StarCraft® II

Undead Assault 3

Unlockable's like Decal's and Camo's are not unlocking, this is very annoying when you want to try out some of the Camo's you have unlocked!
Edited by DeckHammer on 7/10/2012 3:03 PM PDT
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To all the haters:

Clearly none of you played UA2 the Wc3 version.
His game tactics have not changed (I.E no vision, use of ammo, randomly finding mags, etc) because if it aint broke dont fix it.
UA2 was (and still is) one of the best, if not THE best Wc3 survival custom game to ever exist.

Please try to keep in mind the game is in ALPHA and will *still* triumph over almost every other custom game out there atm (games like Star Battle need to just build a fire and jump in it) in terms of complexion and detail.

The only thing I can suggest atm is add more random events to spruce up the game and prevent repetitiveness.
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I've played warcraft 3 for 4 years and yes I've played undead assault 2 and even games like it such as SWAT and NOTD: Aftermath and yes I'm one of the hardcore players.

This game is bad because:

-Pick rifle, put skill into grenade, use grenade on everyone. Manual target anyone that select afterward. They will most likely be a new player and will not fire back anyway. Hunt down other players using -tl.

-Even better, run behind tree and shoot the people who spawn. They can't see you because of the fog of war and you can see them because you have vision of airship.

-It is nearly impossible to kick someone with the -kick command in a public game. I don't have to prove this because we all know you can never kick that team killer. From experience I can testify that out of 100 cases of clearly team killing behavior, none have been kicked.

-You get more points playing alone than with other players because you have to carry other players, you lose a ton of XP when a player leaves (yes all that xp really makes a hell of a difference), and you won't get backstabbed!

-In Warcraft 3 we had banlist to block trolls(using ip address or name) and or downloaders. Since SC2 has no such thing you are pretty much left to playing a game with noobs and team killers.

-Needs a command to tell who has quest item so you can tell which clueless noob has it.

-In UA2 we could actually knock down trees or set up cams to improve line of sight. In this game you are just stuck with energy expensive flares that have a long cooldown.

-Needs a revive item.

-Where are meh rocket boots?

Do I care if the map maker implements something to prevent team killing? No, I could care less but the fact that the map maker refuses to address these problems only hurts the players.

If you are like tl;dr. In Undead Assult from Warcraft 3, we had a program called banlist that automatically kicked known team killers. The list was community built but you could insert your own values aswell. SC2, you have no such thing so you are always stuck with team killers.
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Edited by XxKravenxX on 7/7/2013 11:22 PM PDT
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Hi..... so after playing i hope the mapmaker reads this................. i played teh game i have horrible micro.... so i always go rifle man... then i died i realised leading a squad of a few riflemen was super fun (i even named them unit 1, unit 2, unit 3. so touching) i want the option to lead a squad (3-5 peeps) or lead those heros thank for reading :DD
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I've played warcraft 3 for 4 years and yes I've played undead assault 2 and even games like it such as SWAT and NOTD: Aftermath and yes I'm one of the hardcore players.

This game is bad because:

-Pick rifle, put skill into grenade, use grenade on everyone. Manual target anyone that select afterward. They will most likely be a new player and will not fire back anyway. Hunt down other players using -tl.

And what are your suggestions to fix this problem short of just making explosives have no friendly fire.

-It is nearly impossible to kick someone with the -kick command in a public game. I don't have to prove this because we all know you can never kick that team killer. From experience I can testify that out of 100 cases of clearly team killing behavior, none have been kicked.

This is not a problem with the game. This is a problem with people who refuse to -kick. If people can't understand there's a teamkiller and simply type -kick #, then it is not the game's fault for people's inability to do so.

-You get more points playing alone than with other players because you have to carry other players, you lose a ton of XP when a player leaves (yes all that xp really makes a hell of a difference), and you won't get backstabbed!

What? Last I checked, this game doesn't spawn less zombies when there's less players, and there's no way you can solo all the zombies this game spawns and complete missions as well. I would like a source or confirmation that says that you lose xp when people leave.

-In Warcraft 3 we had banlist to block trolls(using ip address or name) and or downloaders. Since SC2 has no such thing you are pretty much left to playing a game with noobs and team killers.

-Needs a command to tell who has quest item so you can tell which clueless noob has it.

