no, because HTs can still drop storms before the energy is lowered. In higher league, players can respond fast enough to the point that it entirely negates EMP, which is terran only respond to storms.
1. Terran players would have to be proactive about EMPing other units, some time before the battle begins, instead of just instantly as the battle is occurring, or about to occur. If EMP happens during the battle, at least some templar/infestors will be able to get off their spells before reaching low energy.
Terrans already have to pre-emptive EMP before the battle begins. Because EMP only affect shield and energy. If terran army engages, the shield would go first, thereby decrease the effect of EMP. Protoss does not have to preemptive storm, because ther Protoss army can engage and decrease opponent HP, and then storm will deal just as much damage as if it is used before.
I still don't see why Ghosts need an ability that specifically grants them a bonus against Protoss.
because they are otherwise useless lol
Also, maybe this would force terrans to use their invisible sniper special ops unit as its feaking meant to be used
because protoss has the invisible detector? And the sniper special ops doesn't outrange Feedback. What kind of sniper special ops that has equal chance of being killed by his victim?
Until ghost snipe has 13-15 range, high damage, high energy or long cooldown, it's not a sniper ability.