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From most to least useless:
1. Wraith: useless even in one mission that it was meant for
2. Predator and Raven: the other option is just better
3. Goliath: outclassed by vikings in the mission it was meant for (if you have vikings), useless otherwise
4. Diamondback: useless outside of the mission it was meant for
5. Medivac: medics are just so much better and I didn't find much use for dropships in the campaign
Edited by Alleji on 8/6/2010 11:11 AM PDT
I have to concur. I mean the Viking was phenomenal anti air, and I left anti-ground to the Banshee who was damn good at it. I only used Wraiths when I honestly had no choice: Better units were always available.
I also have a forgiving opinion of the Hellion. I prefer the Firebat for nostalgia, the fact it can be healed and its stim packs. But the Hellion's nice speed and impressively fire power actually saved my bacon on an achievement I earned this morning. They're great when you micro them. But I'd prefer to just have the Firebat if I could.
Edited by Lygris on 8/6/2010 11:23 AM PDT
From least worthless to most worthless
^^^ This. I'd say medivac is not really a useless unit at all though. Sure you listed 9 units more useless, but don't even bother mentioning the medivac. Medivacs are good because they are cheap for moving smaller forces, have more health than medics, and don't get attacked as much as medics. Hercules is great, but I didn't use it much at all (1 mission) because it's expensive and takes fusion core.
I also disagree with goliath just because of it's range compared to M&M, larger health, and excellent mineral to gas ratio (3:1) . It's 3 supply and increased 50 mineral cost from SC1 is unfortunate, but don't really matter much. Attack air and ground at the same time is pretty good too. Vikings are faster, better AA units, and about the same on the ground, but their transition period really sucks, especially when dealing with both ground units and air units.
Getting gols makes it so that you don't need to get marines at all, really. While you could say the same with vikings, they cost more gas, and have the annoying transition period.
I rank diamondback near the top of that list too. When I first saw it I was thinking "WTF awesome unit" cause it had a +1 range upgrade. 20+20 damage at 7 range attack while moving? sweet. Too bad it turned out to shoot too slow, and move too slow for either of those things to be too great, while it also costed a whole lot (GAS!)
Never tried predator, but looked like crap. Same with the wraith.
Also, I'd say just because science vessel is better, doesn't mean raven is a bad or useless unit. Both raven and science vessel are good units
Edited by Xapti on 8/6/2010 11:29 AM PDT
I was on the fence regarding the Viking, prior to completing the Haven's Fall mission last night. I LIKE this unit - the very model of Terran versatility.
I don't have a problem with ANY of the units I've used, so far. To me, they all have their niches. Cloaked Wraiths can still waste a Battlecruiser QUICK!
I agree with almost every reply here except Helions. I personally found them quite useful on Outbreak (I admit I didn't have reapers yet) and also on Haven's Fall. Helions roast those infested terrans up pretty good.
I also used Hellions to good effect in the Outbreak mission. In fact, it's the ONLY ground unit I sent out to clear the infested structures. I put a reactor on my factory to crank out two at a time and sent out groups of 14-16 for clearing duty.
All throughout the campaign I was trying to find a use for Hellions since I foolishly upgrade both their upgrades. Needless to say the only time I used them was the mission you save Warfield on Char. I used them to cap the reinforcements quickly, and then use the reinforcements to punch through the Zerg blocking them.
The Wraith and the Vulture I also never used much. In fact I didn't even build Wraiths in their pilot mission because they were so bad. Goliaths + Diamondbacks + a little MMM and mercs won me that msision.
EDIT: Hellions were the only things I used on the Outbreak mission. Grouped like 20-30 with a reactor and sent them throughout the night.
Edited by Impersonater on 8/6/2010 11:43 AM PDT
I think all units are good for some purposes in the campaign, at least is what I think Blizzard tried to do, untis are well suited for early stage missions because even the maps are designed for them. After that, they are useless... honestly...
And forget about Multiplayer, where the by the book gameplay of the 95% percent of players forces us to do the same tactic again and again ..... and again... so u get the point...
Science Vessel repair is very very slow and it runs out of energy quick trying to heal battlecruisers. I tried using 3 SVs on Maw of the Void to heal the mass BCs, and it was pathetically slow and I had to use scvs anyways. SVs fail hard, Raven point defense drone works on Kerrigan's attacks!!!! That saves you tons of units!
How is that an argument against the Science Vessel? That's like saying, get 100 marines to 3 health and see how long it takes for 3 medics to heal them all to full hp. Or trying to heal 100 marines in a firefight with 3 medics.
Also, I don't know what people's problem is with wraiths, sure their damage can't outperform the viking but I used them on their introductory level and between them and some scvs I finished the mission on hard no problem.
Reapers make It's So Easy a joke on Welcome to the Jungle, those grenades are ridiculous.
The initial vultures are pretty clutch for Solitaire for the spider mines so you don't have to spend time and minerals on base defense against the first marine/medic mass.
However, helions aren't useful at all even on their mission, since if you try and park them behind bunkers to supplement a defense all they do is block scvs.
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