That's not a problem with just UA3, that's a problem with SC2 custom games in general. I do agree on the need for a command that tells which person has the quest items.
-Where are meh rocket boots?
Not implemented yet or maybe never at all. People only picked Lift Boots up to abuse the glitch in the bottom left corner of the map in UA2 and to just fly around and to never die basically.
-In UA2 we could actually knock down trees or set up cams to improve line of sight. In this game you are just stuck with energy expensive flares that have a long cooldown.

-Needs a revive item.

I wouldn't mind being able to knock trees down, but that doesn't solve tking at all because people will keep doing it anyways. I do agree about 'wards' of some kind when the sniper class is released. There is no need for a revive item, there's this class called the combat medic.
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07/13/2012 02:11 PMPosted by itzme
Hi..... so after playing i hope the mapmaker reads this................. i played teh game i have horrible micro.... so i always go rifle man... then i died i realised leading a squad of a few riflemen was super fun (i even named them unit 1, unit 2, unit 3. so touching) i want the option to lead a squad (3-5 peeps) or lead those heros thank for reading :DD


There is this class called the SFAAT. You get to recruit the local police or nationals to fight with you.
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How do you stop someone from picking medic, grabbing explosives they find on the map, waiting till the other 2 medics are next to each other, killing them, then proceed to kill everyone else until they are killed?

Even if we use the -kick, all the medics are dead, and it severely gimps the people still trying to play the game.

Also, you cannot use -kick from the start of the game, you have to wait till they kill someone before you can kick them, so if you're in a game with a known teamkiller, the only way to stop him from teamkilling the medics is to kill him before he does so, but that may actually result in you yourself getting kicked, him getting revived, and him still doing the above point
Edited by Auronk on 7/14/2012 6:31 AM PDT
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I've played warcraft 3 for 4 years and yes I've played undead assault 2 and even games like it such as SWAT and NOTD: Aftermath and yes I'm one of the hardcore players.

This game is bad because:

-Pick rifle, put skill into grenade, use grenade on everyone. Manual target anyone that select afterward. They will most likely be a new player and will not fire back anyway. Hunt down other players using -tl.

And what are your suggestions to fix this problem short of just making explosives have no friendly fire.

Obviously the game would lose its integrety. But people play games such as TF2, COD, and many other games with friendly fire turned off. The players who play these games aren't just some 7 year old behind the controller/keyboard but the fact is that people in these game realized how !@#$ty teamkilling can be and find servers that disable friendly fire and join them. Of course you still have that poor player who joins a firendly fire server and gets killed by the backstabbers. One great example is from Call of Duty 4. COD4 still has the nade switching exploit that to my knowledge hasn't been patched, but that game has active in game admins to ban those nasty backstabbers. You could always jump a server to call a admin to come ban nade switchers. How epic cool is that?

-It is nearly impossible to kick someone with the -kick command in a public game. I don't have to prove this because we all know you can never kick that team killer. From experience I can testify that out of 100 cases of clearly team killing behavior, none have been kicked.

This is not a problem with the game. This is a problem with people who refuse to -kick. If people can't understand there's a teamkiller and simply type -kick #, then it is not the game's fault for people's inability to do so.

We all know this. Moving on.

-You get more points playing alone than with other players because you have to carry other players, you lose a ton of XP when a player leaves (yes all that xp really makes a hell of a difference), and you won't get backstabbed!

What? Last I checked, this game doesn't spawn less zombies when there's less players, and there's no way you can solo all the zombies this game spawns and complete missions as well. I would like a source or confirmation that says that you lose xp when people leave.

Say you have three types of games. A game with one player, a game with two players, and game with a full house. The game with the lone player can easily solo normal -rifle up to that one big bug by just doing mission objectives and of course letting the npc's tank bosses, this was the same way with UA2 because we moved from north town to south town or south to north. The game with two players usually ends up with one player leaving when he/she dies thus truly destroying 50% of the total xp gained in the game. It is never recovered. Hell even the dead icons are still getting xp while the people who are alive really need that xp to survive. The game with a full house is even worse. You have noobs who die early and leave taking some but not a major part of the xp with them. But as things look start looking bad when you other people start leaving. In the end, your the only good player and all the players have left taking 90% of the xp with them. I don't even have to explain how a lvl 12+ character outperforms a level 8-9 character. Even if the levels suffer from diminishing you can still make a lot further than playing with other people.

-In Warcraft 3 we had banlist to block trolls(using ip address or name) and or downloaders. Since SC2 has no such thing you are pretty much left to playing a game with noobs and team killers.

