StarCraft® II

Performance Issues - Data Collection pre1.5.2

(Locked)

Quality Assurance
We are looking into the reports of frame-rate drops in 1.5.0. If you are experiencing periodic, significant drops in FPS during gameplay, please respond to this thread with the following information:

1) A description of performance issue you have been experiencing.
2) The “GraphicsOption” and “texSpace” portions of your Variables.txt.
3) Your DxDiag information.

Your Variables.txt contains the current settings of your copy of StarCraft II. We need the lines that begin “GraphicsOption” and “texSpace.” Please copy these lines into your reply. Your Variables can be found in your SC2 documents folder, located here:

PC: \My Documents\StarCraft II\Variables.txt
Mac: \User\Library\Application Support\Blizzard\StarCraft II\Variables.txt

Additionally, please post your DxDiag information. Be sure to mention whether you are using an SLI / Crossfire setup or not in addition to the following.

Finally, if these performance issues go away after extended play, please let us know in your reply in addition to the other information we're requesting.

If you have a Windows PC, we will need the following information from your DxDiag:

To obtain a DXDiag:

Press the Windows Key + R at the same time.
In the Open: field type in dxdiag and click the OK button.
Click Save All Information, then open the file and copy the requested information into your post.
Operating System:
Processor Info:
Ram Info:
Direct X Version:
Card Name:
Manufacturer:
Chip Type:
Device Identifier:
Vendor ID:
Device ID:
Display Memory:
Current Mode:
Native Mode:
Driver Version:
Driver Date/Size:
Sound Card Name:
Sound Driver Version:
Sound Driver Date/Size:

If you have a Mac, we will need the following information from your system profile:
To obtain a System Profile:
Open the Apple menu and choose About this Mac.
Click "More Info..."
Copy the requested information into your forums post.
OS Version:
Processor:
Graphics Card:
Memory:

Thank you for your patience while we continue to investigate these issues.
Edited by Huginncord on 8/21/2012 9:56 AM PDT
I think posting it right here.. oO

No SLI or Crossfire

Short freeze while building something for the very first time. Random lag/freezes. Big fps drop while battles. Sometimes fps drops out of nothing (60 to ~35)
Game takes long to start, when opening a chat channel the first time, i have to wait a minimum of 5s until the UI reacts again.

variables.txt
========

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=2
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=2
GraphicsOptionShadowQuality=2
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=2
GraphicsOptionTextureQuality[2]=2

texQualityLevel=2
texSpace[2]=1024

dxdiag
====

------------------
System Information
------------------
Time of this report: 8/3/2012, 18:19:44
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: German (Regional Setting: German)
BIOS: BIOS Date: 03/23/10 15:17:30 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 6144MB RAM
Available OS Memory: 6136MB RAM
Page File: 3267MB used, 9001MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 470
Manufacturer: NVIDIA
Chip type: GeForce GTX 470
DAC type: Integrated RAMDAC
Display Memory: 4044 MB
Dedicated Memory: 1233 MB
Shared Memory: 2811 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM04EA
Native Mode: 1680 x 1050(p) (59.883Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 12:48:00, 18044224 bytes
Device Identifier: {D7B71E3E-458D-11CF-E073-92271DC2C535}
Vendor ID: 0x10DE
Device ID: 0x06CD
SubSys ID: 0x079F10DE
Revision ID: 0x00A3
Driver Strong Name: oem81.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section015:8.17.13.142:pci\ven_10de&dev_06cd
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6037 (English)
Driver Attributes: Final Retail
Date and Size: 1/29/2010 15:48:44, 2260256 bytes
Driver Provider: Realtek Semiconductor Corp.
Edited by lIllIIIlIlII on 8/3/2012 9:33 AM PDT
Well I've got a MacBook Pro with a Windows 7 partition, and SC2 on both. I've done all the tricks posted here for improving performance for mac and PC, and I still get about 18fps in Windows and 11 in mac. This is on maximum graphics settings which my machine should have no problem with. Here is the requested diagnostic information for both Mac OS and Windows:

Mac partition:


Processor 2.5 GHz Intel Core i7

Memory 16 GB 1333 MHz DDR3

Graphics AMD Radeon HD 6770M 1024 MB

Software Mac OS X Lion 10.7.4 (11E53)

Windows partition:

Variables.txt:

GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3

texSpace[2]=1024

DXDiag:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i7-2860QM CPU @ 2.50GHz (8 CPUs), ~2.5GHz
Memory: 16384MB RAM
Available OS Memory: 16294MB RAM
Page File: 3154MB used, 29432MB available
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6700M Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6740)
Device Identifier: {D7B71EE2-2400-11CF-B777-F320BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6740
Display Memory: 699 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Native Mode: 1920 x 1200(p) (59.950Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 12:23:12, 1090560 bytes
Sound Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Date and Size: 11/20/2010 22:23:47, 350208 bytes
Finally. I haven't been able to play ladder matches without losing due to lag.

