Terran vs. Protoss Late Game

Community Manager
Posts: 1,968
After reading the responses to the recently posted balance update, we’ve seen that a lot of players wanted us to elaborate on the current state of the terran versus protoss late game. Before we begin the longer explanation, it’s worth pointing out that we didn’t originally comment on TvP because, overall, this match up remains balanced according to the games we are seeing, tournament results and ladder data.

We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage. That said, we also know that terran players have a lot of offensive capability and harassment options at their fingertips in the mid-game. If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had. So, pressing that mid-game advantage is important (just as it would be important for protoss players to mitigate mid-game damage so they can to move into the late game in the strongest possible position). Ultimately, each game plays out differently, and depending on how the two races enter the late game, each side has a fair chance to win.

StarCraft II is designed with asymmetric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play.

All of this comes with an important caveat. We are already keeping a close eye on things and observing all stages of the game. If we start seeing our global ladder results shift dramatically or TvP win/loss ratios start to heavily favor one side or the other in major tournaments, we will deal with the situation accordingly.
Posts: 1,965
I agree.

People should not complain "OMG my MMM just lost to dumb toss 1-a with silly archon HT colossus, that's IMBALANCE!"
Edited by Internet on 5/3/2012 6:14 PM PDT
Posts: 8,097
I agree with this. If the forums have been the same forums that I know, then people need to learn some basic statistics before posting "X lost against Y. IMBA".
Posts: 4,944
Well said.
Posts: 91
Official Blizz Statement: "L2P."

Protoss OP, my !@#...
Edited by Afterhours on 5/3/2012 6:24 PM PDT
Posts: 4,735
Did you guys watch the games last night? with defensive positions and FF tosses are transitioning to late game easily and safely.

Terran mid game advantage only happens if protoss opens risky (6-8 gate, or other allins) or moves out of their defensive positions before a third..

Keep up to the meta game please.
Edited by DaveRoid on 5/3/2012 6:28 PM PDT
Posts: 91
Did you guys watch the games last night? with defensive positions and FF tosses are transitioning to late game easily and safely.

Terran mid game advantage only happens if protoss opens riscky (6-8 gate, or other allins) or moves out of their defensive positions before a third..

Keep up to the meta game please.


Yes, because the Dev's totally dont keep up with Meta. They dont monitor it or anything...
Posts: 148
So basically terran has to all in or cheese in mid game to have a shot at protoss, and if it fails, then it's GG.

Good to hear that blizzard is finally accepting what is going on in the pro scene, and on ladder.

Edit: HERE'S SOMETHING YOU CAN DO BLIZZARD:
-Ghost build time decreased by 10sec

This would help terrans in the late game vs protoss without causing any balance issues.
Edited by biologik on 5/4/2012 4:11 AM PDT
Posts: 8,097
Did you guys watch the games last night? with defensive positions and FF tosses are transitioning to late game easily and safely.

Terran mid game advantage only happens if protoss opens riscky (6-8 gate, or other allins) or moves out of their defensive positions before a third..

Keep up to the meta game please.


He's back........
Posts: 91
So basically terran has to all in or cheese in mid game to have a shot at protoss, and if it fails, then it's GG.

Good to hear that blizzard is finally accepting what is going on in the pro scene, and on ladder.


You should play some PvZ. You might learn something for TvP.
Posts: 2,074
I applaud this concise and well-reasoned statement. It parallels the way I feel about TvP. In particular, the map can have a contributing influence on this, depending on the amount of chokes a Terran has to go through and how much the Protoss can commit to cannon/templar defense.

Terran is fine to my way of thinking, barring a significant change in Protoss play/builds or metagame shift.
Posts: 1,376
So basically terran has to all in or cheese in mid game to have a shot at protoss, and if it fails, then it's GG.

Good to hear that blizzard is finally accepting what is going on in the pro scene, and on ladder.


No, they are saying that terran can push (not all in just push...) or harass and then the advantage of protoss in lategame will be neutralized (with good micro and macro, of course)
Posts: 1,137
say taht for cloud kingdom
Posts: 1
"We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage."

So what do we do against a 2 base Protos that keeps FFing the natural ramp and cannons the mineral lines? Harrass is very easy to stop and the faster observer makes it even harder. The only option is tanks which are horrible if he survives into the late game. Losing every game that goes past 12-15 mins is kind of lame. Its seems going bio is going to be a death sentence.
Edited by ScottSC on 5/3/2012 6:44 PM PDT
Posts: 4,735
05/03/2012 06:38 PMPosted by CoDe
It´s official, Blizzard wants Terrans to win (all in) before the 15 min mark.


Now I see why they gutted snipe. Blizzard wants terran to be disadvantaged late game compared to other 2 races. while having "mid game" timings to get advantage. Thats a handicapped way of making a race & a flawed philosophy in game design. IMO.

A zerg can have a viable mid game if they choose to go that route. Roach baneling timings on2-3 bases have killed countless terrans in mid games in GSL.So can protoss do mid game timings. colassi timings kill terrans all the time in mid games but are risky if they fail.

why cant Terran have a viable late game unit composition if they want to macro Draxxi? because right now, if you ask most regular terrans and most terran pros they dont think they have a viable late game composition available.

Also

TvZ such mid game timings exist for terran with bio-mech and is semi viable. TvP if toss stays in their defensive positions those mid game timings almost do no damage. For example refere to GSL R08 games.
Edited by DaveRoid on 5/3/2012 6:51 PM PDT
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