Performance Issues - Data Collection pre1.5.2

(Locked)

Posts: 6
Since patch 1.5, i've been experiencing massive FPS drops in large battles and 4v4 is unbearable even though i never experienced these problems before the patch.

Here's my settings:

AlertFadeSound=1.000000
alphadepthWrite=1
ambientenvironmentmap=1
aolight=1
buildgridhint=1
camerasmartpan=1
commandhotkeytext=1
controlgroupmode=2
creepnormalmap=1
creepQuality=3
creepreflection=1
creepselfshadow=1
creeptrans=1
creepUseGroundNormalTexture=1
cursorconfinemode=0
deff=1
deffspec=1
depthDisp=1
displayflyerhelper=All
displaymode=1
displayunitstatus=All
dof=1
dragscrollspeed=35
fogvolume=1
foliagedensity=0.750000
foliagequality=3
frameratecap=60
frameratecapGlue=30
gamehdr8bit=0
gamma=1.000000
GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
halo=1
hdr=1
hdr8bit=0
height=1080
hotkeyprofile=SPLITYO
keyboardscrollspeed=36
LastChallengeId=Economy
lastDeviceId=26777
lightingLevel=4
lightmap=0
lightmapcastshadows=1
localao=1
localeidassets=enUS
localeiddata=enUS
localight=1
localShadows=1
lowqualitymodels=0
lowQualityMovies=0
mastervolume=1.000000
menubarmode=2
mouseoverridesensitivityenabled=1
mousescrollenabled=1
mousescrollspeed=62
mousesensitivity=0.555556
MoviesSeen=1
music=0
MusicContinuous=0
MusicHeard=1
musicvolume=0.884984
normalmap=1
observerunitcolorstyle=0
parallax=1
parallaxshadow=1
particlelod=3
particleobjects=1.000000
particleterrain=1.000000
physicsdensity=64
pixellight=1
portraits3d=1
preBlendedCreep=0
privacygamestatus=1
profanityfilter=0
reducemouselagenabled=1
refreshrate=0
reverb=1
ribbonlod=3
sampleFOW=1
shadowmapsize=2048
shadows=1
showmissiontime=1
simplifiedCloaking=0
simplifiedShaders=0
soft=1
softshadows=1
softshadowTaps=12
sound=1
soundambiencevolume=1.000000
SoundAutoDetectCPUCoreCount=8
soundchannels=128
soundeffectsvolume=1.000000
soundglobal=1
soundoutput=Default
SoundQuality=2
sounduivolume=1.000000
spec=1
splatlod=3
ssao=1
subtitles=1
targettexeldensity=10.600000
TerrainTextureHiResCacheSize=24
TerrainTextureLowResCacheSize=50
TerrainTextureSize=1024
texQualityLevel=3
texSpace[2]=1024
textureBasedFOW=1
tipnotificationshidden=0
toastFade=1.698000
transparentshadows=1
treadlod=3
unitcolorstyle=0
useLowqualitymodels=0
voiceagc=1
voicechat=1
voicechatfademusic=0.480144
voicechatfadesound=0.454874
voicechatmode=1
voicechatptthotkey=Slash
voicechatpttsound=1
voicechatsoftwaremute=1
vsync=1
watercaustics=1
waterflipbook=0
waterreflection=1
waterrendertargetformat=3
waterrendertargetsize=1024
watershadow=1
width=1920
windowheight=690
windowwidth=981
----------------------------------------
Specs:

Operating System: indows 7 Édition Familiale Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs), ~2.8GHz
Ram Info: 16384MB RAM
Direct X Version: DirectX 11
Card Name: ATI Radeon HD 5800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip Type: AMD Radeon Graphics Processor (0x6899)
Device Identifier: {D7B71EE2-2BD9-11CF-DE77-0A2BBEC2C535}
Vendor ID: 0x1002
Device ID: 0x6899
Display Memory: 726 MB
Current Mode: 1360 x 768 (32 bit) (60Hz)
Native Mode: 1360 x 768(p) (60.015Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 13:23:12, 1090560 bytes
Sound Card Name: Realtek Digital Output (Realtek High Definition Audio)
Sound Driver Version: 6.00.0001.5969 (English)
Sound Driver Date/Size: 10/27/2009 23:40:58, 2018080 bytes
Posts: 26
1. whn im the menu, its ok but in a game (all game modes) i drop to 4 fps and sometimes just 1 its unplayable, it use to do that in the menu as well but i reinstall it, and the menu was ok but not the ingame

