Performance Issues - Data Collection pre1.5.2

(Locked)

Posts: 17
Click the undo button or give me my money back for the game, I went through enough of this sh*t with D3.

2 seconds into a game my video and audio start cutting in and out in a laggy fashion. This happens for about 5 more seconds until my computer locks up. I have NEVER had a problem playing starcraft before the patch and now the game is not playable.

Variables.txt
aolight=0
creepnormalmap=1
creepQuality=1
creepreflection=0
creeptrans=1
deff=0
deffspec=0
depthDisp=0
dof=0
fogvolume=0
foliagedensity=0.250000
gamehdr8bit=1
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=1
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=0
hdr8bit=1
height=720
highqualityhaloblur=0
hotkeyprofile=mine
LastChallengeId=TerranCombat
lastDeviceId=70
lightingLevel=1
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
lowqualitymodels=0
lowQualityMovies=1
mousesensitivity=0.818182
MoviesSeen=1
MusicHeard=1
parallax=0
particlelod=1
particleobjects=0.200000
particleterrain=0.500000
physicsdensity=16
profanityfilter=0
reducemouselagenabled=1
ribbonlod=1
shadowmapsize=2048
soft=0
softshadows=0
SoundAutoDetectCPUCoreCount=4
soundchannels=64
soundoutput=Default
SoundQuality=2
splatlod=1
ssparticles=0
targettexeldensity=0.150000
TerrainTextureSize=480
texQualityLevel=0
texSpace[2]=1024
treadlod=1
unitcolorstyle=0
useLowqualitymodels=0
voicechatsoftwaremute=0
waterflipbook=1
waterreflection=0
waterrendertargetformat=1
waterrendertargetsize=768
watershadow=0
width=1280

DX Diag

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz (4 CPUs), ~2.7GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics (Core i7)
Device Identifier: {D7B78E66-4306-11CF-7B7D-5001A2C2C535}
Vendor ID: 0x8086
Device ID: 0x0046
Display Memory: 1696 MB
Current Mode: 1600 x 900 (32 bit) (50Hz)
Native Mode: 1600 x 900(p) (60.222Hz)
Driver Version: 8.15.10.2401
Driver Date/Size: 5/21/2011 11:21:54, 8266752 bytes
Description: Speakers (Conexant 20585 SmartAudio HD)
Driver Name: CHDRT64.sys
Driver Version: 4.95.0048.0000 (English)
Date and Size: 8/25/2010 10:46:18, 682624 bytes
Posts: 180
1. I get random FPS skipping/lagging in-game. Tried all kinds of graphics settings, including lowest everything, to no avail.

2.
alphadepthWrite=1
alternateLowTextures=0
ambientenvironmentmap=0
aolight=0
bakeTerrainLighting=0
buildgridhint=1
controlgroupmode=2
creepnormalmap=1
creepQuality=1
creepreflection=0
creepselfshadow=0
creeptrans=1
creepUseGroundNormalTexture=0
cursorconfinemode=0
deff=0
deffspec=0
depthDisp=0
displayflyerhelper=Selected
displaymode=1
dof=0
fogvolume=0
foliagedensity=0.250000
foliagequality=1
gamehdr8bit=1
gamma=1.000000
glossmaps=1
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=0
halo=0
hdr=1
hdr8bit=1
height=900
highqualityhaloblur=0
keyboardscrollspeed=50
LastChallengeId=RushDefense
lastDeviceId=26816
lightingLevel=1
lightingregionmapterrain=1
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
localShadows=0
lowqualitymodels=0
lowQualityMovies=1
menubarmode=2
mouseoverridesensitivityenabled=0
mousescrollspeed=70
mousesensitivity=0.545455
mousewheelzoomenabled=1
MoviesSeen=1
music=0
MusicHeard=1
normalmap=1
observerunitcolorstyle=0
parallax=0
parallaxshadow=0
particlelod=0
particleobjects=0.000000
particleterrain=0.000000
physicsdensity=0
pixellight=1
portraits3d=0
preBlendedCreep=0
privacygamestatus=0
reverb=0
ribbonlod=0
sampleFOW=0
shadowmapsize=2048
shadows=1
showmissiontime=1
simplifiedCloaking=0
simplifiedShaders=0
soft=0
softshadows=0
softshadowTaps=12
sound=1
soundambiencevolume=1.000000
SoundAutoDetectCPUCoreCount=8
soundchannels=128
soundeffectsvolume=1.000000
sounderrors=1
soundglobal=1
soundoutput=Default
SoundQuality=2
sounduivolume=1.000000
spec=1
splatlod=0
ssao=0
ssparticles=0
subtitles=1
targettexeldensity=0.150000
TerrainTextureHiResCacheSize=8
TerrainTextureLowResCacheSize=40
TerrainTextureSize=480
texQualityLevel=0
texSpace[2]=1024
textureBasedFOW=1
toastFade=3.164000
transparentshadows=0
treadlod=0
unitcolorstyle=0
useLowqualitymodels=0
voicechat=1
voicechatfadesound=0.747706
voicechatsoftwaremute=0
watercaustics=0
waterflipbook=1
waterreflection=0
waterrendertargetformat=1
waterrendertargetsize=768
watershadow=0
width=1600
worldobjecttooltips=0

