Topic
One MULE = 7 workers.
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LOL? According to your logic, chronoboost shouldn't be able to chrono 2 buildings at a time...
1 mule = 4 temp workers. Which is needed to catch up in economy... |
Err...Protoss can chronoboost several things at once. I don't mind if terrans are limited to 1 mule per OC though. That would punish terrans that fall behind on their mules. Anyways, 1 mule equals 4 SCVs in total mining time. |
Yeah, cause the ONLY thing chrono boost are probes. It's not like at 100 energy they can dump all their chrono boost at once on 4 gateways or anything.. Oh wait.. you just got served son. |
QFT |
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I actually have to agree a little bit with the OP. While I don't mind the idea of dropping more than one MULE at a time, as is the case with other race mechanics, I think it should be limited to one per OC at a time. This would allow Terrans to dump their energy, but not reward one for missing his macro and just dumping them all on a gold base.
As it pertains to the issue, this is one reason why a lot of tournaments have gotten rid of the gold rocks on many maps. |
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Edited by BiObLadE on 12/19/11 3:49 PM (PST)
LOL? According to your logic, chronoboost shouldn't be able to chrono 2 buildings at a time... If your going to comment on someone else's logic, don't use a logical fallacy... By your interpretation of his statement, a dog is a cat, a cat is a horse, and your mother is a man. see what I do ther? People need to read up on their argument construction and analysis. I agree though that you need MULES early game to catch up in econ....not commenting on late/mid game cause it doesn't matter to me. |
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Edited by LGGawdSed on 12/22/11 8:49 AM (PST)
LOL? According to your logic, chronoboost shouldn't be able to chrono 2 buildings at a time... You must be retarded. It's clear that if we can't use 2 mules on 2 different mineral patches, he shouldn't be able to use 2 chronoboosts on 2 different buildings. If you don't like this statement you can go troll the random section of the forum. kkthx |












