Topic Diablo 2 Act 1 Reimagined in Starcraft 2
GOOSE #390
GOOSE
Edited by GOOSE on 2/3/12 3:46 PM (PST)
Hello fans of Diablo 2 and Starcraft 2 I have been working on a map called A Rogue's Story. currently what its about well its the first act in Diablo 2.

This map has been switched to my other account due to well the goose account was my friends but it will be named under dRaGoN.1765 not GOOSE

Search "A Rogue's Story" on bnet US only (sorry other servers if its a need on other servers just send me an email at dragonriddersc@gmail.com will only give if proof on that server is there and when im finished)

the website being hosted is:
http://www.sc2mapster.com/maps/diablo-2-act-1/
(Some screenshots there)

Current Bnet Version: Public closed till i feel its ready for play

Current Map Size: 2.04 MB (what editor says)
Amount of Mods: 3
Current Total Size: 17 MB (what SC2 says)

Currently Working On:

Skills (Sorceress) 40% Done
Skills (Amazon) 0% Done
Skills (Barbarian) 3.33% Done
Skills (Assassin) 0% Done
Skills (Necromancer) 3.33% Done
Skills (Paladin) 3.33% Done
Skills (Druid) 0% Done

Total Skills 7.14% Done

Current features:
1. Click move system thanks to OneTwo
2. Custom font style thanks to Ahli
4. Custom Wow models thanks to Blizzard :)
5. Custom Stash model from Diablo 3 Beta
6. Town Portal system
7. Party system thanks to FuzzYD
8. NPC's
9. 7 Heroes (Amazon,,Assassin,Barbarian,Druid,Necromancer,Paladin,Sorceress)
10. Waypoint system
11. Random spawned monsters
12. Switch weapons
13. Fully working minimap (will put in world map to show teammates positions)
14. Singleplayer/Multiplayer capable (multiplayer requires good connection)
15. Skills
16. Experience/Level Up System

Ive been working hard on this I hope when I'm finished it will get the popularity it deserves

Page last updated 12/15/2011 1:25 PM -5 GMT
Ramenth #414
Ramenth
Huh; interesting. I'll give this a try tonight.
LinkD #305
LinkD
There's a bug, even if you select a hero, you have to wait until the looooong selection timer runs out before the UI and controls load.
GOOSE #390
GOOSE
ya i know i have addressed this and am working on fix what i might do is have it check for players in lobby cause the main reason for it is in multiplayer senses it will make you wait so that you load with all the other players
GOOSE #390
GOOSE
i need to figure a better way to get the movement system not to lag with more than 1 player in game
Kyle #2394
Kyle
nice work
GOOSE #390
GOOSE
published new version on bnet

10/28/2011 10:37 AMPosted by Kyle
nice work

thanks
Sixen #935
Sixen
MVP
Looks good...!
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GOOSE #390
GOOSE
Edited by GOOSE on 10/28/11 3:42 PM (PDT)
published new version 1.17 with fixed minimap still need to fix placement formulas but its a start
Halcyon #544
Halcyon
That brought back all sorts of nostalgia.

Also, there's some major glitching with video. Unless my sorceress was attacking, black lines all over the screen.

Awesome that you were able to do this, though.
GOOSE #390
GOOSE
10/28/2011 07:53 PMPosted by Halcyon
Also, there's some major glitching with video. Unless my sorceress was attacking, black lines all over the screen.


thats odd ive never had that issue maybe your card cant handle the models is anyone else having this issue i cant recreate it
Bergtau #961
Bergtau
Edited by Bergtau on 10/28/11 10:45 PM (PDT)
You need to disable the attack response of the class units. Otherwise, you can just sit there and the unit attacks the monsters.

There's a lot of stuff actually but you're probably working on a lot of it anyway.

An easy way to make your menu keys work would be to make them dummy abilities on the units that use the dialog items that open the menus. This would simulate the player clicking the menu, and I'm not sure if you can even add hotkeys to dialog items.

Also, you should an event that fires when the mouse is released that issues the order to the units to move to the mouse clicked location to make the characters continue to run to the spot like it did in Diablo II.
GOOSE #390
GOOSE
Edited by GOOSE on 10/29/11 6:31 AM (PDT)
10/28/2011 10:37 PMPosted by Bergtau
You need to disable the attack response of the class units. Otherwise, you can just sit there and the unit attacks the monsters.

not sure how to do it yet as its not working with movement system i use

10/28/2011 10:37 PMPosted by Bergtau
An easy way to make your menu keys work would be to make them dummy abilities on the units that use the dialog items that open the menus. This would simulate the player clicking the menu, and I'm not sure if you can even add hotkeys to dialog items.


