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Edited by ProzaicMuze on 3/19/12 1:25 AM (PDT)
MAPPING TUTORIAL & RESOURCE ARCHIVE
__________________________________________________________________________________ This thread is a collection of quality tutorials and resources for creating custom content within the StarCraft 2 Galaxy Editor. Unfortunately, I do not have the time to constistently check every single source listed below. I will do my best to update it with information I discover on my own, but the majority of the work lies on you to pass along anything you feel belongs on this list. That includes helping me remove outdated or redundant links. Post theses suggestions/reports below and, after verifying them, I will add/remove/update the link. This thread is NOT for questions. __________________________________________________________________________________ ----- INDEX 1) ASSETS 2) TERRAIN 3) TRIGGERS (GALAXY SCRIPT) 4) DATA (XML CODING) 5) MISCELLANEOUS __________________________________________________________________________________ ----- ADDITIONAL INFORMATION You will quickly discover that nearly every link (as of posting this) directs you to SC2Mapster. I happen to "live" at Mapster so I really only know what Mapster has to offer. If you frequent other sites with useful information, don't hesitate to post them! Just keep in mind that I'll check them out before adding the link. If a site contains inappropriate content, I'll shy away from it. Keep your sources work safe :D It is important to understand that I won't add every suggested link just becauses it exists. If I find that two links show very similars ways of creating really big explosions, I'll opt for whichever is clearer/easier to understand. Alternatively, I may keep redundant information if there is a good reason for it. A perfect example being how to achieve a certain task in multiple modelling or graphic design programs. In that case, not everyone uses the same program, so it helps to address all platforms. Regardless, if I choose not to add/remove/update a link per a posted suggestion, I'll explain why. Lastly, if you did not create the linked source, make sure the person who did is okay with you sharing it. I don't want to see models ripped from a private forum thrown in here. I WILL honor the requests of those who wish their work to remain private by removing links. The fastest way to contact me is through Mapster: sc2mapster.com/profiles/ProzaicMuze/ |
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Edited by ProzaicMuze on 3/23/12 8:14 PM (PDT)
Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1
__________________________________________________________________________________ 1) MAPPING ASSETS __________________________________________________________________________________ ----- IMPORTANT INFORMATION When using anything that doesn't belong to you, always make sure you give proper credit. These people create content for you with the expectation that you will remember where you got it from. If I find any of the following being misused, I will remove its link and take appropriate action to inform the owner. __________________________________________________________________________________ ----- 3rd PARTY TOOLS SC2 Map Analyzer - by dimfish
Ladik's MPQ Editor - by Ladik001
SC2 Map Localizer - by xhatix
SC2 Data Manager - by MaskedPoptart
Beier's Galaxy Script Editor - by SBeier
Galaxy++ Editor - by SBeier
Galaxy Obfuscator - by zeedu
Tooltip Generator - by Nerfpl
Hero Level XP Value Generator - by Nerfpl
Dialog Texture Viewer - by Doubotis
M3 Plugin (Blender) - by stante
MDX Importer (3ds Max) - by NiNtoxicated01
WoW M2 Importer (3ds Max) - by NiNtoxicated01
M3 Exporter (3ds Max) - by NiNtoxicated01
WoW M2 to M3 Converter & Model Viewer - by chuanhsing
DDS Plugin (GIMP) - by (unknown)
DDS & Normal Map Plugin (Photoshop) - by NVIDIA
nDo Normal Map Generator (Photoshop Action) - by Teddy Bergsman
Download: quixel.se/nDo1/ SC2 Normal Map Converter (Photoshop Action) - by Otixa
xNormal Model Map Baking - by Santiago Orgaz
Download: xnormal.net/Downloads.aspx __________________________________________________________________________________ ----- TRIGGER ENGINES TPS Engine - by martinolsson
Sprite Engine - by rrowland
__________________________________________________________________________________ ----- TRIGGER LIBRARIES & SCRIPTS Level Split Debugging Library (LSDebug) - by Nerfpl
Bank Compression Library (STARCODE) - by s3rius
Advanced Encryption Standard Library (KryptLib AES) - by avogatro
Voting Library (JAVA) - by Siretu
