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Community Manager
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Edited by Lylirra on 2/16/11 5:16 PM (PST)
Update 2/16/2011
More answer are up! http://us.battle.net/sc2/en/forum/topic/2046737505#2 ---------------------------------------------------------------------------------------------------------- Update 2/9/2011 It's been awhile, but we have more answers to your StarCraft II Editor Questions- http://us.battle.net/sc2/en/forum/topic/2046737505 ---------------------------------------------------------------------------------------------------------- Update (11/02) Check out the latest round of answers: http://us.battle.net/sc2/en/forum/topic/627976600#15 ---------------------------------------------------------------------------------------------------------- Update (10/28) More answers are up! http://us.battle.net/sc2/en/forum/topic/627976600#14 ---------------------------------------------------------------------------------------------------------- Update (10/18) Three new sets of answers have been posted, so be sure to check them out: http://us.battle.net/sc2/en/forum/topic/627976600#11 ---------------------------------------------------------------------------------------------------------- Update (10/06) The latest batch of answers have been posted: http://us.battle.net/sc2/en/forum/topic/627976600?page=1#8 ---------------------------------------------------------------------------------------------------------- Update (10/04) And we're back with more StarCraft II Editor answers! http://us.battle.net/sc2/en/forum/topic/627976600?page=1#7 ---------------------------------------------------------------------------------------------------------- Update (09/23) More answers are up! Check out the latest responses to your questions here: http://us.battle.net/sc2/en/forum/topic/627976600#3 As always, we encourage you to keep posting your questions regarding the StarCraft II Editor in this thread. ---------------------------------------------------------------------------------------------------------- Update (09/07) We've created a new post with some answers to your questions here: http://us.battle.net/sc2/en/forum/topic/627976600 We'll update that post with additional answers as we can. Please feel free to continue using this thread for your questions. ---------------------------------------------------------------------------------------------------------- Calling all veteran and aspiring map developers! Do you have any questions regarding the creation of player-made maps or usability of the StarCraft II Editor? If so, we encourage you to post your inquiries in this thread. Please keep in mind that this discussion is only intended for questions related to the StarCraft II Editor and map creation process, so for general feedback regarding the custom map system, we ask that you continue to post here: http://us.battle.net/sc2/en/forum/topic/248107291 Thank you! |
#1
8/25/2010
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Edited by Invictus on 8/25/10 6:58 PM (PDT)
Edit: nevermind. just realized the purpose of this thread.
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How much access/control does a user-made map have to my computer exactly? Am I guaranteed to be free of virii/phishing/hacking "custom" maps?
Ladder map custom contest anytime soon? Balance patch and a change (more open) to the ladder maps are very badly needed. |
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Edited by Truhan on 8/25/10 7:46 PM (PDT)
Here's a question that's actually important: Do you intend to EVER update the editor? It's rife with crashes and incredibly stupid word filters.
Edit: For clarity, I'm talking bout words like OWN and STARCRAFT blocking publishing if they're in the name or description. |
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Is there an easy way to call a unit in the map? For example, if in a trigger I want to have a condition "Triggering Unit == Marine," but not a marine that's already on the map or something that uses "unit in unit group," "last created unit," or some other function that does everything except have a general statement for any marine.
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Edited by eXit on 8/25/10 8:10 PM (PDT)
Regarding the usability of the Galaxy Editor,
can you make it so that the Editor is more flexible in Import/ Export department? for example, I create a unit in Maya but then I cannot export the Custom Made unit into .Obj and import it directly into Editor. I would have to own 3D's MAX and import the file there, and then export it as some other file type. (EDIT) |
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Edited by Zealot on 8/25/10 8:21 PM (PDT)
Can anyone tell me how to make place units that join you when you touch them (e.g, in Belly of the Beast, the Dominion Soldiers)? It seems to be a different method than in the original SC editor. Also, how the heck do I place Resources (min. fields and Geysers)? I'm totally lost in this new editor!
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Is there an easy way to call a unit in the map? For example, if in a trigger I want to have a condition "Triggering Unit == Marine," but not a marine that's already on the map or something that uses "unit in unit group," "last created unit," or some other function that does everything except have a general statement for any marine. Use a comparison and set it to Unit Type of Unit(triggering unit) == Marine. |
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Do you guys have any intention of adding a "beginner friendly" mode to Galaxy Editor that more closely matches the power of the Warcraft III World Editor?
Right now most maps on Battle.net are simple in premise and design. There's a ton of great looking things on Youtube, but they're just tech demos that likely will never be finished. Lots of great maps came from fairly inexperienced mappers who are being shut out by the complexity of the current editor. Any news regarding changes to make it more user-friendly would be greatly appreciated. |