3.
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz
Ram Info: 8192MB RAM
Direct X Version: 6.01.7601.17514 32bit Unicode
Card Name: AMD Radeon HD 6570M/5700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip Type: ATI display adapter (0x68C0)
Device Identifier: {D7B71EE2-2B80-11CF-4070-2D19BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68C0
Display Memory: 688 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Native Mode: 1600 x 900(p) (59.946Hz)
Driver Version: 8.930.0.0
Driver Date/Size: 12/5/2011 22:16:00, 933888 bytes
Sound Card Name: Speakers (Realtek High Definition Audio)
Sound Driver Version: 6.00.0001.6037 (English)
Sound Driver Date/Size: 1/29/2010 15:48:44, 2260256 bytes
Posts: 154
I've been experiencing a several second delay between when I preform an action and when the action is processed by the game.

Variables

alternateLowTextures=0

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=0
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

texSpace[2]=590

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.090121-1326)
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.0GHz
Memory: 3070MB RAM
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Card name: ATI Radeon HD 5700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68B8)
Display Memory: 1024.0 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Driver Version: 6.14.0010.7236 (English)
Driver Date/Size: 10/26/2011 04:04:50, 304128 bytes
Device Identifier: {D7B71EE2-2BF8-11CF-786B-9202A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x68B8
SubSys ID: 0x2298148C
Driver Version: 5.01.2600.5512 (English)
Date and Size: 4/13/2008 23:15:14, 60032 bytes
Posts: 1,102
Blizzard: Someone somewhere mentioned "I'm 99% sure this happens when the game plays a new sound (that it hasn't played yet since it was loaded this gaming session)"

I tried to get into Unit Tester Online to verify this, but my bookmarks done disappearded.

Regardless, it might be worth a shot to try to make one of every different production building, and make a bunch of different units at the same time to see if their "unit produced" sound triggers this.

This *does* make some sense, because I think I remember something about you guys saying the game streams things (including sounds) in-game rather than preloading them for faster load times?
Posts: 40
MASSIVE FPS DROP

LOTS OF UNITS ON SCREEN DROPS TO 1 FPS

LOTS OF LAG/HD ACCESSING/SLOW DOWN.


Game is useless now.

Patch ruined it. My computer specs are a bit outdated, but the game ran SMOOTH for two years on high/ultra settings. Until now.

Phenom II X4 810, 4 gig ram, HD 5770

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=1
GraphicsOptionOverallQualityVer7[7]=3
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=3
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=2

texSpace[2]=500

Time of this report: 8/3/2012, 16:33:33
Machine name: PC1-PC
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: M68M-S2P
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Phenom(tm) II X4 810 Processor (4 CPUs), ~2.6GHz
Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
Page File: 3067MB used, 1971MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

Card name: ATI Radeon HD 5700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68B8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68B8&SUBSYS_29901682&REV_00
Display Memory: 2423 MB
Dedicated Memory: 1015 MB
Shared Memory: 1407 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: W2353
Monitor Id: GSM56EF
Native Mode: 1920 x 1080(p) (59.934Hz)
Output Type: DVI
Edited by Boris on 8/3/2012 4:39 PM PDT
Posts: 386
Here are my Variables:
alternatelowtextures=1
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

Also my dxdiag:
Display Devices
---------------
Card name: AMD Radeon HD 6700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68BA)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68BA&SUBSYS_31501682&REV_00
Display Memory: 727 MB
Dedicated Memory: 1010 MB
Shared Memory: 3813 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: HP 2009 Series Wide LCD Monitor
Monitor Model: HP 2009
Monitor Id: HWP2828
Native Mode: 1600 x 900(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1136 (English)
Driver Version: 8.981.2.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 6/26/2012 09:26:22, 1101312 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-2BFA-11CF-4271-5A11BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68BA
SubSys ID: 0x31501682
Revision ID: 0x0000
Driver Strong Name: oem30.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.981.2.0:pci\ven_1002&dev_68ba
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Posts: 4
I'm getting severe stuttering / lag every 20 seconds to 1 minute or so, seems to vary with the intensity of the gameplay. More action means more stuttering, and battles become a slideshow. No problem in the previous patch.