Scoreboard Library - by wOlfLisK
Win Ratio & League Ranking Library - by Eimtr
Hero Selection Library - by SweetZombieJesus
Talent Tree Library - by ArcadeRenegade
Weapon Customization Menu - by s3rius
Boss Bar Library (Boss Bars+) - by FuzzYD
Damage Tracking Library - by JademusSreg
Item Utility Library - by ZyphreRZO
Questline Library - by Doubotis
Unit Indexing Library (DUI) - by Dustin374
Weighted Unit Library (Unit Pool) - by s3rius
Random Terrain (Cliff Island) Generation - by Frizi
NPC Waypoint Library - by Thenarden
A* Pathfinding Algorithm (A-StarFruit) - by petrov1
Detect Player Resolution Library (getResolution) - by desiderius1
Dialog Border Creation Library - by Nerfpl
Dynamic Dialog Menus Library - by Quickshot14
Dialog Transmission Library - by Mienk
Video Texture Library (StarMovie) - by progammer
Planet View Library - by progammer
Keypad Lock Library - by Atl0s
Customizable Hotkeys Library - by uiasdnmb
Gravitational Pull Library (Orbit) - by AzothHyjal
Color Changing Libarary - by xDSchurke
__________________________________________________________________________________ ----- DATA ASSETS SC2Mapster Data Asset Catalog - by Aenigma
__________________________________________________________________________________ ----- 2D ARTWORK WC3 Icon Pack - by Th3LaughingMan
Custom Icons - by Adelios
Customized SC2 Icon Packs - by SoulFilcher
Custom Unit Icon & Wireframe Pack - by SoulFilcher
Custom Zerg Icons - by Demonette
Regional SC2 Logo Icons - by Existor371
SC2 Race Logos on Transparent BG - by XenoX101
The Texture Shop - by onisagi
Classic Terran Decal Pack - by TooMuchTuch
Dark Protoss Buildings - by Telik0
Dark Protoss UI - by Telik0
__________________________________________________________________________________ ----- 3D ARTWORK Imported WoW Model Packs - by Zarakk
WoW Building Models - by rpc190
WarCraft Footman Model - by Triceron
Worgen Marine Model - by UltiDrgn
General Warfield Model - by Underp4ntz
Nullifier (Sentry) Model - by Sepraphim
Kerrigan Ghost Model - by Underp4ntz
Xel'Naga Assimilator Model - by kailniris
Team Colored Tychus Model - by Forsworne
Generic Terran Hero Models - by Rulerian
Custom Turret Models - by Skizot
Customized SC2 Models - by UltiDrgn
Item Loot Model Pack - by Phaos
SC2Mapster Billboard Pack - by RodofNOD
Custom Doodad Models - by tekoppar
__________________________________________________________________________________ Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1 |
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Edited by ProzaicMuze on 3/27/12 12:39 PM (PDT)
Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1
__________________________________________________________________________________ 2) TERRAINING TUTORALS & RESOURCES __________________________________________________________________________________ The Terrain Module - by Blizzard
Terraining for Dummies 1.0 - by Mozared
Terraining FAQ - by Mozared
Optimizing Performance through Terrain - by Mozared
Merging Terrain through Sections - by Tomura
Melee Mapping Survival Guide - by Xenostalker
Creating a Melee Map - by IronManSC Video: youtube.com/watch?v=ua8vOtG8_Ik __________________________________________________________________________________ ----- ATMOSPHERE & ENVIRONMENT Lighting Guide - by obliviron
WC3 Style Lighting - by obliviron
Day/Night Cycle through Triggers - by QMJ3
Day/Night Cycle through Data - by Bifuu
Skyboxes & Parallaxes - by ubermikeleet
Dynamic Skybox - by SouLCarveRR
__________________________________________________________________________________ ----- DOODADS Creating a Sun - by obliviron
Map Tracing Templates - by Saeris
__________________________________________________________________________________ ----- TERRAIN OBJECTS Creating a Shark Tank - by Ababmer
__________________________________________________________________________________ ----- TEXTURES Snowy Tileset - by OneTwoSC
__________________________________________________________________________________ ----- WATER Tile Sets & Water States - by Beider
Dynamic Lava/Water Height - by LagKillsMaps
Molded Cliffs/Ramps & Multi-Level Water - by Redfox777
__________________________________________________________________________________ Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1 |
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Edited by ProzaicMuze on 3/23/12 8:38 PM (PDT)
Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1
__________________________________________________________________________________ 3) TRIGGERING (GALAXY SCRIPTING) TUTORIALS & RESOURCES __________________________________________________________________________________ The Trigger Module - by Blizzard
Intro to Triggering - by zeldarules28