This is the bread and butter of UA2 in WC3. We all know this. It's the only reason why it was able to survive until everybody got bored of playing it of course.

-Needs a command to tell who has quest item so you can tell which clueless noob has it.

That's not a problem with just UA3, that's a problem with SC2 custom games in general. I do agree on the need for a command that tells which person has the quest items.
-Where are meh rocket boots?
Not implemented yet or maybe never at all. People only picked Lift Boots up to abuse the glitch in the bottom left corner of the map in UA2 and to just fly around and to never die basically.

-In UA2 we could actually knock down trees or set up cams to improve line of sight. In this game you are just stuck with energy expensive flares that have a long cooldown.

-Needs a revive item.

I wouldn't mind being able to knock trees down, but that doesn't solve tking at all because people will keep doing it anyways. I do agree about 'wards' of some kind when the sniper class is released. There is no need for a revive item, there's this class called the combat medic.


Like most of the jobs in the game. The medic has one good skill, revive, and a bunch of other useless skills. You could consider the skills useful but not feasible to use since the skills are so crappy, the energy cost is ultra expensive, and the cool downs are just so godly long that it makes the skills obsolete compared to consumables, and you can never reach the guy you are trying to buff because everyone is running for their lives. When you do reach him/her its only because you guys ran into some other zombies and your both screwed.

Play the game once or twice and move on. Best advice yet.
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This map is really fantastic. I'm hearing lots of complaints about lack of shared vision, lack of line-of-sight/lighting, lack of easily accessible ammo, etc. It's called realism, folks. Something the author did quite well (zombies notwithstanding).

Ammo is abundant, you must simply find it. I was actually thinking to myself maybe there is *too* much. I have yet to worry about running out of rounds.

Lighting is perfect. It creates the ambiance, and the lack of shared vision make it so teamwork and communication are vital. The fact that you can't see through trees/foliage is awesome. Flares fix that in a jiffy, but without them, you're alone in the dark. It's a great way to implement that 'fog of war' effect, and get your players on-edge and in the game.

The missions are excellent. They are simple and straight-forward if you're able to read a minimap and pay attention to chat for two seconds. And those missions require some planning and thought as to how you're going to accomplish it. It's impossible to solo the TCP sentries objective, and that's what I like to see.

Lastly, classes and skills aside, I'm a huge fan of the fact that all players are Lv1 when they begin. I'm tired of loading the same-old RPG maps where one kid spent a week afk-grinding mobs and has a Lv1,000 toon. I want us all to be starting on the same footing, and actually having to *try* to win, instead of just being a juggernaught and 1-shotting everything.

All of it comes together to create a very well-planned, creative and engaging custom map. I wouldn't change a thing. The only thing I'd add is perhaps an in-game glossary in the help menu for all the military lingo that most folks wouldn't know. It's actually pretty hard to google what a TCP or a KLE is unless you wanna dig through pages of .pdf TTP's (tactics, techniques and procedures). Hell, I still don't even know what "IMDC" stands for.

10/10. Hope to see more experienced players popping up soon. I wanna get in on some good teams. :)

Edit: Found out what IMDC means.

"Isolated, Missing, Detained, or Captured (personnel recovery)"
More love for the game.
Edited by Redeker on 7/15/2012 1:16 PM PDT
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07/13/2012 02:05 AMPosted by XxKravenxX
Just Curiouse can someone tell me how to unlock the few Cammos you cant get from beating the game on Recruit \ Normal \ Hard \ Insnane \ Nightmare.... i beat all and theres still camo to be unlock can someone explain to me how to get them like Tiger cammo?! i heard it's red how is it unlocked? clearly someones got it if they know its red.


Red Tiger is unlocked by beating the game on hard or higher with rifle mode. You also unlock Woodland Tiger by beating hard with no one dying.
one of the first 3 ---PAT camo's (I forget which one) can't be unlocked yet.
Edited by LusciousFox on 7/15/2012 11:32 PM PDT
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A lot of players have been inquiring as to how to unlock various things in UA3. With this post I will begin my series of information on the games I've beaten and the rewards I have gained. I'll try to be as detailed but straight forward as I can with my data.

