What you CAN do is go to the data module, take a unit, scale it down, and increase the pitch of its voice. Maybe run a few attachments, play with some animations. It wont be a perfect baby, but it is the closest you can get.
I have sniper capability for my marine but when I click the sniper round and hit a target, the marine just stands there though the spell has been casted.
I know I can change it to Marine Attack Launch and edit the model but that didn't work.
What do I do?
I am really hoping someone can help me. I need to have a specific unit or number of specific units walk into a region and those units need to die and create a new unit instead IE.. 3 marines into 1 zealot.
08/31/2010 11:54 AMPosted by ChroniclerIs there a way to edit the sound files, I'm making a map (just for myself, it probably won't be good enough to really release) where I made giant marines. And the gauss rifle sounds ridiculous. I was wondering if I could change the sound to something like, the marauder firing sound, or the 250 mm cannon. I would Really like to do this, anything is appreciated
06/29/2012 11:29 AMPosted by PROMETHEUSHow do I create Lifetime wins on a leaderboard. I already have the leaderboard and integers set up and it adds one but does it save automatically? If not how can I
07/01/2012 03:24 PMPosted by DMSHello, less of a trigger question and more of a data question here. I want to put in custom music on my map and have successfully imported the music and have a trigger to play it. However for reasons beyond my understanding, the default game music overrides any scripted sounds and it's driving me nuts. Please help and thanks!
07/02/2012 11:11 PMPosted by Antlingdo you know how to attach units on other units or how to make a custom model?
08/22/2010 08:48 AMPosted by JuiceIt does have the ability and it trains the nuke so the facility has the nuke in it and the unit has the ability to launch it but it appears that there is a miss communication between the unit and the structure.
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