Intro to Complex Triggers & Functions - by NeoDeathXp
Using Arrays & Loops - by OneTwoSC
Using Custom Values - by Skittles17
Using Bit Flags with Custom Values - by UmbraLamina
Using Data Tables - by Demolion
Using Object Groups - by Mienk
Using Presets & Records - by Beider
Intro to Galaxy Scripting (Part 1) - by AzothHyjal
Intro to Galaxy Scripting (Part 2) - by AzothHyjal
__________________________________________________________________________________ ----- ACTORS Player Specific Actor Visibility - by Renee2islga
__________________________________________________________________________________ ----- AI Multithreading & AI - by Thalassicus
__________________________________________________________________________________ ----- ALERTS Kill/Upgrade Notifications - by gorang
__________________________________________________________________________________ ----- BANKS Creating a Bank File - by OneTwoSC
Bank Details - by Hookah604
Bank Security through Checksums - by magnificence7
Saving Variables between Maps - by Eiviyn
__________________________________________________________________________________ ----- CAMERAS 3rd Person RPG - by OneTwoSC
Diablo Style Camera & Movement - by OneTwoSC
Mouselook Targeting with Tracelines - by rrowland
Prevent Camera Clipping through Terrain - by Sneakervek
Clicking with Camera Mouse Enabled - by Huesy
Underwater Camera Distortion - by Chiquihuite
Spotlight Hero Selection - by OneTwoSC
__________________________________________________________________________________ ----- CINEMATICS Creating In-Game Cinematics - by OneTwoSC
Creating a Story Mode Set - by Insidious
__________________________________________________________________________________ ----- CONVERSATIONS Creating Conversations - by Tempus35
__________________________________________________________________________________ ----- DIALOGS Intro to Dialogs (Part 1: Constants & Records) - by jaminv
Intro to Dialogs (Part 2: Styles & Dialog Changes) - by jaminv
Intro to Dialogs (Part 1: Alternate Controls & Multi-User Dialogs) - by jaminv
Dialog Borders & Backgrounds - by greythepirate
Dialog Scaling Values per Resolution - by desiderius1
Text Style Catalog - by s3rius
Center Aligned Dialog Labels - by FuzzYD
Scrollable List - by Beider
Movable Dialogs - by Zurom
Race/Class Selection - by Voxglhf
Character/Hero Selection - by Shinoogie12
Character/Hero Selection - by Beider
__________________________________________________________________________________ ----- GAMEPLAY & UI Creating a Physics Engine - by LosTacos
rrowland's Sprite Engine - by rrowland
WASD Movement - by deliverancelost
TBS Grid Movement - by Shawn91210
Fake Menu Button - by Thels
Creating a Chat Window - by Mille25
Creating a Timer - by ScorpSCII
Creating a Minimap - by Mille25
Boss Bars - by Volsky
__________________________________________________________________________________ ----- ITEMS Dialog Inventory - by Zanryu1337
Advanced Dialog Inventory - by urashimakt
Item Recipes - by thefreaklord
__________________________________________________________________________________ ----- LEADERBOARDS Creating a Leaderboard - by OneTwoSC
__________________________________________________________________________________ ----- OBJECTIVES Creating Objectives & Transmissions - by WraithChaser
Creating Objects per Player - by OneTwoSC
__________________________________________________________________________________ ----- TERRAIN Terrain Deformation with Z Calculation - by Noidealol
__________________________________________________________________________________ ----- UNITS & STRUCTURES Set Unit Team/Tint Color - by Stracho
Set Unit Orientation - by rover2341
Detect Unit's Facing/Position Relative to Another - by BasharTeg
Change Command Card through Triggers - by Psiclone01
Hero Revival - by OneTwoSC
RPG Mob Respawn - by OneTwoSC
Zombie Style Unit Waves - by OneTwoSC
TD Wave System - by zeldarules28
Advanced Unit Spawner - by Beider
Plot Capturing through Regions - by Millenium7
__________________________________________________________________________________ Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1 |
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Edited by ProzaicMuze on 3/23/12 8:39 PM (PDT)
Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1
