Topic Ghost Is OP
Death #1798
Death
The Ghost is OP, It hard counters all of Zergs late game units, BL, ultra, and infesters.
Zerg has no way of countering Ghost, Tank, Marine /w Thor support.


Why dose a T2 unit hard counter both of one races T3 units? Its energy cost needs to be increased to 50, and EMP need to be 100.

Ghost need to be changed. They are too cost effective.
EMP
Have you ever played terran at a competent level? let alone zerg.

the micro, multitasking, and macro required to kill a t3 zerg is unbelievable.

you're framing the statement wrong, the reality is "the ghost is OP, it's the only terran unit that can deal with infestor broodlord/ultra"

Up until the metagame shift when terrans started using ghosts, a 200/200 zerg army beat a 200/200 terran army outright -- and zerg is supposed to lose big engagements, period.

Zerg has the ability to re-max their army in 50 seconds, no other race can or should be able to do that.

If you want to complain about cost effectiveness, look at the infestor. 2 fungals can kill 1000 minerals worth of marines. It takes 2 ghosts to kill 1 ultralisk or brood lord.
Death #1798
Death
Edited by Death on 9/11/11 11:58 AM (PDT)
ONE EMP can wipe out 1500 minerals / 2250 gas worth of infester energy

nice try
LGMaCarizE #604
LGMaCarizE
Edited by GawdSed on 9/11/11 11:58 AM (PDT)
ghost is garbage against everything apart from bl/infestor.... the required amout of snipes to kill an ultra is ridiculous, I would call that a soft counter if anything.

your infestors don't die.... Can't really compare the two.
Death #1798
Death
Edited by Death on 9/11/11 12:00 PM (PDT)
Ultra's are garbage as it is, but when they die to snipe before they every get to their target what is the point of locking up 6 supply for their build time?

Snipe and EMP counter all zerg late game tech
LGMaCarizE #604
LGMaCarizE
ah, platinum... no point wasting time with you.

QQ moar XD
nobme #925
nobme
I honestly don't find it as a counter to ultras. Two ghost with almost full energy are required to kill an ultra. Two costs the same as the ultra and the ultra (especially with the patch) Takes less production time. I also wouldn't suggest your infestor being t3 (but everyone has their idea of teirs). The point of broodlords; I see it more as an exchange than a hard counter. Basically snipe gives the ghost a limited role in combat as every early caster has.
Gyre #738
Gyre
...what is the point of locking up 6 supply for their build time?


Good news!
picKLes #743
picKLes
You do understand what a hard counter is don't you? Hard counter would be a viking against a broodlord. That's a hard counter.

Besides, as I said before if it takes 12 snipe shots to kill an ultralisk... that's not really a counter? That's like 40 Zerglings going against a tank. If you have enough of them there probably going to win.
hwajae #144
hwajae
ghost is garbage against everything apart from bl/infestor.... the required amout of snipes to kill an ultra is ridiculous, I would call that a soft counter if anything.

your infestors don't die.... Can't really compare the two.

I noticed that when trying to snipe ultras. I was like "holy crap how many times do I have to snipe this thing?"

Also, to the OP: ghosts get owned by lower-tier units, such as zerglings. The most common mistake I've seen from Zergs in the late game is that they stop making standard meat-and-potatoes units, opting only for their T3. Naturally, ghosts are pretty efficient against such a bad Zerg.
NATO #575
NATO
Have you ever played terran at a competent level? let alone zerg.

the micro, multitasking, and macro required to kill a t3 zerg is unbelievable.

you're framing the statement wrong, the reality is "the ghost is OP, it's the only terran unit that can deal with infestor broodlord/ultra"

Up until the metagame shift when terrans started using ghosts, a 200/200 zerg army beat a 200/200 terran army outright -- and zerg is supposed to lose big engagements, period.

Zerg has the ability to re-max their army in 50 seconds, no other race can or should be able to do that.

If you want to complain about cost effectiveness, look at the infestor. 2 fungals can kill 1000 minerals worth of marines. It takes 2 ghosts to kill 1 ultralisk or brood lord.


Good stuff. We need more people like you in this world.
MrFurious #264
MrFurious
ah, platinum... no point wasting time with you.

QQ moar XD


lol I think this is ironic since I'm pretty sure the only reason you are masters IS because you play terran
FinnTheHuman #796
FinnTheHuman
ah, platinum... no point wasting time with you.

QQ moar XD


lol I think this is ironic since I'm pretty sure the only reason you are masters IS because you play terran


What does being Terran have anything to do with him being Master?
Hyren #115
Hyren


lol I think this is ironic since I'm pretty sure the only reason you are masters IS because you play terran


What does being Terran have anything to do with him being Master?

he's implying terran is "ez-mode"
hwajae #144
hwajae


lol I think this is ironic since I'm pretty sure the only reason you are masters IS because you play terran


What does being Terran have anything to do with him being Master?

An awful Protoss player that likes to pretend Terran is an easier race to play, instead of admitting that there are people better than him at this game.
Winemonkey #437
Winemonkey
If you are master as any race you have the ability to be master with all, im master terran and zerg and working on toss
Strifer #919
Strifer
Edited by Strifer on 9/12/11 5:22 AM (PDT)
ah, platinum... no point wasting time with you.

QQ moar XD

You are just saying that because Death owned you.
TheFiend #330
TheFiend
The Ghost is OP, It hard counters all of Zergs late game units, BL, ultra, and infesters.
Zerg has no way of countering Ghost, Tank, Marine /w Thor support.


Why not just mass zling/bane? If they're got lots of ghosts and thors, their tank count can't be great...
XxXxX #662
XxXxX
I saw so many terran in denial in this thread
EMP is really OP against T3 units
Maedhor #264
Maedhor
EMP: 10 range (12 range maximum) AoE instant damage. Stackable.
Feeback: 9 range single target
Psy storm: 9 range AoE DoT. Not stackable.
Ghost movement speed>templar movement speed
Ghosts can cloak, and have a basic attack that costs no energy.

Every protoss unit needs shield for any survivability; have you ever been blanketed by EMP's before? Sure it annihilates infestors, but try having your entire army blasted into oblivion by a crappy bio ball because your opponent did several thousand damage in two seconds with minimal micro.

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