Topic
Terran Medivacs
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I've also wondered that about medivac and bunker loading as well, specifically in comparrison to nydus loading. if theres one other wierd thing about nydus other than outrageous cost and outrageously slow unloading, its a weirdly slow loading time vs... well everything (medivacs, bunkers, warp prisms, overlords). maybe nydus loading isgimp, but thats another story.
as for medivacloaidng with respect to marine loading in like an octo drop scenario, yea it defiantly seems like that relatively cheap, fairly nasty harass can really get off kind of scott free. yea nb4 mutas, effecive muta harass takes upward of at least 10 to really do anything and each muta costs 100/100, so youre looking a 1000/1000-2500/2500 harass vs a 500/150 harass? idk medivacs are extremely good, like the healing out dps like 2 or 3 lings, really doesnt take all that much energy (for reference comepare medivacs to senties. a hand full of sentries is pretty much good for on pretty major battle and then theyre pretty spent. medivacs, unless youre over stimming or something, can pretty much handle several stims across several battle that can be fairly close timewise to each other.) and on top of that they cna pull harass out instantly. idk, seems too much to me |
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Every transport has the ability to instant load (I guess with the exception of the nydus).
Every transport supports their respective race very well too. I don't really know why you think a medic is more powerfull than warp prism. Sounds like you don't fight against the toys of other races than an actual balance problem with the game. |
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Edited by nobme on 1/8/12 11:24 PM (PST)
Haven't ever noticed a warp prism loading one by one.
I'm sorry you feel warp prism doesn't support your race very well with its transport ability, however I don't think you'll convince many people to agree on that one. Also not sure if 1 on 1 the medic will destroy the toss transport. I assume you want to do the 8 rines vs 4 zealot? While the medic may be able to keep the rines alive while they try to kite zealots it is possible for the toss to use the warp in ability to reinforce and quickly overwhelm the rines. Also I don't feel your argument on costs is very good. Minerals are easy for both races to get. With gas being a limiting factor in a lot of tech timings makes me think a mineral only transport is the best out of the 2 (of course zerg is the better of the 3 here.) The harassment options from the 2 races are a bit different however warp prisms with ht(storm) and collossus can kill workers pretty nicely (hellions prob the better one here though). Also note that your prism is faster (crazy with that upgrade) it regens its shielding on its own anywhere on the map (for free compared to repair) so long as it's not being attacked as well as being able to warp units in so you don't have to return to base to resupply a drop. All in all the warp prism is hell of strong and I don't think it's weaker or stronger than a medvac in any way. Just sayin :P |
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yea, thats pretty hard sell. the thing is a medivac does an octo drop, but thats 8 food worth of units. all protoss fighting units are at least two food, so then you put 4 gw units into a warp prism, then you theoretically should have the same fire power as 8 marines. greater than that, you can do a quad drop and if your 4 gating or something you can immediately warp in 4 more units for a total of a 16 food harass. now theres alot of theory crafting in there, but point is the warp prism is hardly underpowered anymore. it wasnt bad before, it was just too easy to kill. since the shield buff, ya know the regenerating health buff they gave it, theyre a little easier to use.
actually transport spots have nothing to do with food count, every units has a like space count attribute associated with it. all toss gw units are 2, so are marauders, tanks and immortals are 4, collo, thors, and ultras are 8, and every transport has 8 slots. whats kind of lame is that marines are 1 and zerglings are also 1, desite one zerginling being a hell of a lot better than a ling. the thing about nydus worms is lings are really bad because they come out one at a time, and like one ling at a time is super sucky, but one marine at a time can really get something done. mutas are really good but it would be nice if zergs could do like a cheap 8 food drop with an overlord and just drop 16 lings into a base without risking 2 overlords, but i guess thats why mutas are so strong. back to OP, octo drops get out way to easily for how cheap and effective they are, i mean at least slow em down so you can maybe pick a marine or two off each time that way when the drop comes back like you can make some progress on em. idk, i mean i guess if you got the drop on the run you can probably almost get the medivac too so maybe its kind of a non issue. the thing that i dont like if medivacs healing rate. like its fine medivacs heal cause of stim and stuff, but like medivac healying out dps 2 or 3 lings (i forget), it out heals the hell out of a fungal growth, its just a crazy amount of single target healing that really messed up ai because the all seem to grind on the invincible one everytime i play. maybe its a micro thing that i need to make my stuff not attack the one being healed, but like if its that powerfull shouldnt terran have to micro to decide which one the medivacs are gonna heal? it just comes down to one of those fights where one guy can a move and the other actually has to micro, which doesnt always mean something is op, its just kind of lame when the thing that a moves and !@!#s is simple marines |
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I would actually be in support of an aoe healing thing like those statue things from wc 3 if the rate was much much lower. maybe make healing be like a turn on or off kind of thing instead of an auto?smart cast thing with a range like sentries guardian shield, i mean that way you kind of have to position your medivacs and kind of keep them semi vulnerable in fights
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Anyone that has GSL.
http://m.gomtv.net/videos/view.gom?match=27870 Game 2. SC shows how much Medivacs mobility and ability to load and drop off just wins the game easily. If you dropping in 2 different place and has a group of units for a 3rd location, there's no way Protoss can manage 3 place with sentries FF while Terran just drops stim A attack. |
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In my opinion, the Medivac should be removed and replaced with a Dropship (that could benefit from cloak but decloaks when off loading troops) then add the medic back in. My opinion though. Before anyone decides to look at my rank, I'll save you trouble: I'M SILVER. But it doesn't mean I can't offer ideas to help benefit the game.
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Never noticed, that's actually kinda funny. |
And? That has nothing to do with my comment. It's like you made 3 assumptions and added a context to something that had nothing implied. |
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Facepalm. Leave the forums for a few weeks and people are still retarded. Guess I'm taking another vacation.
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Ripe was just mentioning how a half supply unit takes a full supply unit of space. This had nothing to do with total capacity of the overlord (which was your assumption btw.), but rather the general idea that 1 supply = 1 space in a transport on average, and he was kind of side-noting it. |