__________________________________________________________________________________ 4) DATA (XML CODING) TUTORIALS & RESOURCES __________________________________________________________________________________ The Data Module - by Blizzard
__________________________________________________________________________________ ----- ABILITIES WC3 Style Ability Training - by Prancer
Button Tooltip Referencing - by OneTwoSC
Range Indicators & SFX - by Beider
Diablo Style Fireball Spell - by OneTwoSC
Regenerating Ability Charges - by Undertaking
Multi-Phase Spells - by ProzaicMuze
WoW Style (Druid Form) Morphing - by Auracy
Vehicle Mount System - by ravenkaizer
Passive (Behavior) Ability Training - by unholydecimator
Unit Auras - by Bifuu
__________________________________________________________________________________ ----- ACTORS Actor Cheats - by Blizzard
Actor Catalog - by ProzaicMuze
Using Rocker Actors - by progammer
Texture Select by ID - by BorgDragon
Intro to Attachments - by ProzaicMuze
Unit Afterimage/Shadow Effect - by arturusfury
Slow Motion Trails - by OneTwoSC
Intro to Beams - by ProzaicMuze
Dynamic Beam Chains - by ProzaicMuze
Burn Down Trees/Foilage - by s3rius
__________________________________________________________________________________ ----- BEHAVIORS Simple AI through Behaviors - by Ultimaswc3
Panic & Berserk Unit States - by ProzaicMuze
Time of Day Dependent Buffs - by Prancer
Regenerating Resources - by Xacery
C&C Style Resource Field - by Samiur
Touch Activated Powerups - by DragonGuard1
__________________________________________________________________________________ ----- CAMERAS Reducing Camera Lag through Far Clipping - by Fockewulf
__________________________________________________________________________________ ----- EFFECTS Randomized Effects - by Ultimaswc3
Z-Offset (Falling) Projectiles - by Ultimaswc3
Unit Leap through Missiles - by Xackery
Force Effects - by ProzaicMuze
Unit Leap with Force Effects - by WildPickles
__________________________________________________________________________________ ----- GAMEPLAY & UI WASD Movement - by progammer
Customizing UI through Text Editor - by progammer
Customizing SC2Layout Files - by Helral
Custom SC2Layout Files - by Helral
__________________________________________________________________________________ ----- ITEMS SC2Layout Inventory - by Oneiros33
Items & Loot - by OneTwoSC
WC3 Style Shop - by Bifuu
__________________________________________________________________________________ ----- MOVERS Missile Movers - by Blizzard
Intro to Movers - by ProzaicMuze
Colliding Projectiles - by Keuken531
__________________________________________________________________________________ ----- REQUIREMENTS, UPGRADES & VALIDATORS Removing Ability Requirements - by WraithChaser
Multi-Level Upgrades - by darkdemondd
Specialized Weapons - by ProzaicMuze
__________________________________________________________________________________ ----- TURRETS & WEAPONS Intro to Turrets - by ProzaicMuze
Shotgun Projectile Weapon - by OneTwoSC
Flame Wave - by OneTwoSC
__________________________________________________________________________________ ----- UNITS & STRUCTURES Creating a Hero - by OneTwoSC
Hero Revival - by Phaos
Shared Hero Experience - by LonZealot
Customizing Unit Hover Tooltips - by Huesy
Shields on Non-Protoss Units - by Prancer
Morph Larvae into Non-Zerg Units - by varkarrus
The Uberlisk - by ProzaicMuze
Adding Units to Training Structures - by Darvlok
Garrison Non-Terran Units - by MrZ3r0
Stackable Structures - by ST4RKiLL3R
Building on Ramps - by Fockewulf
Creating Structure Add-Ons - by Ultraling
Amphibious Units - by Fockewulf Video: youtube.com/watch?v=6oCwN1hUCYk __________________________________________________________________________________ Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1 |
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Edited by ProzaicMuze on 3/23/12 8:29 PM (PDT)
Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1
__________________________________________________________________________________ 5) MISCELLANEOUS TUTORIALS & RESOURCES __________________________________________________________________________________ ----- 2D ARTWORK Custom Icons (GIMP) - by The3LaughingMan
Custom Resource Icons - by h34dl4g
Custom Textures & Normal Maps (GIMP) - by Naim2k10
Custom Terrain Textures - by Alcoholix
Custom Dialog Backgrounds - by uiasdnmb
__________________________________________________________________________________ ----- 3D ARTWORK Reducing Model Texture Sizes (Part 1: MPQ) - by Fockewulf Video: youtube.com/watch?v=xD17my-GXV0 Reducing Model Texture Sizes (Part 2: 3ds Max) - by Fockewulf Video: youtube.com/watch?v=WrNqtJq3nKM Modelling and Exporting for SC2 - by Otixa
Converting Normal Maps to SC2 Orange (Photoshop) - by xcorbo
