Topic 2 New David Kim Interviews from IEM
RobWar #656
RobWar
http://www.gaming-insight.de/sc2/2890

Courtesy of quiI
Mothership core: Moves at slow speed from nexus because they wanted it to feel like a new unit.
Battlecruiser: Old speed upgrade boost being removed because not in character. Buffed damage instead.
They think the current state of balance is good.
When they released the raven map they saw that Zergs started to dominate less. They are going to see what happens and may not release the buff.
Kim's favourite unit is the swarm host, fun to use. He think it's unique (Broodlord?!). Combos well with fast units, used to wear down the unit.
Some other guy in Blizz loves The Viper. Looks forward to seeing it at pro level.
They tried a lot of units and many got scrapped. They tried to make sure that a new unit fills a gap or is completely new thing that people aren't used to.
Some stuff about the creation of new units from an idea
Kerrigan is playable on almost all missions and levels up.
Carrier still removed because:
Not used often
Tempest is too similar, does what carrier does but better.
Carrier wont be in beta but it still isn't the final decision.
Tempest Will be a tactical unit that will be great if the enemy doesn't have air units. When not harassing it can be used to pressure an enemy into an engagement. It will hopefully help in PvP to stop colossus wars (along with mothership core for early game)


I am very glad they didn't buff raven. All that needs a change is creep spread. Buffing raven would just result in a later raven nerf (a la ghost buff, creep spread buff).
Doncroft #307
Doncroft
MVP
Edited by Doncroft on 8/20/12 12:17 PM (PDT)
08/20/2012 12:04 PMPosted by RobWar
I am very glad they didn't buff raven. All that needs a change is creep spread. Buffing raven would just result in a later raven nerf (a la ghost buff, creep spread buff).

They may yet. They're waiting to see the metagame shifting. Zerg were dominating at the time. Even so, the Raven desperately needs an adjustment.

Anyway, I watched the whole interview, and what most encouraged and excited me is the role of the Mothership Core in PvP. No one's meaner to Protoss gameplay-wise than other Protoss. We can torment the heck out of each other early game, and one small slip can spell disaster. Out of all 6 matchups, PvP is the only one that STILL hasn't evolved into macro on a large scale. The majority of it is still 1 base vs 1 base. Sometimes 2. RARELY 3.

A mobile Mothership Core (very slow) for that price with that much firepower will shut down a great deal of the cheese macroing Protoss die to. I'm talking persistent cannon rushes (the one's that slowly siege you to death), Zealot rushes, 4 gates, even 1 base Colossus all-ins. And not just in PvP, this will make the Protoss early game stronger than ever, so we don't have to be so timid and weak in the first 9 minutes, unless we're committing to a push (no retreat, must do damage).

The Oracle and Tempest are nice, but they're not going to revolutionize a matchup the way, say, Battle Hellions will. But the Mothership Core has the power. I can't wait to play Protoss in HotS!
Nasax #343
Nasax
The IEM Round of 4 was still 3 Zergs and 1 Terran. Terran had a better win rate overall but I think it is really a mistake to take the results of one tournament and use it as a platform for game balance decisions. Zerg did incredibly well at the tournament and all things considered the only Terran to advance past the round of 8 was MVP. The tournament also had a shortage of European Terrans and Protoss players. Kas was the only European terran who performed relatively well at the tournament. The tournament showed highly competitive tvz play, but it also showcased the weakness of playing terran at under top korean Code S.

Not only that but the majority of zerg players showed some degree of inexperience with dealing with mech play. I think that while tvz is improving the ball is still in the zerg court.
FinnTheHuman #796
FinnTheHuman
http://www.gaming-insight.de/sc2/2890

Courtesy of quiI


I am very glad they didn't buff raven. All that needs a change is creep spread. Buffing raven would just result in a later raven nerf (a la ghost buff, creep spread buff).


There was a ghost buff?
MOOSEKNUCKLE #219
MOOSEKNUCKLE
Edited by BcBroBama on 8/20/12 12:32 PM (PDT)
When they released the raven map they saw that Zergs started to dominate less. They are going to see what happens and may not release the buff.
What, because they were Dominating less, wtf lol.


http://www.youtube.com/watch?v=tD2VcBjYrsg

Ravens are fine.



I am very glad they didn't buff raven. All that needs a change is creep spread. Buffing raven would just result in a later raven nerf (a la ghost buff, creep spread buff).


There was a ghost buff?


