04/03/2012 06:01 PMZomb holes under buildings are a pain in the !@#. Perhaps they should destroy whatever building they spawn under, being a 'hole' after all, I'm unsure about this now.
Posted by Smith
I think a better solution would be have a researchable tech that makes the zombholes smaller so they can fit more places. Have it so its not available to early but so that once its researched zombholes can pop up anywhere there is a 1 X 1 space open for them.
04/03/2012 06:01 PMNow the next version will include 4 new types of t3 towers, some of which will be added to the Fort.
Posted by Smith
awesome i have several ideas for unlockable special events but they can wait, until you have nailed down important things, and key features. Also please make it so that obsolete towers can upgrade to newer ones, it just simply takes like 3 minutes or something.
(the dutch reclaiming land from the sea for germany if germany has a certain number of peasants at a given time (some# very high in order to make it a big risk), or if france declares war on all of europe and takes over atleast 4 other capitols by X time they get the hero napoloen and his elite guard or if france does not declare war on europe napoleon turns on france and attacks the capitol, if italy has destroyed X number of zombies with papal assasins/the pope the assasins get their blink cooldown reduced, when the required kill count will soon be reached zombies get something crazy, maybe zombified assasins with the blink ability (but no cloak))
04/03/2012 06:01 PMI will also be adding soon, maybe not next patch but soon, at least 5-6 new types of zombies.
Posted by Smith
Awesome I can't wait, would it be alright if i helped test some of these units? I played the game a lot in WC3 (both the original and a heavily modded version that had a crapton of unusual features), and i play your version a lot now.
04/03/2012 06:01 PMAs far as Trolls are concerned, there's little i can say now but eventually there will be some anti-trolling features.
Posted by Smith
Awesome, can't wait to hear it because I have begun resorting to always playing teal or green so things don't go wrong. Except when I am playing zombies in which case i usually crush one or the other before the third income cycle, because new people get stuck with these positions.
Also I played three games today one as teal the other two as green. The one as teal green was noob and fed the zombies, however we walled off constantinople and i took sparta. Whem the zombies used sneezers to break my walls I used spartans plus the popes healing ability (i didn't control the pope purple was just awesome and willing to help) to hold the zombies attention resources for 25 minutes until they were able to generate enough gold to get tier three, as they had to produce a constant stream of t2 zombies to hold my blessed spartans back (the pope would heal spartans and 25% of the time whenever a spartan died he came back and none of them became zombies, and after the first 11minutes of fighting, pope was level 30 so papal assasins started killing zombie heros whenever they showed up, it was an epic battle basically). One of the games as green I could have rolled zombies very early on (again with spartans) however other human players asked me not to after i began wrecking the zombies and even defeated their defense spawn. The final game where I was green, teal and red fed the zombies, however I was still able to use spartans to put down every special event that occured in europe, england, the middle east, and africa. In the end we lost because clever zombies built lots of pools and maxed out zombhole tech, zombholes which kept spawning under buildings, however for if they hadn't been getting a zombohle every 15 seconds I wouldv'e been able to defend europe long enough for everyone to tech to the point where they could defend themselves (atleast I think I could've, there were so many if's in that game). You may have noticed a reccurring theme, i win games with spartans. Which is kind of why I think they are to powerful, however at the same time, if it wasn't for the fact that I got 20 of them everytime I used spartas battlecry, they would be worthless. As things stand I don't even use spartas cry for its boost to units, I use it to make spartans faster. I like the idea of spartans, however I think they need to cost a bit more build a lot faster, and not generate from spartas cry. Because if you want a large number of spartans quickly in the begining you have to spend money on making more spartans rather than economy, or technology as they will build quickly and cost a lot, in order to build them continuosly you will have to spend more than you can. In other words you have to blow your end game, to make a lot quickly in the begining. Try increasing the price of each spartan 120% and cutting the build time by 85%. That way if a player want to make spartans they can do it in no time at all, it is just a much bigger investment, and in order to make them in threatening numbers will require a robust economy, which they will not have if they are greedy and try making them in the begining. My suggested numbers are a bit on the extreme side but you get my idea. Then again my the games that I play might revolve around spartans simply because I love using them, in fact I generally don't even build other units until tier three when I play green. My point is, as things stand spartans swing dangerously between very OP, and very UP, depending on whether or not you lose sparta to the revolution, if it is supposed to work like that then it is working as intended. Actually since spartas cry gives 20 spartans every 5 minutes and spartans have a build time of 35 seconds a player can make 29 spartans every 5 minutes, simply reduce the build time to 10 seconds and increase price 10-15% and have them no longer created by spartas cry. This way you can still build the same number of spartans in the same amount of time, you just have to pay for them all, rather than paying for 9 and getting twenty free, This way trying to make to many spartans will stifle your economy if you try to get them to quickly. Heck you might not even need to increase the price (though a small price increase I would recomend), if they feel to underpowered after any changes I will tell you right away. If they are to OP, you will hear so after I have won game game or five. Or if your working on other things feel free to finish those other things first. While I may be obssesed with spartans I don't think everyone is so obssesed.