i have mixed feelings about the Warhound. On the one hand, i like that it is meant to be a more mobile mech unit (the big problem i always hear about mech is that it's slow); but on the other hand, it just looks ridiculous with it's asymmetrical design. I was ok (not overly enthused, but ok) about the earlier design:
But the new design:
One arm and an imprctical looking shield? It just looks retarded. As someone pointed out, what use does a giant mech have for a shield?
They should have just stuck with the earlier model and then improved it like what some other people have done here. I could accept the twin, differentiating arm weapons if they fulfilled different functions. The Warhound is supposed to be anti-mechanical. So, why not have the rightt gun be an anti-personnel weapon, used against enemy infantry (marines, zealots, zerglings, etc) and the left gun be the anti-mech weapon, sort of like an armor busting rocket. Doesn't even have to be two separate attacks, just different animations. But even then, that pistol arm needs to be beefed up a bit. It needs to look more like an arm mounted artillery piece and less like a scaled up infantry weapon. Finally, remove the shield on the left arm, stick a rocket pod on the other shoulder, make it look a bit more rough and/or beat up, and i think it can work as a Terran war machine. But in it's current incarnation, it just doesn't look or feel the part.
Edited by Machairodus on 6/20/2012 9:54 PM PDT