1) After installing the new 1.5 patch for Starcraft 2, the game lags a ton in-game. It often lags for 1 to 3 seconds every 20 to 30 seconds or so, and then produces an enormous amount of lag in pretty much any scale battle, from just a few units to 200/200, making the game impossible to play. I have tried a variety of graphics settings to no avail. I have also tried to reinstall, which didn't help at all.

2) ambientenvironmentmap=1
aolight=1
creepnormalmap=1
creepQuality=3
creepreflection=0
creepselfshadow=1
creeptrans=1
creepUseGroundNormalTexture=1
deff=1
deffspec=1
depthDisp=1
displaymode=2
displayunitstatus=All
dof=1
fogvolume=1
foliagedensity=0.750000
foliagequality=3
gamehdr8bit=0
gamma=1.000000
GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=1
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
hdr8bit=0
height=1152
highqualityhaloblur=1
hotkeyprofile=0_Default
LastChallengeId=TerranCovertOps
lastDeviceId=4230
lightingLevel=4
lightmap=0
lightmapcastshadows=1
localao=1
localeidassets=enUS
localeiddata=enUS
localight=1
localShadows=1
lowQualityMovies=0
mastervolume=1.000000
mousesensitivity=0.505050
MoviesSeen=1
music=1
MusicHeard=1
musicvolume=0.025000
parallax=1
parallaxshadow=1
particlelod=3
particleobjects=1.000000
particleterrain=1.000000
physicsdensity=64
profanityfilter=0
ribbonlod=3
sampleFOW=1
shadowmapsize=2048
showmissiontime=1
soft=1
softshadows=1
softshadowTaps=12
sound=1
SoundAutoDetectCPUCoreCount=8
soundchannels=64
soundoutput=Default
SoundQuality=2
splatlod=3
ssao=1
ssparticles=1
targettexeldensity=10.600000
TerrainTextureHiResCacheSize=24
TerrainTextureLowResCacheSize=50
TerrainTextureSize=1024
texQualityLevel=3
texSpace[2]=1024
transparentshadows=1
treadlod=3
unitcolorstyle=0
voicechat=0
voicechatsoftwaremute=1
watercaustics=1
waterflipbook=0
waterreflection=1
waterrendertargetformat=3
waterrendertargetsize=1024
watershadow=1
width=2048
windowstate=3
winkeydisabled=1

3) Operating system: Windows 7 Ultimate N 64-bit (6.1, Build 7600) (7600.win7_gdr.120503-2030)
Processor info: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 CPUs), ~2.8GHz
Ram info: 6144MB RAM
Direct X Version: DirectX 11
Card Name: NVIDIA GeForce GTX 570
Manufacturer: NVIDIA
Chip Type: GeForce GTX 570
Device Identifier: {D7B71E3E-53C6-11CF-7C5B-7C351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1086
Display Memory: 4048 MB
Current Mode: 2048 x 1152 (32 bit) (60Hz)
Native Mode: 2048 x 1152(p) (59.909Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes
Sound Name: RTKVHD64.sys
Sound Driver Version: 6.00.0001.6194 (English)
Sound Driver Date/Size: 9/3/2010 04:18:12, 2480104 bytes
I'm also experiencing 1-2 second delay/lag/stutter in ladder games. This is a huge deal as micro in battle is basically impossible. I've experimented with all kinds of graphics settings. I'm running in Windowed mode (fullscreen). Setting everything to low seems to have improved it, but I was able to play this game on ultra/extreme settings without issue before the 1.5 patch.

Intel Core 2 Duo E8400
Nvidia GTX 260 Core 216 (1 GB video memory)
8 GB Ram
Samsung 830 120 GB SSD
Win7 Pro

Comcast cable internet is consistently getting 20+Mb/s down and 4+Mb/s up with 18ms ping 1ms jitter.

