Not viable in any way whatsoever.
I'm more concerned about early Mothership Core + all-in + Recall combos.
Agreed i think the recall ability will have to go
Or it will have to be a t3 ability Or have a very small aoe
08/13/2012 08:00 PMPosted by NasaxPersonally I think widow mines will absolutely dismantle blink stalker all ins.
I'm less worried about recall than I am about Protoss getting 5x as many Chronos.If Chronoboost was a good ability, that would be a concern. It's not. Even pro players don't want to bother with it after the mid game.
But they're going to need to start mining gas earlier to get it and/or be a little later on their Stalker/Sentry/Warp tech.
If Chronoboost was a good ability, that would be a concern. It's not. Even pro players don't want to bother with it after the mid game.
08/11/2012 12:15 PMPosted by kavinhAm i the only one who thinks this is gonna happen. instead of cheesing with cannons the enemy just builds a nexus inside the enemy and teleports the core in and uses that as a super cannon. It shouldn't be hard to get a core up by the time the nexus in the enemy base finishes since u can transport them and in early game a zealot or two don't have enough dps to stop a nexus from being produced.
08/11/2012 12:38 PMPosted by subjectDeltaAs far as I know the Mothership core can only attack with the purifier ability which only lasts 20 seconds and costs 75 energy so I don't think it will be much of an issue.
Cut gas IMMEDIATELY after core begins building, focus on mins. Send probe to enemy base, nexus there. It is worth chronoing the core out.
an easy response then would be to expand as soon as you see the nexus going up. Then move your workers to the nat so nothing gets killed. once the 20 seconds are off you are up a base. Also the rushing player would be out a ton of resources and his tech would be very delayed.
your whole premise seems to be that they will let you get the rush off. That it will do significant damage putting his econ (and somehow tech) behind yours. all while doing nothing but sacrificing units to it.
it takes 100 seconds to build a nexus. at 2000 hp that means it takes 20 dps to kill a nexus before it dies. At an average armor of 0.5 (0 for sheilds 1 for hull) a worker has a dps of 3. That means 7 workers are enouph to take out a nexus being built before it finishes, with about a 5 second responce time window, bring 8 and you have about a 17 second window.
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