I have my bases hot-keyed in the following fashion:
F1 Starting base
F2 Natural Expansion
F4 4th etc... I will rarely use more than those 4.
I mainly use them to move workers around- mostly queuing them to go back to gathering after a build command. But as Protoss, I feel they can be even more useful depending on how you set up your base. I try to put buildings with upgrades (mainly forge) and my Robotics Facilities in view of my "F1" location so that I can quickly and efficiently issue important chronoboosts. Now, I do not necessarily think that is is better than clicking on the MiniMap. I know that a lot of very skilled Star Craft players do not use the F-keys at all. Clicking on the MiniMap certainly brings the added benefit of simply looking at it and possibly gathering important info like incoming drops, but I find it easier to quickly do things back at my base when I can just push one button which will always bring me back to the same place for the duration of a game, unless of course I adjust it. This eliminates the error of clicking on the wrong spot and possibly having to adjust the camera after a click, wasting precious time. I realize that there may be a loss of the important, previously mentioned info by NOT clicking on the MiniMap so much, so I make a conscious effort to check the MiniMap more.
So here is my question:
Why are the F-Keys not used in either Blizzard APM calculation provided in the replay system and do they plan on including it, if only in one of them (APM or EAPM).
I am not whining that my APM appears to be lower than it really is, I don't live and die by the APM displayed in the replays. I just think that I (and hopefully others) could benefit in the further evaluation of gameplay by having this important part of the APM be included.
Thank you for your time.