========
variables.txt
========

GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=2
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=2

texQualityLevel=2
texSpace[2]=1024

dxdiag
=========

DXDIAG
====================
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip type: GeForce GTX 260
Device Identifier: {D7B71E3E-46A2-11CF-7C5B-5A321FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E2
Display Memory: 4069 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 05:48:00, 18044224 bytes
Sound Card Name: ASUS Xonar DG Audio Device
Sound Driver Version: 5.12.0001.0008 (English)
Sound Driver Date/Size: 3/10/2011 15:44:16, 2725376 bytes
Edited by Damage on 8/3/2012 10:15 AM PDT
FPS dropping gradually over the game as more units and buildings get added, at around max armies late game PvZ around 10 fps... pre patch never dropped below 150. I start the game with over 200 fps. Also i would like to note, there is no difference between Extreme and Low settings besides the starting fps. using a replay file of a unit test map, they both drop to the exact same FPS at the same point in the replay.

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

texQualityLevel=0
texSpace[2]=1024

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: AMD Phenom(tm) II X6 1055T Processor (6 CPUs), ~2.8GHz
Ram Info: 8192MB RAM
Direct X Version: DirectX 11
Card Name: AMD Radeon HD 7800 Series (HD 7850)
Manufacturer: Advanced Micro Devices, Inc.
Chip Type: AMD Radeon Graphics Processor (0x6819)
Device Identifier: {D7B71EE2-2B59-11CF-4671-6B12BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6819
Display Memory: 1768 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Native Mode: 1600 x 900(p) (60.000Hz)
Driver Version: 8.982.0.0
Driver Date/Size: 7/19/2012 16:19:02, 1100288 bytes
Sound Card Name: Realtek Digital Output(Optical) (Realtek High Definition Audio)
Sound Driver Version: 6.00.0001.6631
Sound Driver Date/Size: 7/7/2012 21:54:03, 4033640 bytes
Edited by KiFirE on 8/3/2012 10:26 AM PDT
Used to tun at 40-50 on medium settings. Now it can barely run 30. Then it ger below 20 in intense combat.
GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=2
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
texSpace[2]=1024

Dxdiag
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 6144MB RAM
Available OS Memory: 6004MB RAM
DirectX Version: DirectX 11
Card name: ATI Mobility Radeon HD 550v
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9480)
Device Identifier: {D7B71EE2-D7C0-11CF-8F77-5C24BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9480
Display Memory: 3761 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Native Mode: 1280 x 1024(p) (60.020Hz)
Driver Version: 8.783.3.0
Driver Date/Size: 1/28/2011 18:26:16, 628224 bytes
Description: Speakers (Realtek High Definition Audio)
Driver Version: 6.00.0001.6088 (English)
Date and Size: 4/13/2010 21:16:56, 2345760 bytes
Same issue as #2. Every first game/animation gets a bit of 1~2 sec lag, like buffering some data. Big engagements also lag as hell, mainly against Zerg.

==============
variables.txt
==============

GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=2
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=2

texQualityLevel=2
texSpace[2]=1024

===============
dxdiag
===============

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16302MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6718)
Device Identifier: {D7B71EE2-2458-11CF-5E71-3A11BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6718
Display Memory: 1725 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 14:23:12, 1090560 bytes
Description: Alto-falantes (Realtek High Definition Audio)
Driver Version: 6.00.0001.6387 (English)
Driver Name: RTKVHD64.sys
Date and Size: 6/7/2011 09:46:58, 2890984 bytes
Edited by brunostt on 8/3/2012 10:41 AM PDT
same issue as above and #2 loads of lag//fps drops random intervals in game could be 1 sec or 5 ... cost me so many games :[ just freezes then regos no lag screen for opponent so it just ruins it for me
============================
====-- DxDiag dxdiag.txt --======
============================
------------------
System Information
------------------
Time of this report: 7/12/2012, 14:50:47
Machine name: BEN-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-MA770-UD3
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Memory: 6144MB RAM
Available OS Memory: 6142MB RAM
Page File: 3575MB used, 21565MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 460 SE
Manufacturer: NVIDIA
Chip type: GeForce GTX 460 SE
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0E23&SUBSYS_040110B0&REV_A1
Display Memory: 3793 MB
Dedicated Memory: 978 MB
Shared Memory: 2815 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 11:48:00, 18044224 bytes

