Just stay alive and you'll get there eventually.

  • Upgrades max out at 2, so additional upgrades are just points.

  • A weapon upgrade of another type will wipe out the upgrade you have (e.g. missiles will remove 2x plasma), so be careful.

  • The pickups change in this order: missiles -> drone -> plasma -> bomb -> missiles.

  • Prioritize drones above all else because they can take a bullet for you in addition to being great firepower.

  • Use bombs liberally to save your life. They're especially useful against Zerg to nullify the endless bullets.

  • I prefer to use the plasma upgrades instead of the missiles because they're great at killing bosses quickly, which also saves your oh-!@#$ bombs. The downside is that you won't kill as many mass units as you would with the missiles, but on the upside this can help you survive on the Zerg level.

  • Try to strafe only half the screen at a time. Don't constantly sweep across. This is especially important on the Zerg level, because killing units in the same place tends to keep the bullets together and easier to dodge.

  • Levels 6 and 9 (Terran #2 and #3) are a %^-*!. This is where having plasma really hurts, but wasting pickups on switching to missiles (and back to plasma) instead of stockpiling bombs seems bad. Plus the Terra-Tron is best dealt with plasma.


I hope this helps.
Sheppard #475
Sheppard
^ Good tips, FunkyMo. That's pretty much what I did, except I favored the spread of the multi-shot weapon over the plasma.

WhiteRaven #251
WhiteRaven
Edited by WhiteRaven on 11/13/11 2:29 PM (PST)
In advance: I've done only 6/29 so far on Brutal.

Anyway, the single hardest thing for me, so far...I kid you not...the first mission, Liberation Day, was the hardest (on Brutal).

If I stuck my marines in, too much, and let too many get killed shortly after a bunch come in via drop-pods, I didn't have enough to finish the mission with Raynor only. I had to juggle using Raynor as a meat-shield, and take most of the beating until he was down to about 5-15 heath, then never use him again. Finish the rest of the mission with the remaining marines - back them up behind the rebels at the end (let them go first with their molotovs), and have a few left over at the end.



EDIT:

Don't worry about killing units or grabbing that pickup. Just stay alive and you'll get there eventually.


Also, I'd like to echo that (^) as well, for Lost Viking. Especially important for Zerg waves - if too many of those scourge explode, your screen will be smattered with green goo. Not pleasant to try to avoid. Prioritize survival over mass-point-hoarding.

...and no, I don't have LV:G, before you go and look. B and S, yes. But no G yet. xD
UltraNoob #746
UltraNoob
Getting this portrait. That less than 20 mins thing for Echoes of the Future pissed me off.

Every time I thought I got the timing right,Stupid Zeratul talks too long.
On Easy or Normal this won't be a problem but on hard he can drag on a lot.

"I sense.............Pain...........Surprise................Death........"
Add a few seconds of him standing up and TADA.
You lose 20 precious seconds.
Multiply that by the four tendrils.
Plus,you can't skip his annoying drowsiness.

I only got exactly 20 seconds because the dialogue for the last tendril got cut out while he actually talked properly about a zerg attack.

Other than that, All In on Hard and above.
UltraNoob #746
UltraNoob
Edited by Iliac on 11/24/11 12:34 PM (PST)
I know the hardest thing for anyone to do.
Look at Kerrigans portrait on 3d with the lowest graphic settings possible for 20 minutes.

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