Topic Zerg ragequit. It's not funny anymore! V 2.0
Naraka #984
Naraka
This is a revised compilation of the previous thread as there is a lot of information that has been lost to a high page count.

IdrA Wrote:
cool is playing almost 100% random on ladder, check is starting to play some protoss because "zerg cant win vs protoss" and every other korean zerg thinks its just as bull!@%% as the foreigners do.
korean zergs are barely any more represented in the highest ranks than foreigners, half the time the top 10 is 7 terrans 2 protosses and whichever 1 of 5 zergs happened to hit a win streak recently.


Dimaga Wrote:
You are not going to believe it, but it is true. I am seriously considering changing my race. This is, however, understandable: you must realize that I have not only moral responsibility to my fans, but a much more real, financial responsibility to my employer.

I do not just play Starcraft 2 for fun, it is my JOB. The image and the popularity of the team depend on my results, and so I must do whatever is necessary to make my team the best. Unfortunately, in the present balance situation regarding Zerg, I cannot achieve good results for my team. Blizzard's inaction only further fuels the fire.

Because of these reasons, unless there is at least an announcement of the new patch after GOM TV Global Starcraft II League and IEM Global Challenge Gamescom, I am going to switch from my precious Zerg to the more successful Terran.

I really want at least a small balance change, but so that your game does not have to depend solely on the mistakes of your opponent. I want fair play. Hopefully, I will not have to take such extreme measures.

Dmitry "DIMAGA" Filipchuk


Sheth Wrote:
also have played over 70~ games as Terran on ladder. I fully support you Dimaga. Hopefully we will both be back to the swarm. Best of luck with your terran!


MoMaN Wrote:
i don't know, but i am so frustred when i play vs terran and lose when i think i played 10 better of him, but probably we are not so good vs terran
but i will not switch Terran i will play Zerg and find another way for win ;D

Another think, the koreen zerg, i saw many games of best zerg koreen and real strong terran they lose with *@@*!

You need to be probably 100x better of the terran to beat him!


I have also been informed that during some chat today Machine said that he would be switching from zerg to terran if there were no significant changes in the upcoming patch.

Seriously, this leaves us with who...Sen, IdrA and MoMaN, who have all previously expressed their own personal frustrations with zerg. Blizzard, we're losing the Z pros. ZvX is going to go extinct in tournaments. This isn't funny anymore! :(
Naraka #984
Naraka
Some further comments from IdrA on state of Zerg.

Idra Wrote:
i still play a bit of terran on the asian ladder but i think im going to stick to zerg, i enjoy it much more and theyre definitely going to be patching it soon, would feel kind of stupid to switch to a race that doesnt suit me nearly as well just to have it nerfed.


In regards to ZvP on the asian servers.

IdrA Wrote:
its not uncommon, the only reason it doesnt get *@@%!ed about publicly amongst foreigners is that terran is a way bigger problem. the problem with zvp is that if you play safe vs zealot pressure early you're handicapped for the mid game, and vice versa.


LaLush wrote:
Yea. I actually think 2gate openers are more of a problem than ZvT right now. There is no way a good protoss is going to let you power drones without dying. If you opt to play safe, most of the time they'll have their expansion up and running faster than you.

Blizzard's fondness of making horribad maps with open expansions makes it twice as hard. I'm almost tempted to instantly gg on certain maps against protosses I know always do 2gate pressure.

An analogy would be giving SC1 gateways chronoboost while you give delayed extra larva to zerg to supposedly "balance it out". It won't matter that the zerg has extra larva because his fast expansion will be dead from chrono boosted zealots by the time he'll be able to use any of the larva (no pool finished and extra larva unavailable until later). If the zerg chooses to play safe with pool first, it won't matter because chrono boosted zealots force too many zerglings too early with no real way of counter attacking against a walled in expansion. Your drone count suffers like hell, and the benefits from the zerg macro mechanics are delayed. Not like the protoss will leave you alone after the initial rush either, if that were the case it might've been okay.

Too bad it'll take Blizzard another 3 months after dealing with TvZ to realise this though. All the hate focused on terran is diverting attention from other problems.
Naraka #984
Naraka
Edited by Naraka on 8/15/10 11:48 AM (PDT)
IdrA wrote:
muta is only viable vs warpgate->expand, it cant hold allins and if they went fast expand theres a timing where they can kill you with stalker/sentry
if they did expand at that one timing they should scout with a hallucinate, which you can do in time to go 2 star phoenix, which completely shuts down muta. theres no problem transitioning phoenix->ground army. just cut phoenix production as soon as they go hydra and run around killing ovies while you get collosus+units. the mutas set zerg back more than the phoenixs set you back and you force hydras, which are worthless vs collosus.

2 gate, any kind of zealot pressure, is still very strong

2 robo collosus still works just fine if they dont go muta


IdrA in regards to proposed balance changes.