---------------------
Sound Capture Devices
---------------------
Description: Microphone (High Definition Audio Device)
Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Description: Line In (High Definition Audio Device)
Description: Microphone (HD Webcam C310)
-------------
Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
driver Version: 6.01.7600.16385 (English)

============================
====--Graphics in Variables.txt --======
============================
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1

updated my drivers etc no fix...
Used to run ultra settings(everything completely at max) at 100 fps pre patch, and now I'm getting 40-50 with bad graphic spikes after patch

Variables.Txt

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=4
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

texQualityLevel=0
texSpace[2]=1024

DxDiag

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.6GHz
Ram Info: 8192MB RAM
Direct X Version: DirectX 11
Card Name: AMD Radeon HD 6800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip Type: AMD Radeon Graphics Processor (0x6738)
Device Identifier: {D7B71EE2-2478-11CF-5B70-1A00BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6738
Display Memory: 744 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 12:23:12, 1090560 bytes
Sound Card Name: Stereo Mix (Realtek High Definition Audio)
Sound Driver Version: 6.00.0001.6554 (English)
Sound Driver Date/Size: 1/17/2012 06:19:14, 4734440 bytes
Variables.TXT
--------------------------------------------------------------------------------------------------------------------

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=2
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

texQualityLevel=0
texSpace[2]=1024

DXDiag
--------------------------------------------------------------------------------------------------------------------

Time of this report: 8/3/2012, 11:52:31
Operating System: Windows 7 Professional 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: 113
System Model: 1
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ (2 CPUs), ~2.7GHz
Memory: 2048MB RAM
Available OS Memory: 2048MB RAM
Page File: 1040MB used, 3054MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x944C)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_944C&SUBSYS_E104174B&REV_00
Display Memory: 1274 MB
Dedicated Memory: 507 MB
Shared Memory: 767 MB
Current Mode: 1920 x 1080 (32 bit) (29Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SONY TV
Monitor Id: SNY9500
Native Mode: 1920 x 1080(i) (60.053Hz)
Output Type: HDMI
Driver Name: aticfx32.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.17.0010.1124 (English)
Driver Version: 8.961.0.0
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 4/5/2012 19:21:52, 909312 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:

-------------
Sound Devices
-------------
Description: AMD HDMI Output (AMD High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: AtihdW73.sys
Driver Version: 7.12.0000.7706 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 2/23/2012 05:31:58, 86544 bytes
Other Files:
Driver Provider: Advanced Micro Devices
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_10EC0000&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/20/2010 03:00:21, 304128 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
_____
Variables
---------

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=4
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3

texSpace[2]=590
=====
DxDiag
=====
No SLI or Crossfire
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.120504-1619)
Processor: Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz (2 CPUs)
Memory: 3584MB RAM
DirectX Version: DirectX 9.0c (4.09.0000.0904)

Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
Device Identifier: {D7B71E3E-5140-11CF-507A-952800C2CB35}
Vendor ID: 0x10DE
Device ID: 0x1200
Display Memory: 1024.0 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Native Mode: N/a
Driver Version: 6.14.0013.0142 (English)
Driver Date/Size: 5/15/2012 03:18:00, 4373248 bytes

Sound card Name: SB X-Fi Audio [1000]
Driver Version: 6.00.0001.1375 (English)
Date and Size: 5/5/2010 22:24:24, 526296 bytes
1) On low settings I was getting around 30 fps regularly, now I am getting 8-11 fps.
2)
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=1

texSpace[2]=640

3)
System Version: OS X 10.8 (12A269)
Processor Name: Intel Core 2 Duo
Processor Speed: 3.06 GHz
Chipset Model: NVIDIA GeForce 9600M GT
Memory: 4 GB
slight slowdown from start of the game steadily increaseing as matches progress, never had a problem with large battles before, now my framerate has significant drops during large fights

GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=4
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3

texSpace[2]=1024

Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz
Memory: 8192MB RAM
Available OS Memory: 8190MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 460
Chip type: GeForce GTX 460
Device Identifier: {D7B71E3E-4D62-11CF-5852-2E031FC2C535}
Vendor ID: 0x10DE
Device ID: 0x0E22
Display Memory: 4065 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.17.12.9610
Driver Date/Size: 2/29/2012 17:02:00, 17642816 bytes

Description: Speakers (VIA High Definition Audio)
Driver Version: 6.00.0001.7500 (English)
Date and Size: 9/17/2009 04:04:18, 1250816 bytes

that should be everything you asked for, thanks for the quick work guys! Makes me wana buy HOTS all the more!
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=0
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1

texSpace[2]=1024

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
System Model: MS-7599
BIOS: Default System BIOS
Processor: AMD Athlon(tm) II X3 440 Processor (3 CPUs), ~3.0GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 3125MB used, 5063MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
After the recent patch I have been experiencing freezing. I've tried experimenting with various graphical settings from ultra, high, medium, low and mix matches, but it doesn't help at all.

