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The other most interesting thing revealed is how regular units in your army will be more customizable. Wings of Liberty allowed you to get Tech Lab upgrades and unique to the campaign upgrades that would be kept from mission to mission. Heart of The Swarm seems to have that same feature for the Zerg Units using the Evolution Chamber. However, the truly interesting this is that you will be able to evolve each unit. Zerglings can turn into Swarmlings (Spawn 3 Zerglings at a time instead of 2) or Raptors (which get a 10 HP boost and a Zealot Charge like leap onto nearby enemies). These effects are permanent like the Research Path in Wings of Liberty and must be chosen carefully. Below are the list of known units.
Spawns 3 Zerglings at a time instead of 2 at no additional cost.
Leap at nearby enemies and gain 10 additional HP.
A special Baneling that’s explosion splits it into two smaller units. Those smaller units have the same attack but the splitting ability stops after the smaller ones explode.
Buildings destroyed by them are turned into collectable resources.
Basically the Roach with the Tunneling Claws ability, Prowlers currently can move while burrowed.
Gain +10 life per kill (up to 6 times) and gain more HP regeneration while burrowed.
The gameplay video above also shows of some of the first two missions. “War For The Brood” takes place on Char and pits Kerrigan against a Brood Mother who denies her right to be Queen of Blades. “Silence Their Cries” takes place on a world making use of the hidden Iceworld tileset from Wings of Liberty. Kerrigan seeks out another Brood Mother but ends up fighting against the Protoss. This mission has a environment mechanic like in Devil’s Playground from Wings of Liberty with the lava, except in this case you see units being slowly frozen and thawed from the world’s dangerous weather
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