Yup, sc2 edit is very complicated. But once you get the hang of it, its pretty amazing. You can do all sorts of weird stuffs with the editor. I'm having way way more fun discovering what new stuffs to do with the editor.
One of my most proudest achievement is making a weapon that shoots a rainbow football with a diablo riding on top it and circle the caster in a spiral pattern while lobbing random glowing fruits to the ground when an enemy is in range of the rainbow football. And after the spiral, the rainbow football explodes into a giant fountain of fruits. Fun. :)
Currently, playing around with importing custom models...and hopefully get some cool stuffs made with custom models later on...
Ya know orange, I spent last 3 years figuring out custom models (granted a lot of quitting and comming back to it). I can show you the basics as well as programs that will not make you want to kill yourself when making the meshes :)
I'm trying to make a World War 2 Dependency that mappers can add to their map, players have a 1-time download of 20 mb or so and then they can use all our amazing WW2 Units :). Even better because the way we are doing them has proven to cause less lag than the blizzad ones :)
Also thinking of porting over the entire WC3 library of models into a dependency. They are older so they don't take up as much space (due to lower texture resolution) but are optimized already for RTS (unlike the wow models which cause no end of memory leaks and lag).
So if you'd like to get in on any of this I can show ya what to do :)
We've made it to the animation stage but stopped there because we are gonna wait for Hots tools.
Here is one port I and another guy did: http://i1088.photobucket.com/albums/i333/marshallwellington/Terrain031.jpg
Here are some of our custom models:
Event the UI model :):