Converting Normal Maps to SC2 Orange (Photoshop) - by SupGuys
Importing WoW Models - by Molsterr
Optimizing Textures for Imported WoW Models (Photoshop/3ds Max) - by Saeris
Applying Team Colors to Imported WoW Models (Photoshop/3ds Max) - by Daara87
Attaching Shoulders/Weapons to Imported WoW Models - by Feraligono
Importing Dialo III Models - by xcorbo
__________________________________________________________________________________ ----- OTHER Map Publishing - by Blizzard - us.battle.net/sc2/en/game/maps-and-mods/tutorials/publishing/ Map Publishing - by OneTwoSC
Understanding the Editor - by OneTwoSC
Lobby & Game Modes Guide - by ubdead
Campaign Style Loading Screen - by Insidious
Game Time vs Real Time - by grim001
Caravan Escort Walkthrough - by OneTwoSC
Footman Frenzy Walkthrough - by OneTwoSC
TD Walkthrough - by OneTwoSC
Transferring Data between Maps - by nezoic
Noob's Guide to DOTA Maps (Part 1: Creep Waves) - by zeldarules28
Noob's Guide to DOTA Maps (Part 2: Abilities & Levels) - by zeldarules28
Noob's Guide to DOTA Maps (Part 3: Hero Selection) - by zeldarules28
Noob's Guide to DOTA Maps (Part 4: Polish) - by zeldarules28
__________________________________________________________________________________ Return to Index: http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#1 |
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Reserved
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Using this as an example: http://www.sc2mapster.com/wiki/galaxy/data/actors/
I think you can see why I wouldn't use the Galaxy Wiki as a reference just yet. There are a lot of missing entries that serve to confuse more than they would help. If people find particular pages helpful, I'm not against linking those individual pages. |
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Hey Muze,
I'm not sure if you missed them or not but you might want to add these: Build on Ramps: http://www.sc2mapster.com/forums/resources/tutorials/13603-build-on-ramps-tutorial/ Camera Settings to reduce lag: http://brokenalliances.com/forums/showthread.php?10469-A-Little-Trick-I-used-on-WW2-Diplo-that-you-may-want-to-use Tricks to tint models without messing up teamcolor and reduce texture resolution for newbs: http://www.youtube.com/watch?v=xD17my-GXV0&list=UUl8jywlwPnMw_kPOJW4yLdA&index=3&feature=plcp http://www.youtube.com/watch?v=WrNqtJq3nKM&list=UUl8jywlwPnMw_kPOJW4yLdA&index=2&feature=plcp StarCraft 2 Amphibous System: http://www.youtube.com/watch?feature=player_embedded&v=6oCwN1hUCYk |
Hey Muze, These two aren't really in tutorial format, but I feel they're definitely useful. If you could edit the posts to include a picture or two each that would help immensely with understanding the content: http://www.sc2mapster.com/forums/resources/tutorials/13603-build-on-ramps-tutorial/ http://brokenalliances.com/forums/showthread.php?10469-A-Little-Trick-I-used-on-WW2-Diplo-that-you-may-want-to-use Added them all to the list though. |
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Added new Asset links:
DDS Plugin (GIMP) - by (unknown)
DDS & Normal Map Plugin (Photoshop) - by NVIDIA
nDo Normal Map Generator (Photoshop Action) - by Teddy Bergsman
Download: quixel.se/nDo1/ xNormal Model Map Baking - by Santiago Orgaz
Download: xnormal.net/Downloads.aspx |
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Edited by IShadowWolf on 12/17/12 6:04 PM (PST)
Yo Tenarsis this is a bit outdated man, Most of these work, but A TON of the videos are broken and quite a few pages are no longer there.
For anyone wanting to view the tutorials up to date just click. http://www.sc2mapster.com/wiki/galaxy/tutorials/ Or the not quite as large but still pretty good. http://www.galaxywiki.net/GalaxyWiki OR another great asset that has helped me countless times http://starcraft-2-galaxy-editor-tutorials.thehelper.net/tutorials.php |
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Do you take libraries too? If yes, I have made 4 of this with FAQ method (which can be a little bit of a tutorial) Here are the links:
http://www.sc2mapster.com/forums/resources/trigger-libraries/47178-little-bonus-event-that-works-with-units-footprint/#p8 http://www.sc2mapster.com/forums/resources/trigger-libraries/47097-if-you-want-more-than-a-basic-day-night-cycle/#p9 http://www.sc2mapster.com/forums/resources/trigger-libraries/47143-wow-a-cargo-harvester-like-c-c/#p4 http://www.sc2mapster.com/forums/resources/trigger-libraries/47003-wanna-have-a-terrain-generator/#p7 |







