Topic
Diablo 2 Act 1 Reimagined in Starcraft 2
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Edited by GOOSE on 2/3/12 3:46 PM (PST)
Hello fans of Diablo 2 and Starcraft 2 I have been working on a map called A Rogue's Story. currently what its about well its the first act in Diablo 2.
This map has been switched to my other account due to well the goose account was my friends but it will be named under dRaGoN.1765 not GOOSE Search "A Rogue's Story" on bnet US only (sorry other servers if its a need on other servers just send me an email at dragonriddersc@gmail.com will only give if proof on that server is there and when im finished) the website being hosted is: http://www.sc2mapster.com/maps/diablo-2-act-1/ (Some screenshots there) Current Bnet Version: Public closed till i feel its ready for play Current Map Size: 2.04 MB (what editor says) Amount of Mods: 3 Current Total Size: 17 MB (what SC2 says) Currently Working On: Skills (Sorceress) 40% Done Skills (Amazon) 0% Done Skills (Barbarian) 3.33% Done Skills (Assassin) 0% Done Skills (Necromancer) 3.33% Done Skills (Paladin) 3.33% Done Skills (Druid) 0% Done Total Skills 7.14% Done Current features: 1. Click move system thanks to OneTwo 2. Custom font style thanks to Ahli 4. Custom Wow models thanks to Blizzard :) 5. Custom Stash model from Diablo 3 Beta 6. Town Portal system 7. Party system thanks to FuzzYD 8. NPC's 9. 7 Heroes (Amazon,,Assassin,Barbarian,Druid,Necromancer,Paladin,Sorceress) 10. Waypoint system 11. Random spawned monsters 12. Switch weapons 13. Fully working minimap (will put in world map to show teammates positions) 14. Singleplayer/Multiplayer capable (multiplayer requires good connection) 15. Skills 16. Experience/Level Up System Ive been working hard on this I hope when I'm finished it will get the popularity it deserves Page last updated 12/15/2011 1:25 PM -5 GMT |
thats odd ive never had that issue maybe your card cant handle the models is anyone else having this issue i cant recreate it |
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Edited by Bergtau on 10/28/11 10:45 PM (PDT)
You need to disable the attack response of the class units. Otherwise, you can just sit there and the unit attacks the monsters.
There's a lot of stuff actually but you're probably working on a lot of it anyway. An easy way to make your menu keys work would be to make them dummy abilities on the units that use the dialog items that open the menus. This would simulate the player clicking the menu, and I'm not sure if you can even add hotkeys to dialog items. Also, you should an event that fires when the mouse is released that issues the order to the units to move to the mouse clicked location to make the characters continue to run to the spot like it did in Diablo II. |
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Edited by GOOSE on 10/29/11 6:31 AM (PDT)
not sure how to do it yet as its not working with movement system i use
Thats a good idea thanks ill look into it curently i use triggers to do it some buttons i havent finished dialogs yet
this has been an issue ive had from the start im not sure if ill be able to fix it or not as the movement system is very buggy as it is and laggy need to work some more on it but maybe after release cause im pushing for mid November launch |
Hello fans of Diablo 2 and Starcraft 2 I have been working on a map called A Rogue's Story. currently what its about well its the first act in Diablo 2.My big issue. ARE THERE STAIRS, CAVES, MULTIPLE LEVELS!? |
no as I'm not sure how i would be able to do this with the limited size given to me but i will make the terrain more dungeon like in the catacombs and any other place where it supposed to look like a dungeon. In essence the map is exactly the same as Diablo 2's but without Tristram sorry didn't have room |
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Great map so far, goose. I love how you used the D3 UI instead of the old school D2 UI. :)
I'm not going to nit pick because I know it's still fairly early in your development process. Not to mention the things I would point out are little, like the inventory not being able to close after you open, etc. I'm sure you will fix everything I noticed in time. HOWEVER, you did spell Deckard Cain wrong. ;) Also, ignore the ppl wanting to remove the auto-retaliate system; it's fine the way it is imo. Keep up the awesome work on this very well done foundation for a D2 remake. I will try to assist as much as I can when you release a beta version. |
oh nice i thought it was spelled dekard cain
i might make it do both you choose your settings in custom game menu |
That would probably be best actually ^^; If it's single player that can be done but is this something I could have a pick-up group from the Join game screen? How would that manage then? |
I would have it player specific i still have to see if i can do it also it would save those settings into your bank file the way my banks are gonna work is it will be 8 banks 1 for each hero and 1 for settings |