variables.txt
------------------
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=2
GraphicsOptionTextureQuality[2]=2
texSpace[2]=1024

dxdiag
----------

Time of this report: 8/3/2012, 19:55:50
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire 4830TG
BIOS: InsydeH2O Version V1.08
Processor: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 8192MB RAM
Available OS Memory: 8044MB RAM
Page File: 1853MB used, 14232MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Posts: 23
Sorry but i'm not running a dxdiag to show you that i'm running a top end computer. AMD Phenom II x4 965 BE @ 3.4ghz, EVGA geforce 560ti. I'm a network engineer and my gaming computer doesn't even have anything installed on it. Just a copy of Starcraft 2 and Diablo 3 and google chrome for a browser. Been this way since the beginning. After patch 1.5, i'm getting a noticable drop in FPS towards the late game.

Settings are all completely low. Why post the variables.txt file? Why not just have people delete it and have the game recreate a new one?
Posts: 1
I have been experiencing big spikes/lag in my solo games. compared to pre patch when I had no problems at all. Also AMD GPU users get some mouse flickering/glitching in larger team games

thanks i hope this helps

variables.txt
GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=0
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3

texQualityLevel=3
texSpace[2]=1024

dxdiag

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: AMD Phenom(tm) II X6 1090T Processor (6 CPUs), ~3.2GHz
Ram Info: 8192MB RAM
Direct X Version: DirectX 11
Card Name: AMD Radeon HD 6800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip Type: AMD Radeon Graphics Processor (0x6739)
Device Identifier: {D7B71EE2-2479-11CF-9770-4137BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6739
Display Memory: 752 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Native Mode: 1680 x 1050(p) (59.954Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 13:23:12, 1090560 bytes
Sound Card Name: SPDIF Interface (TX0) (VIA High Definition Audio)
Sound Driver Version: 6.00.0001.8700 (English)
Sound Driver Date/Size: 8/4/2010 22:17:14, 1342064 bytes
Edited by EzOrC on 8/3/2012 5:39 PM PDT
Posts: 9
1) I get just stuttering throughout the whole game..it never stays smooth. Just Constant slight glitches/stuttering. It Happened before the previous patch aswell, So I RMA'd my video card thinking that was the problem, however the problem seemed to persist still and just got worse with the latest patch. Any help appreciated! thanks.

2) GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=1
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1
texSpace[2]=1024

3)

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)

Processor Info: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Ram Info: 12288MB RAM
Direct X Version: DirectX 11
Card Name: NVIDIA GeForce GTX 590 (EVGA)
Manufacturer: NVIDIA
Chip Type: NVxx
Device Identifier: {D7B71E3E-53C8-11CF-7C5B-9B351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1088
Display Memory: 4048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes
Sound Card Name: Digital Audio (S/PDIF) (High Definition Audio Device) (I think?)
Sound Driver Version: 6.01.7601.17514 (English)
Sound Driver Date/Size: 11/20/2010 06:44:23, 350208 bytes
Posts: 1
Experiencing periodic, significant drops in FPS during gameplay, sometimes associated with building construction and sometimes when no activity is taking place. Extended play does seem to alleviate the drop somewhat, but still present.

Variables.txt ------------------------

GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=3
GraphicsOptionOverallQualityVer7[7]=3
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=3
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=2
texSpace[2]=1024

No SLI

System Information------------------

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 12288MB RAM
Available OS Memory: 12270MB RAM
DirectX Version: DirectX 11

Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
Device Identifier: {D7B71E3E-53C7-11CF-7C5B-75001FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1087
Display Memory: 4049 MB
Dedicated Memory: 1233 MB
Shared Memory: 2816 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
Native Mode: 1920 x 1200(p) (59.950Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 05:48:00, 18044224 bytes

Description: Realtek Digital Output (Realtek High Definition Audio)
Driver Version: 6.00.0001.6141 (English)
Date and Size: 6/22/2010 21:03:10, 2399848 bytes
Posts: 2
1. Extremely large latency issues to the point of unplayability. Even not entering into a game I am plagued with delayed clicks on simple things like joining a chat room and options or even clicking the arcade tab. Never had this issue prior to the patching.