I beat and documented Survival Mode five times and here is what I discovered.
UA3 Achievment Unlocks for Survival Mode as of version 3.3

Mode: Survival
Reward: Blue Diamond decal
Unit(s) Used: 11B-SFAAT
Special Considerations: Solo Playthrough and No Deaths
Experience: 40xp at 15 minutes, 40xp per 5 minutes following and 620xp for victory (940xp grand total)
Bonus Objective Experience: 38xp for Destroy Darreus, 22xp for Rescue Abdul, 12xp for Energize the BDSs
Note: Yes, I had all three of these bonus objectives appear in this one playthrough...

Mode: Survival -Outbreak -Rifle
Reward: Blue Diamond decal and SAS camo
Unit(s) Used: 68W-Combat Medic
Special Considerations: Solo Playthrough and No Deaths
Experience: 37xp at 15 minutes, 37xp per 5 minutes following and 379xp for victory (675xp grand total)
Bonus Objectives Experience: N/A
Note: I did this exact same setup as the 11B-Rifleman as well and the rewards were identical.

Mode: Survival -Outbreak
Reward: Blue Diamon decal
Unit(s) Used: 11B-SFAAT
Special Considerations: Solo Playthrough and No Deaths
Experience: 32xp at 15 minutes, 32xp per 5 minutes following and 320xp for victory (576xp grand total)
Bonus Objectives Experience: 9xp for Energize the BDSs

Mode: Survival -Rifle
Reward: Blue Diamond decal and SAS camo
Unit(s) Used: 68W-Combat Medic
Special Considerations: Solo Playthrough and No Deaths
Experience: 45xp at 15 minutes, 45xp per 5 minutes following and 712xp for victory (1072xp grand total)
Bonus Objectives Experience: N/A

Final Notes: I've observed what spawns and documented that which gave me the utmost trouble. You'll see stats below for what I've dubbed the "Sniper from Survival Mode" and here is why... There is a Sniper controlled by Undead (same as zombies) that spawns around 40-45 minutes. What makes this Sniper different is not that he is non-hostile to zombies but that he will shoot items if the player is not in range. (Last verified version 3.3)

Sniper from Survival Mode: 524 Life, 15/per reload clip magazine, 1 Armor, 266.56 - 338.08 Damage, 253.56 - 325.07 Damage vs. Armored, 253.56 - 325.07 Damage vs. Mechanical, 58.51 - 130.03 Damage vs. Heroic (Range 42, Weapon Speed 4.6)

Ignis: 1530 Life, 1000 Shields (Shield Barrier deployed when damage first received), 40 Damage (Range 10, Weapon Speed 0.2), 1 Armor, 2.88 +0.03 Movement Speed

Darreus from Bonus Objective: 35195 Life, 225-300 Damage (Range 2, Weapon Speed 1.2), 2.85 -0.04 Movement Speed

Darreus: 40800 Life, 225-300 Damage (Range 2, Weapon Speed 1.2), 2.85 +0.03 Movement Speed

Cacumen: 61201 Life, 350-450 Damage (Range Melee, Weapon Speed 1.2), 3.4 +0.04 Movement Speed
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To continue my series of informational posts regarding my playthroughs here is the one for Nightmare Mode.

I've, so far, beat Nightmare Mode and documented it only once.
UA3 Achievment Unlocks for Nightmare Mode as of version 3.3

Mode: Nightmare
Reward: Night camo, Outlaw decal and Woodland Tiger camo*
Unit(s) Used: Four 11B-Riflemen, Three 68W-Combat Medics, One 11B-Automatic Rifleman, One 74D-Flamethrower, One 11B-SFAAT (me), One 19D-Cavalry Scout, One 11B-Squad Designated Marksman
Special Considerations: 12 Player Group, No Deaths, No Hits**
Experience: 19xp for Conduct KLE With Mayor, 47xp for Retrieve and Place 7 BMDDs, 57x for Retrieve and place 4 Sentry Guns at the TCPs, 22xp per Sample x7 and 76xp for Provide Security for Farmer Akma, 9xp for War Crime Found during Search Balaad, 20xp per Civilian (x12) for Search Balaad, 38xp per M-ATV x5 for Escort the CPL, 76xp for Escort the Mayor and 66xp for Kill Minerva, 95xp for Escort Saber 6 and 125xp for Meeting Completed, 28xp per Casuality x4 for MEDEVAC Casualties, 123xp for Kill Plague Vectors, 129xp for Civilians evacuated (half of Thalim alive) during Hold out until Phantoms arrive, 28xp for Search the RA Outpost, 95xp for Eliminate RA Snipers, 133xp for Provide Security for Disabled Bradley, 13xp per Scientist x16? for Detain the scientists and extract them at the LZ, 108xp per Silo Disabled x5 for Shut off each silo before it explodes and a grand total of 2522xp
Bonus Objective Experience: N/A
Note: * & ** Upon victory text displayed, "Game completed on hard with no hits: Woodland Tiger camo pattern unlocked." When I clicked the [in] button it showed Hits: 0 for me and I did use my LNs as meat shields for my SFAAT all game.

