What they need to do is to return Jehoel's attack to 300x2 from 275x2. Jehoel and Uriel shred through behemoths, with Uriel able to kite, chase, ignore armor, and attack while moving. The problem is the lack of melee counters to Mammon.
Heaven has: Jehoel, Zadkiel, Uriel, Powers, Principalities to counter the behemoths. Of those, Uriel and Jehoel both need to be present to turn back Mammon
Hell counters this by throwing the Tormented Souls in, or getting help from Yellow via Abbadon or Orange via Sammyzza.
And NO, dark swarm doesn't need a nerf. Dark Swarm is the only thing that keeps them in the game. The ENTIRE game revolves around how well Red uses Beez, and to a lesser extent Mammon. Each Hell group has a unit, or set of units that without them they cannot succeed. Heaven can win if played well without most of their heroes, Hell cannot.
Orange: needs Tanks and Asmo to create a forward position (Countered by Zad, Jehoel + Uriel)
Yellow: Needs Fallen to break lines, flank elites, assassinate heroes, etc (Countered by Uriel, Duma, Zad if hidden)
Red: Needs Beez to be able to advance (Countered by Duma's FF, Uriel, Powers, other melee)
In addition, Hell's forward buildings need more HP
Nydus have what? 750HP? Michael, Zadkiel, Jehoel, Donatello's legion, Raphael with warrior angels, Nathaniel (to a lesser degree), Seraphiel, Virtues, etc. all those can snipe the Nydus worms with near impunity.
Edited by Zadkiel on 2/2/2012 10:16 AM PST