IdrA wrote:
they need to start by bringing back the phase 2 build time changes, reaper barracks zealot +5 seconds and the bunker back to 40 or w/e it was. those should have pretty significant effects so while other stuff may be needed we have to see what happens when that is changed first, because zergs early game 100% needs help.


To anyone that actually still thinks Koreans prefer zerg; Koreans currently voting that Terran > Protoss > Zerg

http://img375.imageshack.us/img375/8291/koreastats.jpg

Artosis wrote:
actually every top z is at the brink of insanity atm. they just dont say it publicly.


Carnivorous Sheep wrote:
For the record, Cool and Freedom, top Korean Zergs from beta, also jumped this sinking ship. Cool's Random, leaning Terran, and Freedom's Protoss now. These are the two I know of from the top of my head, there's probably more :3
Naraka #984
Naraka
Edited by Naraka on 8/15/10 11:50 AM (PDT)
The following was written by the 5th ranked Zerg in the US and his post has been praised by TL admins, who usually don't tolerate "QQ" posts.

TL Admin wrote:Mod Edit: There is a reason this thread remains opens while other "whine" threads have been closed - that's because this isn't a whine thread. This is a serious discussion detailing many of the issues that Zerg are currently facing. The OP is the 5th best Zerg in the USA, this isn't some Bronze newbie, he knows his !!%* - so listen to him.


MasterAsia wrote:
Hey there.

I know this thread may look similar to many of the others. But I did not see a ZvT comparison of SC2 and BW. I did not want to conclude that Z v T is totally worse than it was in BW, but I think this comparison will at least show why Z v T is so hard now in SC2. Sure of course I admit Zerg has some advantage from BW to SC2, so it is not totally worse.

The most serious problem is I have very little fun playing Z v T.


----

I just checked the sc2ranks and I am now no.5 Zerg in the US server. The first 4 Zergs are SLush, ostojiy, IdrA and Sheth (who plays Terran now). They are totally beasts,
definitely a lot better than me. BTW they are the only Zergs in top 40. Here I just want to present what I observed and thought of. Sorry for my poor English writing.

----

First I want to state my opinion of the current situation of Z v T. It is totaly broken.

Some may argue two facts:

(1) Idra has a very decent win ratio;

(2) Koreans are doing fine with zerg.

Those two facts lead to total misunderstandings.

I have two points to mention. One, Idra is definitely playing in a pro scene, while the terran players around his points are all ameteurs.

Two, Idra got those win-ratio very early in the release, when Terrans are not so imba. Terrans are improving very fast, while Zergs improvement is very slow.

During the first week of release, I have no problem playing with the Terrans who now rank at top 50 US and won a decent amount of games. During the second week, my win ratio against Terran drops, still not so bad. Now in the third week, it becomes a nightmare to play against Terran (I don't even want to mention that 70% of my opponents are Terrans since I got my position in ladder now). They are almost the same players, but now they are definitely more aware of how to abuse the Terran advantages.

I did not say the race Terran has changed since the release. I just say when it was first released, Terran players were not so abusive. They were not so aware of what they can do.For the Korean scene, I noticed that the number of top Zergs rapidly droped as well, which confirms my statement about Terrans getting better.

Naraka #984
Naraka
MasterAsia wrote:
To sum up the reasons why Terran has this huge advantage. I would compare it to BW, in 6 different aspects.

1, As Sheth mentioned, Zerg has no ability to defend against sieging or to siege.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=140800

Thanks to Sheth, quite well stated post.

2, The Terran is very flexible with strategies, but Zerg is not.

In Z v T, Terran has at least 10 openning strategies that are considered effective against good Zergs. I just list some here:
reapers,
hellions,
banshees,
fast expand,
mass bio/marines,
ghosts/nukes,
tank rush,
pure mech,
dropships,
vikings...

What do Zergs have? They have speedlings or roaches. Basically we have to choose one of this. (don't mention baneling bust please. It is not effective against good Terrans) Neither of those two method is a threat to Terran. They are only defensive (that means the Terran can open as whatever he likes). And roaches are badly countered by nearly every strategy of Terran even when those strategies are not designed to counter roaches. So speedlings becomes nearly the only solution. Too few choices of Zerg, versus too many choices of Terran. We only have 1 base or 2 base openings, usually as a reaction to the Terran strategy rather than a choice by ourselves.

While in BW, things are different. Lurker is possible, muta is possible, speedling is possible, hydra is possible as well. Also 1 hatch is possible, 2 hatch is possible, 3 hatch is possible, fast upgrade is possible... Those are nearlly all possible against most of the Terran strategies, and they all lead to different mid-games.

3, The Terran mobility is too good comparing to the Zerg ground army.

