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Still made of cells that reproduce within the body via cellular mitosis... what is a biological organism in your definition? Is it as narrow as the ability to create offspring? If you get your !@#$%^-*s removed you cease being biological? What's your thoughts on vasectomies? They turn you into some kind of robot right? Makes sense brah
Good point, creatures that have reproducing cells are all biological in some way, but if I remember right, I was saying that Zerg can have bodies that normally wouldn't be produced by normal evolution (even if it was sped up) because they create creatures with the help of larger facilities, and those creatures don't need to be able to sustain themselves for the extremely long-term w/out help from other types of things.
Also, I wasn't concentrating so much on the ability to reproduce, as much as the ability for a population of 1 species to be able to sustain itself over a long period in a suitable environment.
Imagine that we scaled down people and the creatures we know today so that they were cells; most species would be able to survive alone, being like single-celled organisms, some live in packs, being like single-celled orgamisms in colonies, while Zerg species would be like parts of a complex multi-cellular organism, being specialized cells, but alot of Zerg might not even be able to reproduce and would require special setups to produce, so they would actually be like claws or hair or some other part of a complex multi-cell organism that doesn't reproduce itself, but instead is a product of another funtioning thing. You could imagine if we could somehow cut off our hands and just mind-control them to do work for us, and we could put some sort of heart on them to keep blood circulating, and supply them with liquid that would contain nutrients to keep them alive. Yes, these mind-controlled hands would contain reproducing cells, making them biological in some way, but wouldn't you agree in some ways that they aren't like normal biological organisms?
Edited by Engineer on 7/19/2012 7:30 AM PDT
the large zerg facility (hatchery) is actually a huge zerg organism, a biological creature, a big, fat and unmovile biological creature, just like a queen bee...
And like a bee hive, most zerg just doesn't develop their reproduction organs, leaving all the reproduction task to the center of the colony, the hatch itself
The population sustain itself, like bees or ants...
A living organism (or a biological as you say) is based on the idea of ''born, grow, reproduce and die'' ... most bees and ants are alive!! they have the reproduction organs, but because of the queen's feromons, those organs never get mature and funtional, they have the equipment to have children, but its not funtional (a drone and a queen are identic in genetics, the same species, the only diference is whit what the conoly feed them)...
About all the math of vipers's abducts ability, i can say to you 2 thinks:
1) vipers may be bigger that it actually looks in the in game model (overlords really are supposed to be waaaaaaaaaaaay bigger really)
2) All planets and asteroids (space plataforms) don't have the same gravity, units will have the same mass in every world, but the force that keep them in the grounds is not necesary the same...
You can survive in a planet with low gravity because you can graw yourself to the ground (i always see those turbins in the marines shoulders as a tool to keep the marine in the floor), but planets with very powerfulls gravity fields, you own weith will crush you!! So, most populated planets and colonys MUST be in the firts ones
There's one difference: Hives and Zergs are not the same species, queen bees and worker bees are the same species. Also, most Zergs cannot reproduce, otherwise why do they require special buildings to produce (not only the hatchery, but Spawning pools, Hydra dens, [insert unit name here] [insert plural small location name here]). I'm saying that they're not an independent species (like the basically human Terrans and the humanoid Protoss), and therefore their bodies do not have to meet the requirements to be a successful independent species.
Okay I will touch on a few things here. I will clarify that most of this stuff is explained in the lore. Just because a Marine doesn't run out of ammo in the game doesn't mean it doesn't happen in the lore. They show Marines running out of ammo in the videos. Kerrigan also runs out of ammo. How much would it suck to have to run back to base to restock all your units ammo? For gameplay you don't run out.
Marines (Stim): I always imagined it kind of like Paintball. You can fire so fast, now you take upper drugs that enhance just about everything about you, you can now fire that weapon a lot faster. It could be increased aim due to increased concentration and reflexes.
Ultralisk (Burrow Attack): Completely unrealistic. Blizzard should have simply made it an above ground "Charge" ability much like the Zealots. Would make a lot more sense.
