I'm still fairly new to playing Zerg in SC2, and I think this is helping immensely. From the glossary of terms, to the build orders, managing creep, and everything else listed.
Thanks again. This has been a tremendous help~!
Thanks Nick!! I have been lookin up information on zerg to help my game and this has probably been the most detailed and helpful. I am still in the practice league but I had been losing all my games lol. now im over .500 :D.
I did have a more battle oriented question for a particular prot strategy. Idk if it is really actually used much at higher levels so if not I dont know if I really need to worry about it, but anyway here its is. I have trouble with mass carriers. I scout and immediately mass corrupters but I still seem to be failing. However I may have not created enough corrupters to counter because I had already filled my army a bit with mutas, lings and roaches.
Another quick question for the spawn larva... does the closest queen always do the spawning? If not I feel this would throw them into possibly incredibly bad postions.
Last question I promise :P. I can never seem to find any map where a rush is useful. Idk if its because of the limit on maps in the practice league, but inorder to get out of your base and into your opponents you need to take down at least 2 of the boulder obstructions + the running time/distance.
Thank you for the guide and thank you to whomever answers the 3 questions above.
Thanks for posting this guide!
I've been doing the Zergling Rush build but I think it's time to move on... but I'm having difficulty and I have a question about the 14/15 pool.
On the 15 pool guide you didn't mention when to build a queen. So when should I build a queen? after I get 18 pop?
How do you defend against early rushes with the 14/15 pool builds?
It just seems to me that in a ZvZ match someone going with a Zergling Rush Build is going to beat someone going with a 14/15 pool strat.
I know this is a terrible newbie question, but how to you hotkey all of your hatcheries to one number? I know you use ctrl and the number, but doesnt that just hotkey one building?
Along the same lines, I'm awfully clunky at laying down Nydus worms. I have to click on the nydus and then move the mouse across the screen. There must be an easier way.
Any advice on both questions?
Question about micro. My micro is pretty bad atm, but that is not my point. I noticed in game and reading your thread that most units are squishy. Does this not impede most peoples ability to micro well as zerg? Assuming micro is possible in any given situation it should be done however, chances are your units will die faster than you can micro them away to not die no? Keep in mind this is a question and input is appreciated =)
What exactly does those numbers beside them mean?
Every build order in the game is focused on one of two things - rushing, or setting up a strong economy and teching up. Zerg have some very strong options for both, so we'll go over them. Note that when I write build orders, I'll say things like "9 Overlord, 10 Pool". The numbers represent your supply level - at the beginning of the game, basically, this is your number of Drones.
Note - I'm thinking about writing two more guides to complement the first two. One will be on basic Zerg unit compositions, an overview of all of our units, and how to counter all of Terran and Protoss's units. The other will be a very basic overview of Zerg tactics - harassment, containment, expansion, aggression versus defense, that sort of thing. If you think you could benefit from one or both of these, let me know by replying to this thread, and I'll get started on them as soon as I can.
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