Topic A Clash of Kings (CoK)
JTaylor #528
JTaylor
Hello everyone, me and my fellow mapmaker Wraith are the creators of a Clash of Kings and since the map seems to have become popular we decided we should make a thread for it so that you wonderful gamers can tell us of any suggestions you might have, bugs you might find, or really anything you guys have to say about the map. So thank you all for playing this map and give us your feedback on it and well do our best to listen and implement new features!
JTaylor #528
JTaylor
Edited by JTaylor on 12/30/11 9:25 AM (PST)
Updates

12/21/2011
- Debuff added to all houses except Wildlings that go north of the Wall
- Horn Hill is now capturable
- Tyrions Fungal now slows rather than rooting
- Bran can no longer control transports
- Tully area terrain rearranged
- Death texts for more heros added in
- Others attack priority reset to default
- Bronn's attack priority lowered
- The Wall defenses rearranged

12/28/2011
- Nightsong added as a spawn for Renly
- Renly's Railgun Snipe buffed
- Rivverun remade
- Small terrain changes to Stormland/Dorne border
- More death texts added in for heros
- Beyond the Wall debuff pushed further North slightly
Rizzle #242
Rizzle
It is a very good custom game. I would work on fixing the ships, they can com partially into land. Otherwise, i would not change anything other that inventory stuff and weapons and that other stuff on your other post.
Zoo
I really like this game you guys created, my only gripes it being too hard to take an area with turrets especially early in the game. It is almost impossible to take anything by yourself within the 1st 15 mins. Other than this and the lag issue this game is a lot of fun, especially playing as the Others/Wildlings.
RandomJoe #937
RandomJoe
The game takes rather long to get things to the "interesting level". for the 1st hour every1 is just massing up and upgrading spawns, then they attack or do something.
Thief #523
Thief
SEIGE MODE K RANGE 8 OR 9 ISH
AceOfKnaves #532
AceOfKnaves
Definetely, a way to take out turrets that doesent involve sacrificing thousands upon thousands of units.
Jakovskii #532
Jakovskii
The game is too long. I hope it takes 45 min to finish it.

The most important thing is an win condition of Night's Watch.

They should take a victory at the end of the game if the north (Wall and Stark's land) isn't completely captured by Wildlings.
Jakovskii #532
Jakovskii
Make everyone except Wildlings initially allied with Night's Watch. (But no vision)
JTaylor #528
JTaylor
Yeah i am aware of the lag problem and ships goin on land. working on fixing both atm

I think i might end up nerfing the amount of units ppl spawn at the end which would help reduce lag and ill nerf the power of turrets to compensate, which will help make early game more interesting

And the Nights Watch ends at the end as long as they have at least one of their spawns alive at the end and the Wildlings are not the victors.

As for the length of the game, its more of an epic map, its not meant to be played quickly ... i expect most games to take an hour and a half at the most tho ive seen some last longer than that. Though if alot of ppl believe that i can lower the 45 min timer to 30 min or somethign around that.
Force #508
Force
Please introduce siege units; its very difficult to have to sacrifice an entire legion online to be overwhelmed a minute later.
Nuparu #844
Nuparu
I got one.

Give us some freaking powerful units and nerf turrets, and allow us to manually spawn units.

That would make life so much easier..... I feel like the game is one-sided to the defense, thats my issue..
JTaylor #528
JTaylor
Edited by JTaylor on 7/27/11 10:45 AM (PDT)
Yeah like i said im goin to nerf turrets down, and you can manually spawn mercenaries at some of your spawns. I believe its one for every faction atm but if you guys would prefer i can add it to a few more spawns.

And you have powerful units, look at your heros. Level them up enough and they can take a turret down in about 5 sec depending on hero.
Fleetlord #722
Fleetlord
this map is so fun!

I can't wait for the balance changes though! As others have said, castle defenses are too strong!
AresTank #935
AresTank
NERF TURRETS. Even though you say your working on it, and my other biggets issue, the ship pathing, turrets are just so OP. Unless everyone gangs up on him, a smart Lannister will never lose. And if your playing with all smart people, wildligns will never breach the wall. It's frustrating to launch a fully overmaxed army with the reinforcements well-timed to be 20 seconds away and then blow through a section of the wall only to die to turret fire and !@#$tons of reinforcements coming in. Not only that, but we have to deal with greyjoy too. In addition, I just feel like some houses have like no chance. Namely greyjoy and purple. "specially purple. I mean, seriously, WTF. How are they supposed to win aside from gdlk play?

In sort: Nerf towers EVEN MORE, and make the wildlings stronger to break through the wall. Don't even say hero micro because that's not a consistent way to snipe towers with all the game's glitches and lags. Aside from that the game is fun though.
Jakovskii #532
Jakovskii
Edited by Jakovskii on 7/27/11 9:46 PM (PDT)
Get rid of useless units.
# of units cause major lag, but # of types of units cause lags too.

Players will use more strategic tactic if they can manually spawn units.
I mean, I wish there are no automatic spawns around the each bases, but players can set the units that will spawn on the base next turn.
Fleetlord #722
Fleetlord
Is there a teleport near house Arryn? Last game I played I couldn't find it and the Night's Watch desperately needed assistance
DoraExplorer #533
DoraExplorer
Edited by Consuela on 7/28/11 2:22 PM (PDT)
Okay, so I understand that there ultimately is one King. However, telling everyone that only the person who holds King's Landing can win is kinda mean.

Chances are that an alliance helped bring that person to the Iron Throne (unless they are Lannisters) and once the initial defenses of Kings Landing are gone, it takes AGES for a person to refortify it. All I am saying is, let us have ALLIED victories.

Also, in regards to Stannis, he needs to be beefed up. You could probably do this by adding another spawning point namely, Driftmark: http://awoiaf.westeros.org/index.php/Driftmark
Have Driftmark produce ocean units almost exclusively (and maybe a few archers) and Dragonstone be the primary army spawning point.

Otherwise hes pretty much there as an ally and has no chance to take the Throne for himself
Thetubbygoat #375
Thetubbygoat
Change the abbreviation..
Fleetlord #722
Fleetlord
Edited by Fleetlord on 7/28/11 2:36 PM (PDT)
Yea, the game says you lose but in reality you didn't lose if your ally takes the Iron throne.

It's kind of like how Robert's allies didn't lose after Robert took the throne, but technically they didn't win either, Robert won because he's the King.

So yea, it kind of sucks that the game says that you lost in those circumstances, but it may just be something that can't be avoided and much like the role play atmosphere the game has, you may just have to "pretend" like you didn't lose.

I guess if you really don't want to lose, make sure you're the one who is crowned King :)

I agree about Stannis though, a lot of people who play him (no one else to choose) just quit because of how difficult his position is.

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