2.GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
height=1080

texSpace[2]=1024

2 my dxdiag:


Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
DirectX Version: DirectX 11

Card name: ATI Radeon HD 5800 Series
Manufacturer: ATI Technologies Inc.
Chip type:AMD Radeon Graphics Processor (0x6899)
Device Identifier: {D7B71EE2-2BD9-11CF-9770-4AC1BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6899
Display Memory: 2805 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 13:23:12, 1090560 bytes

Description: Speakers (G510 Gaming Keyboard)
Driver Version: 6.01.7601.17514 (English)
Date and Size: 11/20/2010 06:43:52, 109696 bytes
Posts: 11
FPS drop and responsiveness become pretty laggy in situations where before 1.5 patch it would not hesitate. Large battles are very difficult, but small battles are also painful. Clicks will be ignored if sudden attacks happen around buildings. The camera will not move for seconds at a time, mouse actions do nothing, and clicking the minimap is delayed by seconds until the scuffle is over.

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

===================================================

------------------
System Information
------------------
Time of this report: 8/4/2012, 01:18:15
Machine name: ZACH-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: n/a
Processor: n/a (2 CPUs)
Memory: 4096MB RAM
Available OS Memory: 3830MB RAM
Page File: 1857MB used, 1971MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Posts: 9
1) My game dips to 20FPS or lower on extreme setting, at first I had lag like in Diablo 3 (when new sounds are played, etc kind of thing) setting to Ultra fixes the FPS issue..but a GTX 580 recommends Indirect Shadows enabled, and obviously should be able to handle it. Once a medium battle occurs my PC starts to feel the drag BIGTIME, also there is more lag on Ultra, I could never get the game to slow down but loaded games, big battles I can now feel it slowing.
I am also experiencing far worse stutter lag than before, a quick instant freeze and let go of the game. I'm running Samsung 830 64GB's in Raid 0, and two 300GB Velo's in Raid 0 - tried SC2 on either or, same result. This is also present on my secondary machines (i7 2600k @ 4.6 w/ATI 6970 2GB and i3-2100 w/ATI 5770)

variables:
GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
height=1080
hotkeyprofile=FIXVOICE
LastChallengeId=ZergInfestation
lastDeviceId=4224
localeidassets=enUS
localeiddata=enUS
localShadows=1
mastervolume=0.116667
mousesensitivity=0.505050
MoviesSeen=1
music=0
MusicHeard=1
parallaxshadow=1
particlelod=3
particleobjects=1.000000
particleterrain=1.000000
physicsdensity=64
profanityfilter=0
ribbonlod=3
sampleFOW=1
shadowmapsize=2048
showmissiontime=1
softshadowTaps=12
soundambience=0
soundambiencevolume=0.623656
SoundAutoDetectCPUCoreCount=8
soundchannels=64
soundeffectsvolume=0.770186
sounderrors=0
soundoutput=Default
SoundQuality=2
sounduivolume=0.456790
splatlod=3
ssao=1
targettexeldensity=10.600000
TerrainTextureHiResCacheSize=24
TerrainTextureLowResCacheSize=50
TerrainTextureSize=1024
texQualityLevel=3

Dxdiag:
Time of this report: 8/3/2012, 22:19:37
Machine name: VOXATA-PC
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz (4.8Ghz Actual - Stable)
Memory: 16384MB RAM
Available OS Memory: 16360MB RAM
Page File: 3017MB used, 29701MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