Final Notes: I noticed that Nightmare's version of Cacumen is different from Survival's but not just in his Health. The Health of zombies appears to increase based on the number of players but unit speed and damage do not change. In Nightmare, however, Cacumen has a movement speed of 3.4 +0.13 which is 0.09 faster than in Survival.

*EDIT #1*
I've now beat Nightmare Mode and documented it twice.
UA3 Achievment Unlocks for Nightmare Mode as of version 3.3

Mode: Nightmare -Rifle
Reward: Night camo, Outlaw decal and Red Tiger camo
Unit(s) Used: Nine 11B-Riflemen and Three 68W-Combat Medics
Special Considerations: 12 Player Group, No Deaths
Experience: XP gain, for what missions we could complete, was the SAME as standard Nightmare. The +15% xp that -Rifle is supposed to bring did nothing for Nightmare.
Bonus Objective Experience: 72xp for Destroy Darreus
Note: Nightmare -Rifle is rediculously difficult with the usage of only 11B-Riflemen and 68W-Combat Medics. It took everything we had just to stay alive let alone complete the handful of missions we actually could. In the end we did net a grand total of 1358xp which is close to half the amount on our standard Nightmare playthrough.

*EDIT #2*
I've now beat Nightmare Mode and documented it three times.
UA3 Achievment Unlocks for Nightmare Mode as of version 3.3

Mode: Nightmare -Outbreak
Reward: Night camo, Outlaw decal and Woodland Tiger camo (the no hits thing again)
Unit(s) Used: Four 11B-Riflemen, Three 68W-Combat Medics, One 11B-Automatic Rifleman, One 74D-Flamethrower, One 11B-SFAAT (me), One 19D-Cavalry Scout, One 11B-Squad Designated Marksman
Special Considerations: 12 Player Group, No Deaths
Experience: XP gain, for what missions we could complete, was the SAME as standard Nightmare. The -20% xp that -Outbreak is supposed to bring did nothing for Nightmare.
Bonus Objective Experience: N/A
Note: -Outbreak clearly brings in more zombies and on Nightmare it is highly noticable. Due to there being no gains with -Outbreak we highly advise against playing this mode on Nightmare.

End Notes: Due to combining -Outbreak with -Rifle having not provided any different benefits or camos we will not be attempting it on Nightmare. Nightmare, let alone adding -Outbreak or -Rifle, is already near impossible. Combining the two of those options on Nightmare I think would prove to make it unbeatable.
Edited by Jason on 7/20/2012 7:30 PM PDT
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I dont like the fact that depending on which comp im on i have different xp and thus different classes and ranks. Im SPC on one and CPL on other. Please fix and combine both xps. There should be only 1 per battlenet account, not adding new characters per computer...
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Oh and if anyone would have te niceness and time to maybe give a few pro tips for people like me that are CPLs and want to become even better thx so much. (such as which guns to try to get, who should have kevlar, how to escape from such and such boss etc.)
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My worst complaint about the map (can't really complain since it's alpha) is the same as what has been said before about being able to regulate who joins your games and not having the same host privileges that we had in WC3. I'm hoping illidan will implement an autoban system which removes players instantly that are banlisted from games. That way the only trolling they can do is simply joining games only to be dropped after loading.

I also wish I could play games with only nonlaggers (again a shortfall caused by the lack of host privileges...) or somehow reduce the lag by modding the map because I don't think I've ever played a game without lag, which always gets worse as spawn rates get more intense and more things are going on in later chapters.
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Zooba. Your xp is saved on bankfiles. IF you want the same xp simply copy the bank file from one computer to the other.
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how do you find the bank files? thats my question.
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PLZZZ HELP

I need help guys, I like this game, but after installing the latest patch, I can not use my items I pick up, even the Chargers, so if I run out of magazines I can not play anymore. I used the hotkeys on the keyboard do not work. Send a ticket to the game but did not give me solution for custom games.
SOS.
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