I did not say Terran has a better mobility, which is obviously false. But Zerg needs a much better mobility in SC2. In BW, the slowest unit of zerg army is the upgraded hydralisk, which can outrun any terran army very easily. That means, if you are in bad position, you can choose to retreat and hold a better position. In SC2, the hydras and roaches are relatively slow off creep, and you can not have creep everywhere to attack at your desired directions. That makes Zerg extremely difficult to surround the Terran army and attack from several directions (which is common in BW). This point is very critical. Now terran has reapers and helions as very fast units, and they counter the fast units of Zerg (Zerglings and Banelings), so the Terran army is usually guarrenteed a moderate position when the fight begins. It is very different from that in BW, where T is always surrounded by Zerg units.
Naraka #984
Naraka
MasterAsia wrote:
4, Zerg army is hard-countered, and Terran army is slightly-countered.

For each unit or unit combination of Zerg, Terran can find a very effective unit or unit combo to counter it hard. Ex. Muta - Thors/Ghosts, Broodlords - Vikings, Roaches - Marauders/Tanks, Hydra - Bio/Tanks/Thors, lings - Helions... unit combo: Muta&lings - bio/Thors&Helions, Roaches&Hydras - Marader&Tanks/Mech, Zerg everything together - Mech...
The only unit that is not hard-countered is the ultralisks, but it comes too late, and you can't use it along. Ultra&lings is slightly countered by mech.

On the other side, if you see terran goes hard marauders/mech, you don't have anything really counter them. Zerglings might be good against Marauders, Banelings good against marine, but the combo is only slightly good (or even) against Marau & Marines with good control due to the fact that Marauders consume all the damage and marines are really good DPS.

That raises the problem, that even if the Zerg knows exactly what the terran is going to do, it can not find a good counter to the Terran army. Recall in BW, the mech consists of two major units: Goliaths and tanks. If the T goes heavy on Goliath, the zerg will make more hydras. If the T goes heavy tanks, the zerg can make all mutas. Switch between those two units is very effective in Z v mech games. The reason is Hydras totally own goliaths and Mutalisks kill tanks free. But in SC2, I can't see any switch that is so effective. Changing from Muta to Roaches or Hydras does not help so much with killing Thors...

5, Zerg units are too weak compared to BW when they are in small number.

In BW, zerg is the race that uses the smallest food and fewest resource to generate a single effective unit. 2 hydras kill 1 dragoon or 1 tank, 4 zerglings kill 2marines or 1 zealot, 4 hydras kill 1 battlecruiser, etc... The zerg units only get beaten when the number of army is large. That is a perfect balance: when army is small, zerg is more resources effective, but it will sacrafice the economy to make army early game for zerg (not that bad for T and P!). When army is large, P/T is more resources effective, but Z has a better economy then.
Naraka #984
Naraka
Edited by Naraka on 8/15/10 11:56 AM (PDT)
MasterAsia wrote:
edit: a good point

On August 15 2010 12:36 Elite00fm wrote:
OP your point 5 needs revision, zerg is stronger at low unit counts because of how T armies become exponentially stronger as they get larger, and since the majority of z units are melee/close range, T units standing in a ball protect each other from being attacked individually by z units, greatly diminishing the dps of a zerg army.


Now in SC2, Zerg units are really weak. 5 Hydras < 1 battlecruiser or 1 thor, 5 roaches < 1 thor. That means hydras and roaches are really resource ineffective against big things (In BW, those big things are ineffective because they have the ultimate power when you get more of them). Even facing small things their behavior is not as good as in BW. Zerglings are much weaker as well. This will make the zerg very difficult to survive after a big battle. In BW, if after a big battle, there are 5 marines left on the battle field, the newly-made zerg units will crash them + the newly-made terran units because in small number zerg dominates (also tanks are not in good position, medics and marines are not perfectly matched, etc). Now in SC2, if after a big battle, there are 5 marines left, with both side has the similar volume of reinforcement coming, Zerg dies.

6, The new AI helps Terran too much.

(1) In SC2 unit turn to get into a ball - good for tanks, ravens to kill zerg, also good for marauders to consume damage for marines, good for thors to block the tanks, etc.. Also good for Terran to reposition their reinforcement very quickly. It used to be a pain to let the newly-made Terran units to cooperate perfectly with the attacking army in BW.

(2) The auto-repair thing is terrible. Zerglings do not attack the repairing scv, so if a thor is being surrounded and auto-repaired, no zergling will do any damage to it unless you force them to attack scvs one by one. Not to mention that the scvs around a thor is very difficult to catch.

(3) Tanks do not waste DPS.. They are too smart to avoid self-damage now. If you spawn infested terran in the middle of a ball of Terran tanks, only one tank will fire, and it is not a big deal. In BW the tanks around the infested terran will all die instantly.

