Topic
Why did they not add heroes?
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Balance > Fun
Warcraft 3 was based on heroes. Starcraft 2 is based on actually doing something. |
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Edited by John on 6/19/12 9:38 AM (PDT)
Your opinion is that WC3 was fun. My opinion, WC3 is the biggest POS game ever! I hate it for the reason that it depended on heros!!!! So to answer your question, why they didnt add heros in SC2, to make the game DIFFERENT so people like me, (Im sure i dont represent an exceptional rare viewpoint) will buy it. :) |
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Starcraft is on a whole different scale one hero is not going to change the tide of battle like in warcraft.
Warcraft 3 was like a small war clan getting together and going out on a raid in which a single hero could make a difference. Starcraft is about war on a massive scale where unit composition is what wins the war not the heroic actions of a single person. |
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Heart of the Swarm will feature a hero system.
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that will not work for starcraft, at all. maybe in the campaing but in multiplayer it would make half the other units useless along with very boring starcraft casts. |
I don't recall that. Warcraft III is a good game with some interesting mechanics, but hero units aren't everyone's cup of tea. If you like hero units, I recommend Blizzard Dota or League of Legends. When they made starcraft II, they wanted to keep it about large scale army comp and less about having one of a specific powerful unit. The closest you get to heroes in SCII is the mothership. |
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Edited by VonFoxFire on 6/19/12 8:04 AM (PDT)
Heart of the Swarm will feature a hero system. He probably means in the campaign not multi player. |
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I see your points but a unique unit that you can have one of only would be cool just maket it so the unit can level up but when it dies you get to make a new one at lv 1 not one that would be the same level a unit that grows stronger when it kills is what im talking about I mean in wc3 heros were very strong and can kill many units by them selves the heroes in sc 2 can be strong just not godlike strong
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Starcraft is about war on a massive scale where unit composition is what wins the war not the heroic actions of a single person. And then there's Raynor. ; P Heroes add too much guesswork to engagements. |
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Edited by VonFoxFire on 6/20/12 2:13 AM (PDT)
That would be more of a game play slash story discrepancy much like marines capable of shooting down battle cruisers with their C-14 rifles.:P Raynor is just one man he can't fight an entire war by himself that's why we spend the entire game looking for resources to building up a force. |
Lol. Then Play League of Legends or some other hero-based game. So Warcraft III was not an RTS then? Nor Supreme Commander? Dawn of War? Total Annihilation? Your point is silly, is what I'm saying. =) That said, I can agree with those saying they prefer no heroes in Starcraft II, for the simple fact it doesn't match its gameplay. |
Lol. Then Play League of Legends or some other hero-based game. Actualy WCIII might not have been an RTS, scale was very small, and thats more in line with tactical games (though that /IS/ kinda nitpicky to be honest) . Supcom and TA did not have hero units. Neither did DoW, DoW 2 does, though it falls much more in line with WCIII, being much more of a tactical game scale than a stratigic one. |
Dawn of War has Hero units... Single-player is completely based around them, and the multiplayer game type Assassination featured them. They could also be used in standard multiplayer as well, if the player wanted. And Supreme Commander and Total Annihilation both feature a single, powerful and important figure. Granted, they call them Commanders, not Heroes, but they fulfill the same role. |
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Ever play Monopoly? Really fun at first, until your opponent becomes irrevocably powerful. That's why heroes are a bad idea. They end up lowering strategic gameplay tactics, lowering the strategic positioning of units, they even end up lowering the need for direct engagement between opponents. These are extremely anti-Starcraft qualities. No single unit should be so powerful, and especially not from something as passive as "creep" leveling.
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Okay, so those games have heroes. Big difference. If we were to add heroes to Sc2 Multi, we'd be missing the point of the whole setup. If someone wants a hero-centric RTS or other game, they should play a Hero-Centric RTS/Other game. Leave SC2 out of the mix.
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