Topic (Locked) Editor Known Issues 1.3.5
Huginncord
Huginncord
Quality Assurance
Edited by Huginncord on 7/19/11 10:38 AM (PDT)
Function: Unit Can Attack Unit Type
Problem: In some cases this function can cause the game to become unresponsive for an extended period of time.

Work Around: Copy the “Unit Can Attack Unit Old” function into your map and use that.
    1) Bring up the library view with View > Show Libraries
    2) Navigate to Built-In > Unit > Weapons > Unit Can Attack Unit Old
    3) Copy the function and paste into your main trigger view
    4) Select the pasted function and modify the Options item on the right
    5) Uncheck the Hidden option
    6) This function is now available for use in your map


Function: Modify Player Property
Problem: When setting a numerical value for the Player parameter, the value is always reset to zero.
Work Around: Change the parameter Source to Custom Script, and enter the desired number in the edit box there.
Stark #861
Stark
Edited by Stark on 7/19/11 7:10 PM (PDT)
Someone still works at blizzard? So it's not complete abandoware yet? :P

Shame they can't be bothered fixing the featured map bug... even with a new bloody update.
Bread #941
Bread
Edited by Potato on 7/19/11 6:05 PM (PDT)
Huginncord thanks for your quick response and workarounds. I have a request (please :) ?): noticed that the "btn-upgrade-terran-infernalpreigniter" icon was "replaced" by the new blue icon.

Can the old red icon be added back as "btn-upgrade-terran-infernalpreigniter-red" (for example) for map editor use?

I did make a copy of the old icon before this patch but I'm not sure if everyone else did too and some may want to use the old icon for their stuff related to red flames :). Can this also be done for future icon changes (instead of it being replaced, can it only be added alongside existing icons so map editors can still use the old icons if they want?).

This would be appreciated it if it can done, thanks :).
GeneralFelix #393
GeneralFelix
how do you u put in the base that the specific player requested on the map editor
EagleMan #133
EagleMan
Can the seemingly arbitrary script limit be consider an issue? It's definitely "known" given the conclusive proof and example related to DarkRevenant's "Mafia" map.
Malpheus #292
Malpheus
Is this relevant? What patch are we on?
Starzilla #944
Starzilla
What about the whole third person shooter problem with a delay? is there anyway around that?
Sixen #935
Sixen
MVP
12/16/2011 08:21 PMPosted by Starzilla
What about the whole third person shooter problem with a delay? is there anyway around that?

Nuh uh, there's no workaround (that I am aware of) for the delay... other than to play it offline, :(.
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Starzilla #944
Starzilla
Edited by Starzilla on 12/21/11 11:22 AM (PST)

Nuh uh, there's no workaround (that I am aware of) for the delay... other than to play it offline, :(.

NOOOOOOOOOOOOOOOOOO!!!!!! oh well, i guess i'll just wait till an update or HOTS fixes it.

until then, well i guess i can ether look for other ways(doubt I'll find a solution though) or just polish
Malpheus #292
Malpheus
12/14/2011 09:14 PMPosted by Malpheus
Is this relevant? What patch are we on?
deadmaufive #814
deadmaufive
My units are not popping up for story mode and campaign mode, what is wrong with it. It pops up for melee, is this apart of the new update.
TiberiumDSV #863
TiberiumDSV
This is a new editor bug I found.
If you try to create a portrait via trigger functions, and you set it to (Wait until loaded), it will wait forever if there are any observer/referee players. If the observers leave the game, it will resume.
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