2.
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=0
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0
halo=0
hdr=0
hdr8bit=1
height=720
highqualityhaloblur=0
hotkeyprofile=sotis
ingamechannel=1
lastDeviceId=1600
lightingLevel=1
lightingregionmapterrain=0
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
lowqualitymodels=1
lowQualityMovies=1
mousesensitivity=0.505050
MoviesSeen=1
music=1
MusicHeard=1
normalmap=0
parallax=0
particlelod=0
particleobjects=0.000000
particleterrain=0.000000
physicsdensity=0
pixellight=0
portraits3d=0
preBlendedCreep=1
privacygamestatus=0
profanityfilter=0
ribbonlod=0
shadowmapsize=512
shadows=0
simplifiedCloaking=1
simplifiedShaders=1
soft=0
softshadows=0
SoundAutoDetectCPUCoreCount=2
soundchannels=32
soundglobal=1
soundoutput=Default
SoundQuality=1
speakermode=5Point1
spec=0
splatlod=0
ssparticles=0
targettexeldensity=0.150000
TerrainTextureSize=480
texQualityLevel=0
texSpace[2]=500

3.

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.101014-0432)
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2 CPUs), ~2.3GHz
Memory: 3070MB RAM
DirectX Version: DirectX 10
Card name: NVIDIA GeForce 9500 GT
Card manufacturer: NVIDIA
Chip type: GeForce 9500 GT
DAC type: Integrated RAMDAC
Display Memory: 2286 MB
Current Mode: 1600 x 1200 (32 bit) (60Hz)
Native Mode:(could not find this)
Driver Version: 8.17.0012.9610 (English)
Driver Date/Size: 2/29/2012 19:59:00, 15009600 bytes
Sound card name: Speakers (Realtek High Definition Audio)
Sound Driver Version: 6.00.0001.5789 (English)
Sound Date/size: 2/11/2009 12:38:14, 2324512 bytes
Posts: 13
Blizzard: Someone somewhere mentioned "I'm 99% sure this happens when the game plays a new sound (that it hasn't played yet since it was loaded this gaming session)"

I tried to get into Unit Tester Online to verify this, but my bookmarks done disappearded.

Regardless, it might be worth a shot to try to make one of every different production building, and make a bunch of different units at the same time to see if their "unit produced" sound triggers this.

This *does* make some sense, because I think I remember something about you guys saying the game streams things (including sounds) in-game rather than preloading them for faster load times?


THIS. THIS IS IT. My PC would occasionally have this problem since day 1, but it was playable. I would usually play a Versus AI game to let my pc get all the sound kinks out before i searched ladder.

THIS PATCH HAS EXACERBATED THIS BEYOND BELIEF. I believe the culprit is the STREAMING DATA.

GET RID OF STREAMING DATA ESPECIALLY SOUNDS IN GAME? ARE YOU KIDDING ME?

Oh by the way, my load times are longer now, not shorter...

Please Blizzard. PLEASE get rid of this streaming data bull!@#$ its terrible.
Posts: 2
Finally, I thought that it was my computer having FPS problems and not the game itself. Well, I have a 670 from EVGA and I run the game on everything maxed out. Using the new FPS counter and GPU temp counter I find out that I'm not getting the FPS that I should. Now the 600 series cards from nVidia are fairly new and I was expecting at least over 150+ frames. That may be over the top but hey, I'm the kinda of guy who plays on high frames with high quality as well. To make a long story short, ever since I installed this card I felt that my old 560 ti ran better than my GTX 670, I've also been dropping in frame rates on engagements from 130 supply and above.

GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
texSpace[2]=1024

Operating System: Windows 7 Ultimate 64-bit
Processor Info: AMD Phenom(tm) II X4 965 Processor (4CPUs), ~3.4Ghz
Ram Info: 8192MB RAM DDR3
Direct X Version: Direct X 11
Card Name: NVIDIA GeForce GTX 670
Manufacturer: NVIDIA
Chip Type: GeForce GTX 670
Device Identifier: ?
Vendor ID: ?
Device ID: ?
Display Memory: 4042MB
Current Mode: 1600 x 900 (60Hz)
Native Mode: 1600 x 900 (60Hz)
Driver Version: 304.79
Driver Date/Size: 6/28/2012
Sound Card Name: Realtek Hi Def Audio
Sound Driver Version: 6.01.7601.17514
Sound Driver Date/Size: 11/20/2010

SINGLE GPU, GeForce GTX 670
Posts: 37
1) A description of performance issue you have been experiencing.

