Topic
Ghost Is OP
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The Ghost is OP, It hard counters all of Zergs late game units, BL, ultra, and infesters.
Zerg has no way of countering Ghost, Tank, Marine /w Thor support. Why dose a T2 unit hard counter both of one races T3 units? Its energy cost needs to be increased to 50, and EMP need to be 100. Ghost need to be changed. They are too cost effective. |
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Have you ever played terran at a competent level? let alone zerg.
the micro, multitasking, and macro required to kill a t3 zerg is unbelievable. you're framing the statement wrong, the reality is "the ghost is OP, it's the only terran unit that can deal with infestor broodlord/ultra" Up until the metagame shift when terrans started using ghosts, a 200/200 zerg army beat a 200/200 terran army outright -- and zerg is supposed to lose big engagements, period. Zerg has the ability to re-max their army in 50 seconds, no other race can or should be able to do that. If you want to complain about cost effectiveness, look at the infestor. 2 fungals can kill 1000 minerals worth of marines. It takes 2 ghosts to kill 1 ultralisk or brood lord. |
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Edited by GawdSed on 9/11/11 11:58 AM (PDT)
ghost is garbage against everything apart from bl/infestor.... the required amout of snipes to kill an ultra is ridiculous, I would call that a soft counter if anything.
your infestors don't die.... Can't really compare the two. |
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ah, platinum... no point wasting time with you.
QQ moar XD |
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I honestly don't find it as a counter to ultras. Two ghost with almost full energy are required to kill an ultra. Two costs the same as the ultra and the ultra (especially with the patch) Takes less production time. I also wouldn't suggest your infestor being t3 (but everyone has their idea of teirs). The point of broodlords; I see it more as an exchange than a hard counter. Basically snipe gives the ghost a limited role in combat as every early caster has.
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You do understand what a hard counter is don't you? Hard counter would be a viking against a broodlord. That's a hard counter.
Besides, as I said before if it takes 12 snipe shots to kill an ultralisk... that's not really a counter? That's like 40 Zerglings going against a tank. If you have enough of them there probably going to win. |
ghost is garbage against everything apart from bl/infestor.... the required amout of snipes to kill an ultra is ridiculous, I would call that a soft counter if anything. I noticed that when trying to snipe ultras. I was like "holy crap how many times do I have to snipe this thing?" Also, to the OP: ghosts get owned by lower-tier units, such as zerglings. The most common mistake I've seen from Zergs in the late game is that they stop making standard meat-and-potatoes units, opting only for their T3. Naturally, ghosts are pretty efficient against such a bad Zerg. |
Have you ever played terran at a competent level? let alone zerg. Good stuff. We need more people like you in this world. |
ah, platinum... no point wasting time with you. What does being Terran have anything to do with him being Master? |
An awful Protoss player that likes to pretend Terran is an easier race to play, instead of admitting that there are people better than him at this game. |
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If you are master as any race you have the ability to be master with all, im master terran and zerg and working on toss
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The Ghost is OP, It hard counters all of Zergs late game units, BL, ultra, and infesters. Why not just mass zling/bane? If they're got lots of ghosts and thors, their tank count can't be great... |
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EMP: 10 range (12 range maximum) AoE instant damage. Stackable.
Feeback: 9 range single target Psy storm: 9 range AoE DoT. Not stackable. Ghost movement speed>templar movement speed Ghosts can cloak, and have a basic attack that costs no energy. Every protoss unit needs shield for any survivability; have you ever been blanketed by EMP's before? Sure it annihilates infestors, but try having your entire army blasted into oblivion by a crappy bio ball because your opponent did several thousand damage in two seconds with minimal micro. |