Display :
Card name: NVIDIA GeForce GTX 580
Manufacturer: NVIDIA
Chip type: GeForce GTX 580
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1080&SUBSYS_15823842&REV_A1
Display Memory: 4048 MB
Dedicated Memory: 1488 MB
Shared Memory: 2560 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SA300/SA350
Monitor Id: SAM0793
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 03:48:00, 18044224 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-53C0-11CF-7C5B-8F351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1080
SubSys ID: 0x15823842
Revision ID: 0x00A1
Driver Strong Name: oem101.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section040:8.17.13.142:pci\ven_10de&dev_1080
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Sound :
Description: Speakers (ASUS Xonar Essence STX Audio Device)
Driver Name: cmudaxp.sys
Driver Version: 5.12.0001.0008 (English)
Driver Attributes: Final Retail
Date and Size: 3/10/2011 16:44:16, 2725376 bytes
Driver Provider: ASUSTeK
Edited by Voxata on 8/4/2012 12:50 AM PDT
Posts: 1
1. My game has also become unbearable similar to everyone else that posted. Before the patch, the game ran smoothly with only slight fps lag at the start of the match. Now, I have periodic fps drops from ~100fps to 0-4fps. I even tried lower the graphics to low and there was still dramatic fps drops periodically.

2. Variables.txt
============
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=1
GraphicsOptionOverallQualityVer7[7]=1
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1

texSpace[2]=1024

3. dxdiag
==========
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~3.2GHz
Ram Info: 12288MB RAM
Direct X Version: 11
Card Name: NVIDIA GeForce GTX 570
Manufacturer: NVIDIA
Chip Type: GeForce GTX 570
Device Identifier: {D7B71E3E-53C1-11CF-7C5B-7D351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1081
Display Memory: 4049 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
Native Mode: 1920 x 1200(p) (59.950Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes
Sound Card Name: SoundMAX Integrated Digital HD Audio
Sound Driver Version: 6.10.0002.6520
Sound Driver Date/Size:7/10/2008 11:01:46, 472064 bytes
Posts: 479
I am having issues with random FPS drops during battles. it is an issue if I misclick because of it, causing me to suffer significant losses needlessly

Note: I am running two cards in SLI

I posted about this recently:

http://us.battle.net/sc2/en/forum/topic/6246474942

Variables:

GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=4
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
texQualityLevel=3
texSpace[2]=1024

DxDiag:

------------------
System Information
------------------
Time of this report: 8/3/2012, 22:34:08
Machine name: *****-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/02/11 15:43:11 Ver: 02.15
Processor: AMD Phenom(tm) II X6 1075T Processor (6 CPUs), ~3.0GHz
Memory: 4096MB RAM
Available OS Memory: 4096MB RAM
Page File: 1983MB used, 6204MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 460
Manufacturer: NVIDIA
Chip type: GeForce GTX 460
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_0865196E&REV_A1
Display Memory: 2770 MB
Dedicated Memory: 978 MB
Shared Memory: 1791 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: E2260
Monitor Id: GSM57E0
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 251.3 GB
Total Space: 476.9 GB
File System: NTFS
Model: ST3500413AS ATA Device

Drive: E:
Model: HL-DT-ST BD-RE BH14NS40 ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

Drive: D:
Model: PIONEER DVD-RW DVR-219L ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes
Edited by Killazerg on 8/3/2012 10:49 PM PDT
Posts: 9
ok well i got 2 vidoe cards in sli and 8 gbs of ram, but still over the smallest engaments my frame rates from from 60~ to 40 and then in large scale battles (both maxed) its drop even more to 30, and somtimes 20. ive invested alot of money into my computer and you would think with all my hardware i should be able to run it near prefectly at 50-60. in previous patches my game ran very close to perfect, but now the drop is becoming an issue. heres my stuff:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8168MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 580
Manufacturer: NVIDIA
Chip type: GeForce GTX 580
Vendor ID: 0x10DE
Device ID: 0x1080
Display Memory: 4048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes

Speakers
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6235 (English)
Date and Size: 11/2/2010 07:33:10, 2536040 bytes

Realtek Digital Output (Realtek High Definition Audio)
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6235 (English)
Date and Size: 11/2/2010 07:33:10, 2536040 bytes
Posts: 2
1. Prior to 1.5, I would be able to play on Medium with decent FPS (30-40). As the 1.5 patch was initialized, I am now on the lowest settings. Early game I receive 56 FPS on average, but once a good amount of units appear on the screen in battle, my FPS will drop to 5, sometimes even 0 on 3v3.

