StarCraft® II

Implementing a fourth race

Posts: 18
Greetings,
I'm an avid modder, but I yet haven't put my claws on this wonderful game. I have some ideas for a fourth race (no, it's not the Xel'Naga) but I have a doubt on how best to make it work. Should I butcher the game files, or create a custom map and then copy any changes over other maps? From what I gather, due to the online nature of the game, with authentication and all, modifying the files isn't very doable - also, I've heard than the game editor is more powerful than that of Warcraft III still.
Any suugestions?
Thanks!
Reply Quote
Posts: 71
Hi Trotsky,

I am not sure what you mean by "due to the online nature of the game, with authentication and all, modifying the files isn't very doable". You can pretty much edit anything.

[How to include a Forth Race]
It depends if you plan on releasing multiple maps or just one map with the new custom race.

Multiple maps: create a mod, that way you can load the same work in each map.
Single map: Just start editing.

I don't think there is any harm either way. If you decide to work on a single map now, you can later break that map down to its components, grab the specific component (data,terrain, and/or triggers) and then rebuild a new map. I personally haven't done this, but I understand that others have.

Hope that helps.
Reply Quote
Posts: 18
Well, I meant that hacking and slashing through the MPQs was not the way to "modify" a Blizzard™ game anymore. Yes, it seems making a simple custom scenario in a given map and then exporting any settings is the way to go. I will look into it. Thanks for the tip!

P.S: Would it be okay to use a known map? Is it fair use to create a mod in, say, Lost Temple (giving credit where it's due)? It's not that I don't like mapmaking, but if I'm about to begin a little project, I'd rather focus my time in one single goal at a time.
Reply Quote
MVP
Posts: 7,026
Yeah, playing with the MPQ's really isn't necessary now that we have the ability to create SC2Mod's.
________________________________________________
The Chat Gem Lives!
Diablo III Analyst for Pro Team Evil Geniuses
Fansite Administrator of SC2Mapster and SC2Replayed
Reply Quote
Posts: 1,720
Hi Trotsky,

I am not sure what you mean by "due to the online nature of the game, with authentication and all, modifying the files isn't very doable". You can pretty much edit anything.

[How to include a Forth Race]
It depends if you plan on releasing multiple maps or just one map with the new custom race.

Multiple maps: create a mod, that way you can load the same work in each map.
Single map: Just start editing.

I don't think there is any harm either way. If you decide to work on a single map now, you can later break that map down to its components, grab the specific component (data,terrain, and/or triggers) and then rebuild a new map. I personally haven't done this, but I understand that others have.

Hope that helps.


Yes and I very much hope that you have your own battle.net servers otherwise it won't help. Mods are broken on battle.net
Reply Quote
Posts: 18
Thanks for the feedback. Reckon it's time to do some research and experiment with the editor.
Reply Quote
Posts: 3,381
Trotsky: I'd be interested in working together on something like that. Hit me up if you want.
Reply Quote
Posts: 18
Wilco.
Reply Quote
Posts: 5
Hey can i have in-I made a Orc Race and i still need to figure out how to publish when i try to publish i get Default Attribute Values Could Not Be Validated? HELP!!!!!!!!!!!!!!!!!
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]