Zerg (Stomping): Doesn't happen because all Zerg are connected through Overlords/Queens. They know where the others are at all times. This is why more Overlords are required for higher army size. Just like your Marines need Supply Depots for all their ammo you don't need to run to base for.
Immortal (Hardened Shields): Not all units can have Hardened Shields. Not all parts of an army today have all the same equipment. Possibly due to costs of the shield generators or weight. Possibly only a large strong unit like the Immortal can hold it. Remember most other large units are OLD technology which would require a lot to fully upgrade. Colossus are old, Motherships are old, Carriers are old. Other air units are new/fast and fragile. Also not entirely out of the question they can only generate that extra powerful shield over so much mass. Colossus/Carrier might be too large for it to generate the shield.
All Units (Training): This is a dumb argument. It is all explained in the lore. The Protoss take time Warping their units from other places. The Zerg evolve excessively fast to create their units. The Terran units are already trained, the training time is just them getting geared up. If you have ever been in the military it takes time to get all your gear on especially if it was a full robotic armor suit. Tanks/Helicopters require a prep time before they can go into battle.
Please remember the opening video for SC2. Tychus is getting his armor put on. This is what is going on inside of the Barracks when it is training Marines. It isn't actually teaching them how to fight.
Everything is not to scale. This has been clarified by Blizzard multiple times. Units are the sizes they are in game simply for gameplay. Otherwise a Battlecruiser would take up at least half the map. Again many of the issues people have with realism is clarified in the lore.
Mutalisk can fly in space, has again been explained. Banshee can't fly in space, again explained in the lore. Overlords fly from the same abilities that allows them to control other Zerg units. Who knows what the mind is fully capable of, especially when you are pretty much a giant brain.
Facts: You can run out of ammo, it's just bad for gameplay. All units are previously trained, they are just getting ready for battle. Disregard the Zerg as they don't train and that was already explained.
Why are there no Infested Dark Templar? The reason Protoss can't be infested is because of their link in the Khala. The Dark Templar can't access this link and have been permanently severed from it. So why haven't the Zerg infested any of them yet? Don't bring up Raszagal, she was corrupted not infested.
If we want to view this all realistically, Zerg OP.
"The calculations that purported to show that bumblebees cannot fly are based upon a simplified linear treatment of oscillating aerofoils. The method assumes small amplitude oscillations without flow separation. This ignores the effect of dynamic stall, an airflow separation inducing a large vortex above the wing, which briefly produces several times the lift of the aerofoil in regular flight. More sophisticated aerodynamic analysis shows that the bumblebee can fly because its wings encounter dynamic stall in every oscillation cycle."
that is hard to believe as in the wol campaign and upgrade for the medic says that it is a better
nanobot and marines obviously need holes in their suits to breath so yes you can heal though armor
This is the big thing you see wrong with the realism of Starcraft? And not.....
Edited by BallsOfSteel on 8/10/2012 10:32 AM PDT
No matter how cool and effective it is gameplay wise...it's still the most ridiculous ability in Starcraft 2.
Just so we don't have to suspend disbelief too much, why can't they just add some extra "magical/psychic" effect to the ability so it's not just literally a dragonfly tossing an elephant with it's tongue.
See but you're wrong about this one terribly crucial thing. All of the zerg buildings and units are different metamorphose of the true zerg creature. Larva.
similar to the way an ant larva can become a worker ant, carpenter ant, army ant, nurse ant, queen ant, etc. The zerg larva can become a drone (which can then become any building, including the hatchery) a zergling, roach, hydra, etc. They are all the same species, just they have different pieces after the larva metamorphose.
P.S. the term biological refers to anything that is, or at one point was, alive. It has nothing to do with reproduction other than the fact that reproduction is a biological process, lacking the ability to reproduce has no effect on whether or not something is biological. If it has a brain and regulates its own substance exchanges (gaseous exchange, food, water, etc.) it is a biological organism.
P.P.S. getting really technical though, it could be debated that zerg creatures are not organisms because the creep regulates their substance exchanges, but rather, part of the Zerg Hive, which would then be considered a massive biological organism including all of the strains of zerg creature as well as all buildings and the creep as parts of a single organism
Edited by Hydra on 8/22/2012 2:11 PM PDT
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