Terrans kept whining about how expensive ghosts were, when I think Blizzard had them gas-intensive to counter everything else being mineral-intensive. Anyway, ghosts were cost buffed to cost only 100 gas (but 200 minerals) and then were endlessly massed until they got nerfed. Not a huge buff, but they were made more easily massable.
FinnTheHuman #796
FinnTheHuman
08/20/2012 12:30 PMPosted by BcBroBama
What, because they were Dominating less, wtf lol.


http://www.youtube.com/watch?v=tD2VcBjYrsg

Ravens are fine.


Wanna show me a game where Zerg spreads out his units?
DeFacto #273
DeFacto
Battlecruiser: Old speed upgrade boost being removed because not in character. Buffed damage instead.
'

YES!
TurtleMan #106
TurtleMan
Tempest is too similar, does what carrier does but better.


My favorite part.... gawd how ignorant and stupid the blizz people are... it seriously amazes me..

HOW... the hell is the tempest similar to the carrier in ANY WAY... except for moving at a snail's pace? Beyond their equally ludicrously slow move-speed... they have nothing in common... besides attacking both air and ground. Honestly, how can these units even be comparable... minus them both being air units. I just don't understand why they think these units are so similar when THEY'RE CLEARLY SO DIFFERENT... can't you see that they attack at different ranges?
MOOSEKNUCKLE #219
MOOSEKNUCKLE
Edited by BcBroBama on 8/20/12 12:37 PM (PDT)


http://www.youtube.com/watch?v=tD2VcBjYrsg

Ravens are fine.


Wanna show me a game where Zerg spreads out his units?


You realize what happened there, right? NesTea saw the raven, and pulled his brood lords back. They automatically stacked. And then Mvp flanked him with 8 seeker missiles. The only reason NesTea even had 4 brood lords left at the end of that was because he did split them. Unfortunately, they're slow and they don't have stim, so he couldn't individually split them like marines.

Yeah, if you just have the ravens sitting around the whole game in plain sight, it's going to be really hard to hit your seekers. But that's why positioning is so important in this game, especially against an army as immobile as the brood lord death ball.
blitz #1356
blitz
08/20/2012 12:34 PMPosted by TurtleMan
Tempest is too similar, does what carrier does but better.


My favorite part.... gawd how ignorant and stupid the blizz people are... it seriously amazes me..

HOW... the hell is the tempest similar to the carrier in ANY WAY... except for moving at a snail's pace? Beyond their equally ludicrously slow move-speed... they have nothing in common... besides attacking both air and ground. Honestly, how can these units even be comparable... minus them both being air units. I just don't understand why they think these units are so similar when THEY'RE CLEARLY SO DIFFERENT... can't you see that they attack at different ranges?


I see what you did there.
FinnTheHuman #796
FinnTheHuman
Carriers are really good against mech.
MetalNervs #664
MetalNervs
I'm glad that the removing protoss thing isn't final :')
Zamara #931
Zamara
By "popular" demand, I have retracted parts of my post ^_^
MOOSEKNUCKLE #219
MOOSEKNUCKLE
So, I just watched the interview. He didn't say Zergs were "dominating less", but "struggling a little bit". They mean quite different things.
Jazzman #214
Jazzman
Anyone worrying about the 'dominating less' comment should just watch the interview. In the interview it's very clear that what he means is that Zergs HAD been dominating tournaments, but over the past couple of weeks WITHOUT any patches, they have been dominating less ON THE PRO SCENE. The concern was not that a Raven patch would make Zerg dominate less, the concern was that maybe the metagame is shifting to fix itself and so a Raven patch might actually tip things the other way and put Zerg in a hole again.
ScareCrow #933
ScareCrow
Chargelots are good against mech too but cost a fraction of what carriers cost and build a lot faster, same with Immortals. I think carriers might have been given a role in HotS with the new Terran mech however.
MrFurious #264
MrFurious
Edited by MrFurious on 8/20/12 1:14 PM (PDT)
carrier and tempest have similar roles but tempest does it better???!?!

carrier has 26 dps

tempest has 7.5 dps and 10 dps verse armored (basically a expensive flying stalker)

ya...I'm pretty sure tempest is a much worse unit. The fact that a pdd can totally wreck a tempest attack for over a minute makes it pretty useless

and they say its not used that much? seems to be used more then reapers to me
gerdro #620
gerdro
Edited by gerdro on 8/20/12 1:12 PM (PDT)
The Tempest comments...why does it still exist.

In the video he said Tempest is better than carrier. He says the carrier damage doesn't counter anything for cost. So why are they adding a unit more expensive with less damage; are they really hoping the range will make up for it?

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