The game will go several games without freezing and then suddenly freeze. When it freezes it occurs for around 5-10 seconds, and it occurs at any point in a game. I've had it at the beginning, during a battle, at 2 minutes in, 25 minutes in. It just doesn't have any rhyme or reason it just occurs randomly.

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1

texSpace[2]=1024

Operating System: Windows 7
Processor Info: Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 CPUs), ~3.2GHz
Ram Info: Memory: 8192MB RAM
Direct X Version: DirectX Version: DirectX 11
Card Name: Card name: NVIDIA GeForce GTX 560
Manufacturer: NVIDIA
Chip Type: GeForce GTX 560 Ti
Device Identifier: Device Identifier: {D7B71E3E-5140-11CF-807A-6D351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1200
Display Memory: 4065 MB
Current Mode: Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: Driver Version: 8.17.12.8562
Driver Date/Size: 10/15/2011 03:53:00, 15693120 bytes
Sound Card Name: Realtek High Definition Audio
Sound Driver Version: 6.00.0001.5919 (English)
Sound Driver Date/Size: 8/18/2009 04:29:16, 1983264
1.
Random FPS skips in-game.

2.
GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=2
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=2
GraphicsOptionTextureQuality[2]=2

texQualityLevel=2
texSpace[2]=1024
textureBasedFOW=1

3.
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: CLEVO
System Model: P150HMx
BIOS: BIOS Date: 08/09/11 15:01:56 Ver: 04.06.04
Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
Memory: 8192MB RAM
Available OS Memory: 8170MB RAM
Page File: 4197MB used, 12139MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

Card name: NVIDIA GeForce GTX 560M
Manufacturer: NVIDIA
Chip type: GeForce GTX 560M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1251&SUBSYS_51021558&REV_A1
Display Memory: 4048 MB
Dedicated Memory: 1488 MB
Shared Memory: 2560 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD02D9
Native Mode: 1920 x 1080(p) (59.906Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-5111-11CF-6676-0F711FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1251
SubSys ID: 0x51021558
Revision ID: 0x00A1
Edited by Jess on 8/3/2012 12:53 PM PDT
I get a slight bit of lag everytime a new unit is created for the first time, or when a new unit comes into my fog of war for the first time. was able to run on ultra before patch rarely dipping below 70fps. the new fps drops are sporadic and occur even on the lowest possible settings.

GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=1
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1
texSpace[2]=1024

Operating System: Windows 7 Ultimate 64-bit
Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6719)
Device Identifier: {D7B71EE2-2459-11CF-9770-6138BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6719
Display Memory: 3810 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Native Mode: 1600 x 900(p) (60.000Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 10:23:12, 1090560 bytes
Edited by Jib on 8/3/2012 1:05 PM PDT
1) Yeah, so my computer used to run the game with 40-60 fps on high settings, even in 4v4 mode. With the new patch, i get lag during random things like trying to place a pylon (the first one), and it lags REALLY badly during any army engagements (even smaller ones). Sometimes i have no control over my army for 2-3 seconds... which is really making the game a lot less fun, as i'm sure you can imagine.

2) Variables
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=1
GraphicsOptionOverallQualityVer7[7]=1
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=2

texSpace[2]=1024

3)
Operating System: Windows 7 Home Premium 64-bit
Processor Info: AMD Anthlon II x4 640 Processor (3.0 GHz)
Ram Info: 4096 MB
Direct X Version: 11
Card Name: AMD Radeon HD 6670
Manufacturer: AMD
Chip Type: ATI display adapter (0x6758)
Device Identifier:
Vendor ID:
Device ID:
Display Memory: 2802 MB
Current Mode: 1920 x 1080 (32bit0 960Hz)
Native Mode: 1920 x 1080
Driver Version: 8.930.0.0
Driver Date/Size: 12/5/2011
Sound Card Name: Realtek Hi Def Audio
Sound Driver Version: 6.00.0001.6433
Sound Driver Date/Size: 8/12/2011
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