I'm getting random chops and stutters throughout my games. Someone posted somewhere else about how he thought it was everytime a new building/unit began making and finished it would skip/stutter. I just went into a game and tested this. I sent an scv to the other end of my base and then queued him to build a refinery. While he was running to go create the refinery I held down my middle scroll mouse button and then repeatedly started to move my screen all over the place. While moving my screen all over I never got any lag, but as soon as the scv began production of the refinery then it skipped and chopped for about probably 1-2 seconds. I then decided to try this same thing on a second refinery and the second refinery did not do this. (did the same test with my tech lab on my rax, again it chopped/lagged) The problem has something to do with the creation of a new building/unit.

*****UPDATE*****

I tested my theory by going into an instant build map and making all building/units/upgrades with all 3 races, and then leaving the game and then laddering. I now get zero lag/spikes/chops at all. I bet if I restarted my game that I would get it again though.

2) The “GraphicsOption” and “texSpace” portions of your Variables.txt.

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=2

texSpace[2]=1024

3) Your DxDiag information.

Operating System: Windows 7 64-bit
Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 16384MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6900 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6719)
Device Identifier: {D7B71EE2-2459-11CF-9770-88C1BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6719
Display Memory: 1756 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 13:23:12, 1090560 bytes
**SOUND DEVICES SECTION**
Description: Speakers (Realtek High Definition Audio)
Driver Version: 6.00.0001.6299 (English)
Date and Size: 1/25/2011 06:54:04, 2727912 bytes
Edited by Secret on 8/3/2012 11:00 PM PDT
Posts: 22
Glad to hear youre getting on this - well done and thank you.

1)
Just stuttering and lag. Either when a new unit is spawned, or a new sound played. Everyone seems to be describing the same thing.

Notably, it did NOT improve over time. And I played a lot last night too.

Low graphics levels gives the same performance as higher graphics levels - i.e. its not a hardware issue.

2)
GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=1

texSpace[2]=1024

3)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Memory: 8192MB RAM
Available OS Memory: 8174MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 570
Manufacturer: NVIDIA
Chip type: GeForce GTX 570
Device Identifier: {D7B71E3E-53C1-11CF-E456-72281FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1081
Display Memory: 4064 MB
Current Mode: 1680 x 1050 (32 bit) (59Hz)
Native Mode: 1680 x 1050(p) (59.883Hz)
ver Version: 8.17.12.9610
Driver Date/Size: 3/1/2012 10:02:00, 17642816 bytes
Sound card name: Speakers (Realtek High Definition Audio) – sorry, cant find real details
Sound card driver: RTKVHD64.sys
Sound card driver Date: 27/7/10

Cheers
Posts: 1,207
1) Random lag it seems. More so at the start of any match, Overall FPS is worse then before patch, It seems like I get a half second hiccup, sometimes when a unit is made for the first time or before a really big engagement. Never happened before

2)GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=3
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1

texSpace[2]=1024

3)System Information
------------------
Time of this report: 8/3/2012, 21:06:22
Machine name: DEVIN-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire M3400
BIOS: Default System BIOS
Processor: AMD Athlon(tm) II X3 460 Processor (3 CPUs), ~3.4GHz
Memory: 4096MB RAM
Available OS Memory: 4088MB RAM
Page File: 1281MB used, 6892MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

Display Devices
---------------
Card name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip type: GeForce GTX 260
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_09A619F1&REV_A1
Display Memory: 2665 MB
Dedicated Memory: 877 MB
Shared Memory: 1787 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: H233H (Analog)
Monitor Model: H233H
Monitor Id: ACR00E3
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 03:48:00, 18044224 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-46A2-11CF-CF7A-AB291FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E2
SubSys ID: 0x09A619F1
Revision ID: 0x00A1
Driver Strong Name: oem18.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.13.142:pci\ven_10de&dev_05e2
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

Sound Devices
-------------
Description: Speakers (High Definition Audio Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10250444&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/20/2010 03:44:23, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0662&SUBSYS_10250444&REV_1001
Manufacturer ID: 1
Product ID: 65535
Type: WDM
Driver Name: HdAudio.sys
Driver Version: 6.01.7601.17514 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 11/20/2010 03:44:23, 350208 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Posts: 2
1.
Ever since i bought the game i has never lagged. i have vert. sync on and have textures on low and the rest on medium. but now even all on low and vert. sync off, it has fps of 1 at times...here are the specs:

2.
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

texSpace[2]=1024

3.
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire 4741
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 3956MB RAM
Page File: 3606MB used, 4305MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
Card name: NVIDIA GeForce GT 415M
Manufacturer: NVIDIA
Chip type: GeForce GT 415M
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_10250370&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6410 (English)
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