2. variables.txt:
alphadepthWrite=0
alternateLowTextures=1
aolight=0
bakeTerrainLighting=1
creepnormalmap=0
creepQuality=0
creeptrans=0
deff=0
deffspec=0
depthDisp=0
displayunitstatus=All
dof=0
fogvolume=0
foliagedensity=0.000000
foliagequality=0
gamehdr8bit=1
glossmaps=0
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=0
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0
halo=0
hdr=0
hdr8bit=1
height=720
highqualityhaloblur=0
lastDeviceId=1600
lightingLevel=1
lightingregionmapterrain=0
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
lowqualitymodels=1
lowQualityMovies=1
mastervolume=0.572650
mousesensitivity=0.505050
MoviesSeen=1
music=0
MusicHeard=1
normalmap=0
parallax=0
particlelod=0
particleobjects=0.000000
particleterrain=0.000000
physicsdensity=0
pixellight=0
portraits3d=0
preBlendedCreep=1
privacyfriendchat=1
profanityfilter=0
ribbonlod=0
shadowmapsize=512
shadows=0
showmissiontime=1
simplifiedCloaking=1
simplifiedShaders=1
soft=0
softshadows=0
SoundAutoDetectCPUCoreCount=2
soundchannels=32
soundoutput=Default
SoundQuality=1
spec=0
splatlod=0
ssparticles=0
targettexeldensity=0.150000
TerrainTextureSize=480
texQualityLevel=0
texSpace[2]=1024
textureBasedFOW=0
treadlod=0
unitcolorstyle=0
useLowqualitymodels=1
voicechatinput=Default
voicechatoutput=Default
voicechatsoftwaremute=1
waterflipbook=1
waterrendertargetformat=0
waterrendertargetsize=768
watershadow=0
width=1280

3. dxdiag
OS: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ (2 CPUs), ~2.3GHz
Memory: 3072MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce 9500 GT
Manufacturer: NVIDIA
Chip type: GeForce 9500 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9593842&REV_A1
Vendor ID: 0x10DE
Device ID: 0x0640
Display Memory: 2286 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Description/name: Speakers (High Definition Audio Device)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 03:48:00, 18044224 bytes
Driver Name: HdAudio.sys
Driver Version: 6.01.7600.16385 (English)
Date and Size: 7/13/2009 17:07:00, 350208 bytes
Posts: 8
I've been experiencing a consistently low frame rate throughout the duration of the game. Also I've been noticing in increase in latency such that my units on average move about .25-.5 seconds after I issue a command.

variables.txt:
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=1
texSpace[2]=1024

DXDiag:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
Memory: 8192MB RAM
DirectX Version: DirectX 11
Card name: AMD Radeon HD 6500M/5600/5700 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x68C1)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68C1&SUBSYS_397717AA&REV_00
Vendor ID: 0x1002
Device ID: 0x68C1
Display Memory: 744 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.872.0.0
Driver Date/Size: 7/7/2011 20:28:26, 814592 bytes
Sound Driver Name: RTKVHD64.sys
Sound Driver Version: 6.00.0001.6265 (English)
SoundDate and Size: 12/10/2010 03:12:02, 2676328 bytes
Posts: 2
I have experianced huge amount of lagg and freezes ever since I installed patch 1.5.
I play at EU and US, same problem at both. Yesterday I tried to reinstall both my EU version and the US. Now I cant play at US at all anymore. I keep getting the Language Issue everyone is talking about, have tried the language fix that you guys (Blizzard) posted, dosnt work.
My EU version is the only one working right now, not that it matters cause my FPS drops so bad its impossible to win a fight.