----
I do not enjoy playing Z v T now. Too few strategies, too long time of defending and reacting, getting destroyed so easily. It seems like I am a machine just sitting there defending all those reapers hellions banshees vikings dropships thors .... finally I have the freedom to choose to do something, then 2 minutes later I get owned. ............ It is not fun. Really not fun.

I will not switch race to terran like someone said, but I will keep complainting. We Zerg users choose Zerg for a reason, and all of us want Zerg to be playable again.


If this isn't enough information or reason to actually change how zerg currently plays, I don't know what else could be possibly added except for the large quantity of QQ posts going up every single day by irritated zerg players. ZvX is no longer a matter of "zergs just need to l2p". In fact it never has been, and this is why.
TomServo #671
TomServo
And Blizzard's silence is deafening.
Raptor #516
Raptor
While I will still play zerg a lot more and more I'm planning on getting ready to play Toss. All I want is my hydra avatar and then I may change which is only a day or two away and come back when blizzard gets off their asses and does what should have been done in beta.
Specter #298
Specter
The game needs some balancing (don't equate nerfing with utterly ruining a race and buffing with making a race unstoppable, thats just stupid). I would rather see bliz take a while and think about the changes they are putting through rather then go insane like they did in beta and make some ridiculous changes with no basis in reality a week before the game is released.
Kolossal #416
Kolossal
Why do people keep posting these stuff, like if we were all pros in some big tournament and speaking about some sport or w/e.

It's just a game, have fun. Sure, terran players are hard to beat, but they are not unbeatable... till they go all out mech.
Tearjerker #231
Tearjerker
Why do people keep posting these stuff, like if we were all pros in some big tournament and speaking about some sport or w/e.

It's just a game, have fun. Sure, terran players are hard to beat, but they are not unbeatable... till they go all out mech.


How a game can be fun if this is not balanced?
bishOp #892
bishOp
All other quotes were mostly ranting and crying. That last one by MasterAsia was the only one worth reading as it raises some questions as why and how the balance is affected.

First we need to think about some things. The posts mainly address Z v T but some players are having huge troubles against Protoss. This doesn't indicate that the game is totally broken for zerg but that there are a lot of matchup "preferences" involved.

Other point to note is when he says that Terrans are getting better. That is indeed an important remark. Why are Terrans getting better, timings getting tighter and strategies better explored and you see the same thing over and over from Zergs? This could be indicative of a lack of choice and/or lack of exploration and experimentation. I personally blame both.

When he sums up, numbers 4 to 6 are completely false. In SC2 it is pretty clear that there are no "hard-counters". Unit composition and strenght in numbers play a huge role. Thors only counter mutas for example if you reach a critical number in relation to the mutas. Broodlords being countered by vikings is a pretty dumb remark. I also don't know why Zerg players ignore the existence of infestors.

Five is false. As stated already in that post, cost effectiveness depends on unit composition.

And 6 is just silly. The only thing that could and should be changed is making SCVs priority targets on auto-repair similar to how medivac works.

Zergs need a small buff to their early game specially to deal with low tier pressure and help aliviate their macro needs. A slight nerf do Terran and its all good.

Penumbra #814
Penumbra
nice compilation.
Hugo #737
Hugo
Edited by Hugo on 8/15/10 12:35 PM (PDT)
I agree with this. I want to play Zerg, but I just have a feeling that I will lose.

My win/loss ratio with Zerg is bad. It's not even about me being totally out played either; It's just a case of "Great, what am I supposed to do?"

Zealot rush from Toss, or just the variety of Terran, Zerg IS lagging behind. I really want to see them get back to par with the other two.

Now when I'm terran, I'm hoping for a Zerg match up. I played a very sloppy game yesterday where I wasn't spending minerals, and was supply capped, and I still didnt' worry about losing.

Hopefully those "fake" patch notes that was posted turn out to be real. One can hope right?

Strength #996
Strength
sigh* blizzard has sure changed

first an incomplete bnet 2.0 and now this
Feylin #573
Feylin
Why do people keep posting these stuff, like if we were all pros in some big tournament and speaking about some sport or w/e.

It's just a game, have fun. Sure, terran players are hard to beat, but they are not unbeatable... till they go all out mech.


Problem here? This is supposed to be a E sport game. Problem? It's #%#@ing unbalanced for zerg atm.

I'm going to keep on playing zerg cause I like it but we're at a serious disadvantage right now.
Zymurgeist #626
Zymurgeist
And Blizzard's silence is deafening.


And will cotinue to be so until any contempated changes have completed internal testing. That's just how it has to be done.
miestyman #892
miestyman
I play random, and whenever I land a ZvT I shutter, I almost just want to GG right off the bat. When its a TvZ I feel safe and Terran is my worse race.

I believe as a random player I have no bias, as I enjoy playing all races. But I can say that ZvT is not a fair match up.

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