Thats a good idea thanks ill look into it curently i use triggers to do it some buttons i havent finished dialogs yet

10/28/2011 10:37 PMPosted by Bergtau
Also, you should an event that fires when the mouse is released that issues the order to the units to move to the mouse clicked location to make the characters continue to run to the spot like it did in Diablo II.


this has been an issue ive had from the start im not sure if ill be able to fix it or not as the movement system is very buggy as it is and laggy need to work some more on it but maybe after release cause im pushing for mid November launch
RuneK #344
RuneK
Hello fans of Diablo 2 and Starcraft 2 I have been working on a map called A Rogue's Story. currently what its about well its the first act in Diablo 2.

It is published very basic right now but it shows proof of concept

Search "A Rogue's Story" on bnet US only (sorry other servers if its a need on other servers just send me an email at dragonriddersc@gmail.com)

the website being hosted is:
http://www.sc2mapster.com/maps/diablo-2-act-1/

Current Bnet Version: 1.18 (fixed timer not to be 5 seconds)
Current Map Size: 13.6 MB (what editor says)

Current features:
1. Click move system thanks to OneTwo
2. Custom font style thanks to Ahli
4. Custom Wow models thanks to Blizzard :)
5. Town Portal system currently binded to F5 key will change later
6. Party system shows health of party members
7. NPC talking just walk up to them and move mouse cursor over them
8. 7 Heroes just like in Diablo 2 Lord of Destruction
9. Waypoint system just walk over waypoint and dialog appears and walk away for it to disappear
10. Random spawned monsters
11. Switch weapons with s and b (currently works with everyone but works best on assassin cause that's who its programmed for,,, S is sword or glaive, B is bow)
12. Put up minimap to show how it works (offset a little off on picture need to play with formula)
13. When alone you have unlimited amount of time to pick hero and fixed wait bug

Ive been working hard on this I hope when I'm finished it will get the popularity it deserves
My big issue.

ARE THERE STAIRS, CAVES, MULTIPLE LEVELS!?
GOOSE #390
GOOSE
10/30/2011 09:42 PMPosted by RuneK
ARE THERE STAIRS, CAVES, MULTIPLE LEVELS!?


no as I'm not sure how i would be able to do this with the limited size given to me but i will make the terrain more dungeon like in the catacombs and any other place where it supposed to look like a dungeon. In essence the map is exactly the same as Diablo 2's but without Tristram sorry didn't have room

Bravetarget #655
Bravetarget
Great map so far, goose. I love how you used the D3 UI instead of the old school D2 UI. :)

I'm not going to nit pick because I know it's still fairly early in your development process. Not to mention the things I would point out are little, like the inventory not being able to close after you open, etc. I'm sure you will fix everything I noticed in time. HOWEVER, you did spell Deckard Cain wrong. ;)

Also, ignore the ppl wanting to remove the auto-retaliate system; it's fine the way it is imo. Keep up the awesome work on this very well done foundation for a D2 remake. I will try to assist as much as I can when you release a beta version.
GOOSE #390
GOOSE
10/31/2011 12:38 PMPosted by Bravetarget
you did spell Deckard Cain wrong

oh nice i thought it was spelled dekard cain

10/31/2011 12:38 PMPosted by Bravetarget
ignore the ppl wanting to remove the auto-retaliate system;

i might make it do both you choose your settings in custom game menu
RuneK #344
RuneK
10/31/2011 03:33 PMPosted by GOOSE
i might make it do both you choose your settings in custom game menu
That would probably be best actually ^^;

If it's single player that can be done but is this something I could have a pick-up group from the Join game screen? How would that manage then?
GOOSE #390
GOOSE
11/01/2011 10:54 PMPosted by RuneK
If it's single player that can be done but is this something I could have a pick-up group from the Join game screen? How would that manage then?

I would have it player specific i still have to see if i can do it also it would save those settings into your bank file the way my banks are gonna work is it will be 8 banks 1 for each hero and 1 for settings
GOOSE #390
GOOSE
uploaded new version with some bug fixes you guys request keyword some :)

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