I think if we made some changes we could grow our community larger by changing how the first game is for the newbies. I've been inviting a lot of randoms in and the learning curve is too high so they don't get to that second game. The tutorial was a genius move towards this...
Okay, so in general I try to stress not to kill 0 dd players right away to the Evil, but most players don't GAF about this so, perhaps taking away pinging of 00 dd players (make it activate at 10 dd+ only) at night... also, take away the kill bonus for new players so evil is less inclined to kill them... may improve this. I'm not sure how else you would do it without dramatically affecting gameplay. Getting killed on the first night (I've had games where three 0 dd players die in first night) while you're trying to learn is a pretty big incentive to go play a different, instant gratification map like marine arena. Or, maybe if our loyal players just went out of their way to help new players we would have more full lobbies. Either way we can get the game's popularity up by focussing on this- My two cents- Sol
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.