Name: Solarr (real name unknown)
Faction : Mercenary (Dominion)
Unit : Spectre/Ghost
Equipment : Modified mix of spectre and ghost gear, a modified immortal shield, and a cloak ( that causes a distortion in immidiate area if moving, as the suit is powering the shield )
Abilities : Inhuman accuracy, Inhuman dexterity, Psionic abilities, Arms are cybernetic, and have more strength then a normal arm (Arms lost thanks to SF) (Prediction of actions, mindblast, ability to counter and even turn psionic abilities on who used them)
Background : near none, A mercenary leader, who works for the highest bidder (in this case the dominion)
Name: Jonathan Burken (aka "Spongey")
Equipment: T-37 Gauss Sniper Rifle (experimental), MK-13 Battle Armor.
Abilities: High Intelligence, Irradiate (T-37 gives him this function), Psionic Shield (deflects bullets/projectiles).
Backround: Jonathen Burkmen was a member of a wealthy family, and attended a high level university. He was drafted as a Marine in the Dominion, but was quickly made a Ghost (partly due to his Father making....donations to the dominion). He was sent with a small force under a commander he has yet to meet to investigate a "mysterious signal".
Character Name: Ergaffi
Faction: Lorian Exploration Unit
Equipment: Custom made biosteel armor, rotating all purpose turret on back (think upgraded Goliath cockpit)
Neck thrash- swings his head around wildly, damaging and knocking back everything caught in his path.
Speech- Is capable of speaking
Long Necked- Can see extremely large distances and spot cloaked and burrowed units.
Helicopter- Spins head around extremely rapidly, taking flight.
Champion of the Plains- Grows additional heads, doing terrible terrible damage.
Load up- Has the ability to load an ally into his cockpit, carrying them around.
Background: Ergaffi was originally an African Giraffe until he was sucked away by a Plot hole inside the middle of the great war. His uses as a scout were seen as exceptional, being used as a higher level scout for the Zerg, a Protoss war machine and finally a Terran assault unit. He is currently a member of the Lorian exploration unit (Zarkun).
Name: Cayl Rios
Faction: Lorian Exploration Unit
Unit: Knight Errant
Equipment: Mithrite Halberd, KNI-600 Custom Armor, EMY-12 Plasma pistol.
Abilities: Nanoheal(Passive)-Nanites heal any wounds and repairs damage to armor,
Combat forms (Passive)-Has different combat forms he uses to deliver death effectively, Element Mastery (Passive)-Has a power non-psionics only dream about, the ability to bend the four basic elements to his will,
Psionic Protection (Passive)- Is unaffected by any kind of psionic attack thanks to his nanites advanced sensors and capabilities.
Background: Cayl Rios is a direct descendant of the First Great Knight of Earth, and has done much to prove it. He enrolled in the Pankoprulu Academy shortly after joining the Raiders to learn new combat techniques and create new weaponry and tech for his people. Having done so, he returned home, became a Knight Errant, and was placed in charge of the Lorian Exploration Unit. Was sent to investigate the signal, and to stop any unfriendly forces from taking the source.
Faction: Daelaam Protoss
Unit: Dark Templar
Equipment: Void Shurikens, Dual Warp Axes, Psi Blades, Khaydarin Amulet.
Void Blast: Unlocking the deepest strength of the Void allows Malak to fire a powerful blast of Psionic energy.
Shadow Clone-Able to make a weak clone out of the void energies to distract or to help destroy enemies.
May add more in the future.
Backstory: The youngest Nerazim to complete the Shadow walk. Is the apprentice of Zeratul.
Faction: Hybrid Honors
Unit: Hybrid Annihilator
Equipment: Claws and Tentacles
Death's mask-All damage is reflected to their original source for 20% of the original damage.
Eruption-A wave of dark energy is emitted a cone in front of the hybrid, damaging or killing all in the cone's path.
The Dark Will- Immune to mind control. Stuns and crowd control may not work depending on their nature.
Summon Avatars: Summon up to 4 hybrid Annihilators that are 45% weaker than the original.
Hellfire-all units in a 5x5 radius are stunned by psionic backlash. The ground underneath the affected circle turns into pure psionic energy and erupts upwards, setting anyone who happens to be inside on fire.
Consume DNA: Consumes an organic target immediately. Gains life, shields and energy depending on the target. Energy is only restored if the target is psionic. However, some targets will have their essence drained over time which means the hybrid will not move or attack but focus on the target.
Impalement: The tendril(s) can be stretched over 20 feet and impales a target. The hybrid has 8 tendrils.
Enslave-any visible target will be enslaved by the hybrid's overwhelming powers if the hybrid chooses to do so. A maximum of 30 supply worth of units can be enslaved. Does not affect robotic units or heroes.
Accelerated Regeneration-A strange aura surrounds the hybrid and wounds heals extremely quickly but during this time, the hybrid does not move or attack.
Detector- detects cloaked units.
Roar-The hybrid roars and sends the enemy into a terrified state.
Background: The hybrids have awakened one by one to do their dark master's bidding. Razagra was one such hybrid developed by Samir Duran and he is all to glad to perform what is needed of him.
Name: Ex Admiral Byrne
Faction: Independent, Survivors of the Colony Aseena
Unit: Leader of Survivors
Battle Cruiser: Serenity, was taken over by Byrne and his men during the GHH RP.
Equipment: Customized CMC-300 Suit, CR-16 Gauss Rifle, Nanosteel Suit Blades.
----------Targeting System, turns on the suits Targeting System, which increases his accuracy, increased chance of hitting a vital. Can also be used to Scan for hostiles or friendlies.
Backstory: Byrne left his position as Admiral after the attack on Aseena due to a rebellion taking place there. He decided to stay behind to help rebuild. A couple of years later, the UED attacked the Koprulu Sector once again. They managed to steal a Battle Cruiser from them, though it was a older model that is advanced as a Behemoth Class Cruiser.
Name: Jeremiah Groud
Faction: Blind Angels (Mercenary, not under contract. Independent, but looking for work)
Equipment: Combat Shield, CMC-405 Light Combat Suit (Standard Issue Medic Armor), A-13 Flash Grenade Launcher, C-7 Gauss Pistol, Personal Cloaking Device (Slightly damaged, emergency use only)
Abilities: Heal, Restoration, Optic Flare (As seen in Starcraft I/II), Surgeon Training
Background: The Blind Angels are a mercenary group in the Koprulu Sector. Unlike most mercenaries, they specialize in fixing rather than breaking. A wild card in any combat hot spot, the Blind Angels live up their name by healing any and all wounded that come their way. The Blind Angels also pack along a valuable commodity in a warfront scenario: highly trained Surgeons, specializing in mechanical and biological reconstruction of soldiers most people would describe as 'dead'. The Angels provide these services freely for both Protoss and Terran combatants... but at the end of the day, they're still mercs. If offered enough incentive, certain factions might find themselves greeted by Auto-Turret fire instead of healing hands...
Name: Nina DuGalle
Faction: UED Remnant
Unit: UED Field Commander
Equipment: CMX-18C, C-141 with PP-205 undermount, ST-25
Rally: Increases efficiency of nearby troops.
Plasma Bolt: Fires a high energy shot capable of burning through almost any armor
Grenade Volley: Fires plasma, inferno and frag grenades in an area.
Ultrasonic Pulse: Stuns enemies for some time.
Various psionic abilities
Background: Highest ranking member of the UED who still lives. Worked for a while as a Mercenary until events pulled her back to the UED.