*I dont know much about graphic cards and so on, so I dont know about Crossfire/SLI. I googled it and it seems my Graphic card can use it? But I myself havnt done anything about it. So if its not an automatic feature then I dont have it.*

Variables.txt:
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1

texQualityLevel=1
texSpace[2]=1024

DxDiag:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 4014MB RAM
DirectX Version: DirectX 11

Card name: ATI Mobility Radeon HD 5800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68A0)

Device Identifier: {D7B71EE2-2BE0-11CF-BE73-5E30BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68A0

Display Memory: 2765 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Native Mode: 1680 x 1050(p) (60.000Hz)
Driver Version: 8.980.0.0
Driver Date/Size: 6/11/2012 19:23:12, 1090560 bytes

Sound Driver Name: RTKVHD64.sys
Sound Driver Version: 6.00.0001.6662 (English)
Sound Date and Size: 6/19/2012 16:54:20, 4065296 bytes
Edited by Charm on 8/4/2012 4:58 AM PDT
Posts: 24
I get (seemingly) random massive frame drops in the middle of games and replays and when recording replays in fraps. In game the drop is from ~180 to ~30, so still playable, but when in replays and when recording the frames drop to ~3-4.

No SLI or crossfire.

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=2
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=2
GraphicsOptionOverallQualityVer7[7]=2
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=2
GraphicsOptionShadowQuality=2
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=2
GraphicsOptionTextureQuality[2]=2

texSpace[2]=1024

------------------
System Information
------------------
Time of this report: 8/4/2012, 09:41:23
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)

Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16366MB RAM
Page File: 9796MB used, 22934MB available

DirectX Version: DirectX 11

---------------
Display Devices
---------------
Card name: AMD Radeon HD 6700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68B8)
DAC type: Internal DAC(400MHz)

Device Identifier: {D7B71EE2-2BF8-11CF-DE77-0A10BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68B8

Display Memory: 737 MB

Current Mode: 1920 x 1080 (32 bit) (60Hz)

Native Mode: 1920 x 1080(p) (60.000Hz)

Driver Version: 8.980.0.0

Driver Date/Size: 6/11/2012 13:23:12, 1090560 bytes

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)

Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6141 (English)

Date and Size: 6/22/2010 22:03:10, 2399848 bytes
Posts: 2
Pre-patch i was having having a constant fps of above 150, i know i should cap it but i just never did, the low end was 150 the high end of my fps was 300. After the patch its between 30 and 180, 30 being in engagements which is pretty unbearable i don't even want to know how bad it is in team games. Even though my system should be able to handle high settings Ive always played on low for a smoother experience and even that now is pretty unplayable for my level. I dont use crossfire.

Variables.txt:

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=1

texSpace[2]=1024

DXDiag info

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600)
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.7GHz
Memory: 16384MB RAM
Available OS Memory: 16302MB RAM
DirectX Version: DirectX 11

Graphics;

Card name: AMD Radeon HD 6800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x6738)
Device Identifier: {D7B71EE2-2478-11CF-5671-0B11BEC2C535}
Vendor ID: 0x1002
Device ID: 0x6738
Display Memory: 702 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.961.0.0
Driver Date/Size: 4/6/2012 03:20:04, 1067520 bytes

Sound;

Description: Speakers (Realtek High Definition Audio)
Driver Version: 6.00.0001.6449 (English)
Date and Size: 8/30/2011 10:28:46, 3069032 bytes
Edited by RoxYi on 8/4/2012 7:53 AM PDT
Posts: 1
In custom games, the framerate will plummet to one or two frames per second at seemingly random intervals. It will recover, and then happen again in a few minutes. Strangely, this does not happen during ladder games.

No SLI or Crossfire

GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=2
GraphicsOptionOverallQualityVer7[6]=2
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0

texSpace[2]=1024

Dxdiag information:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Processor: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (4 CPUs), ~2.7GHz
Memory: 4096MB RAM
Available OS Memory: 4088MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 560
Manufacturer: NVIDIA
Chip type: GeForce GTX 560
Device Identifier: {D7B71E3E-5141-11CF-7C5B-6D341FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1201
Display Memory: 2765 MB
Current Mode: 1920 x 1080 (32 bit) (59Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 05:48:00, 18044224 bytes

Sound Card Name: Description: Speakers (VIA High Definition Audio)
Driver Name: viahduaa.sys
Sound Driver Version: 6.00.0001.7500 (English)
Sound Driver Date/Size: 9/17/2009 06:04:18, 1250816 bytes
Posts: 8
1.
Heavy random lag spikes, only starcraft 2 related . starcraft ran smoothly before the patch

2.

GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[7]=1
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=2

texSpace[2]=1024

3.

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: German (Regional Setting: German)
System Manufacturer: MSI
System Model: MS-7751
BIOS: BIOS Date: 04/27/12 13:34:12 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8146MB RAM
Page File: 3902MB used, 12388MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
Card name: AMD Radeon HD 6800 Series (6870)
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6738)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6738&SUBSYS_31031682&REV_00
Display Memory: 729 MB
Dedicated Memory: 1008 MB
Shared Memory: 3817 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Description: Lautsprecher (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0899&SUBSYS_1462D751&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6662 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Posts: 441
IPL5 qualifiers are today, anyone find any solution or work around to this? or am I pretty much dead in the qualifiers because of this patch?

sorry for the post, but im really desperate as i have an hour till those qualfiers start.
Edited by KiFirE on 8/4/2012 8:52 AM PDT
Posts: 1
Short freezes while building in my case Protoss. Random lag/freezes. Big fps drop during the game.

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=2
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=1
GraphicsOptionOverallQualityVer7[7]=2
GraphicsOptionPhysicsQuality=2
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=2
GraphicsOptionShadowQuality=2
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=2
GraphicsOptionTextureQuality[2]=2

texSpace[2]=640

Software OS X 10.8 (12A269)
Procesador 2,2 GHz Intel Core i7
Memoria 8 GB 1333 MHz DDR3
Gráficos: AMD Radeon HD 6750M 1024 MB
Intel HD Graphics 3000 512 MB
Posts: 139
Game undergoes 3-5 seconds of lag (in some instances, upwards of 15-20 seconds) periodically, about every 2-3 seconds.

GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=3
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[6]=4
GraphicsOptionOverallQualityVer7[7]=4
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=3
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=4
GraphicsOptionShadowQuality=3
GraphicsOptionSSAO=2
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3

texQualityLevel=3
texSpace[2]=1024

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor Info: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
Ram Info: 12288MB RAM
Direct X Version: DirectX 11
Card Name: NVIDIA GeForce GTX 580
Manufacturer: NVIDIA
Chip Type: GeForce GTX 580
Device Identifier: {D7B71E3E-53C0-11CF-7C5B-8D351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1080
Display Memory: 4048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver Version: 8.17.13.142
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes
Sound Card Name: ASUS Xonar DX Audio Device
Sound Driver Version: 5.12.0001.0008 (English)
Sound Driver Date/Size: 3/10/2011 15:44:16, 2725376 bytes
Posts: 13
Symptoms: Massive FPS drops in first 2-3 ladder games post Patch 1.5. Game lags when an army comes into view from the fog of war or sometimes when I see a unit for the first time (finished Pylon, group of units). It almost seems similar to Diablo III's loading assets lag. After playing some games it seems to subside a bit.

GraphicsOptionEffectsDetail=2
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=2
GraphicsOptionOverallQualityVer7[6]=2
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=2
GraphicsOptionTextureQuality[2]=2
texSpace[2]=500

Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Processor: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 550 Ti
Manufacturer: NVIDIA
Device Identifier: {D7B71E3E-5104-11CF-017B-91281CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1244
Display Memory: 2385 MB
Current Mode: 1920 x 1200 (32 bit) (59Hz)
Driver Version: 9.18.13.479
Driver Date/Size: 6/28/2012 23:17:00, 15290216 bytes
Sound Card: Digital Output Device (HDMI TX0) (VIA High Definition Audio)
Driver Version: 6.00.0001.7100 (English)
Date and Size: 5/7/2009 23:23:18, 1047552 bytes
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