StarCraft® II

Hunt for the Snowbound Relic unit/character

Posts: 4,863
^Solarr^
Name: Solarr (real name unknown)
Faction : Mercenary (Dominion)
Unit : Spectre/Ghost
Equipment : Modified mix of spectre and ghost gear, a modified immortal shield, and a cloak ( that causes a distortion in immidiate area if moving, as the suit is powering the shield )
Abilities : Inhuman accuracy, Inhuman dexterity, Psionic abilities, Arms are cybernetic, and have more strength then a normal arm (Arms lost thanks to SF) (Prediction of actions, mindblast, ability to counter and even turn psionic abilities on who used them)
Background : near none, A mercenary leader, who works for the highest bidder (in this case the dominion)

^Dacder^
Name: Jonathan Burken (aka "Spongey")
Faction: Dominion
Unit: Ghost/Marine
Equipment: T-37 Gauss Sniper Rifle (experimental), MK-13 Battle Armor.
Abilities: High Intelligence, Irradiate (T-37 gives him this function), Psionic Shield (deflects bullets/projectiles).
Backround: Jonathen Burkmen was a member of a wealthy family, and attended a high level university. He was drafted as a Marine in the Dominion, but was quickly made a Ghost (partly due to his Father making....donations to the dominion). He was sent with a small force under a commander he has yet to meet to investigate a "mysterious signal".

^wfawwer^
Character Name: Ergaffi
Faction: Lorian Exploration Unit
Equipment: Custom made biosteel armor, rotating all purpose turret on back (think upgraded Goliath cockpit)
Abilities:
Neck thrash- swings his head around wildly, damaging and knocking back everything caught in his path.
Speech- Is capable of speaking
Long Necked- Can see extremely large distances and spot cloaked and burrowed units.
Helicopter- Spins head around extremely rapidly, taking flight.
Champion of the Plains- Grows additional heads, doing terrible terrible damage.
Load up- Has the ability to load an ally into his cockpit, carrying them around.
Background: Ergaffi was originally an African Giraffe until he was sucked away by a Plot hole inside the middle of the great war. His uses as a scout were seen as exceptional, being used as a higher level scout for the Zerg, a Protoss war machine and finally a Terran assault unit. He is currently a member of the Lorian exploration unit (Zarkun).

^Zarkun^
Name: Cayl Rios
Faction: Lorian Exploration Unit
Unit: Knight Errant
Equipment: Mithrite Halberd, KNI-600 Custom Armor, EMY-12 Plasma pistol.
Abilities: Nanoheal(Passive)-Nanites heal any wounds and repairs damage to armor,
Combat forms (Passive)-Has different combat forms he uses to deliver death effectively, Element Mastery (Passive)-Has a power non-psionics only dream about, the ability to bend the four basic elements to his will,
Psionic Protection (Passive)- Is unaffected by any kind of psionic attack thanks to his nanites advanced sensors and capabilities.
Background: Cayl Rios is a direct descendant of the First Great Knight of Earth, and has done much to prove it. He enrolled in the Pankoprulu Academy shortly after joining the Raiders to learn new combat techniques and create new weaponry and tech for his people. Having done so, he returned home, became a Knight Errant, and was placed in charge of the Lorian Exploration Unit. Was sent to investigate the signal, and to stop any unfriendly forces from taking the source.

^ShadowFury^
Name: Malak
Age: 249
Faction: Daelaam Protoss
Unit: Dark Templar
Equipment: Void Shurikens, Dual Warp Axes, Psi Blades, Khaydarin Amulet.
Abilities:
Blink-Self explanatory.
Cloak-Self explanatory
Void Blast: Unlocking the deepest strength of the Void allows Malak to fire a powerful blast of Psionic energy.
Shadow Clone-Able to make a weak clone out of the void energies to distract or to help destroy enemies.
May add more in the future.
Backstory: The youngest Nerazim to complete the Shadow walk. Is the apprentice of Zeratul.

^smylez^

Name: Razagra
Faction: Hybrid Honors
Unit: Hybrid Annihilator
Equipment: Claws and Tentacles
Abilities:
Death's mask-All damage is reflected to their original source for 20% of the original damage.
Eruption-A wave of dark energy is emitted a cone in front of the hybrid, damaging or killing all in the cone's path.
The Dark Will- Immune to mind control. Stuns and crowd control may not work depending on their nature.
Summon Avatars: Summon up to 4 hybrid Annihilators that are 45% weaker than the original.
Hellfire-all units in a 5x5 radius are stunned by psionic backlash. The ground underneath the affected circle turns into pure psionic energy and erupts upwards, setting anyone who happens to be inside on fire.
Consume DNA: Consumes an organic target immediately. Gains life, shields and energy depending on the target. Energy is only restored if the target is psionic. However, some targets will have their essence drained over time which means the hybrid will not move or attack but focus on the target.
Impalement: The tendril(s) can be stretched over 20 feet and impales a target. The hybrid has 8 tendrils.
Enslave-any visible target will be enslaved by the hybrid's overwhelming powers if the hybrid chooses to do so. A maximum of 30 supply worth of units can be enslaved. Does not affect robotic units or heroes.
Accelerated Regeneration-A strange aura surrounds the hybrid and wounds heals extremely quickly but during this time, the hybrid does not move or attack.
Detector- detects cloaked units.
Roar-The hybrid roars and sends the enemy into a terrified state.
Background: The hybrids have awakened one by one to do their dark master's bidding. Razagra was one such hybrid developed by Samir Duran and he is all to glad to perform what is needed of him.

^CrymsonRaven^
Name: Ex Admiral Byrne
Faction: Independent, Survivors of the Colony Aseena
Unit: Leader of Survivors
Battle Cruiser: Serenity, was taken over by Byrne and his men during the GHH RP.
Equipment: Customized CMC-300 Suit, CR-16 Gauss Rifle, Nanosteel Suit Blades.
Abilities: Rally
----------Targeting System, turns on the suits Targeting System, which increases his accuracy, increased chance of hitting a vital. Can also be used to Scan for hostiles or friendlies.
----------Influence (Passive)
Backstory: Byrne left his position as Admiral after the attack on Aseena due to a rebellion taking place there. He decided to stay behind to help rebuild. A couple of years later, the UED attacked the Koprulu Sector once again. They managed to steal a Battle Cruiser from them, though it was a older model that is advanced as a Behemoth Class Cruiser.

^Galerunner^
Name: Jeremiah Groud
Faction: Blind Angels (Mercenary, not under contract. Independent, but looking for work)
Unit: Medic
Equipment: Combat Shield, CMC-405 Light Combat Suit (Standard Issue Medic Armor), A-13 Flash Grenade Launcher, C-7 Gauss Pistol, Personal Cloaking Device (Slightly damaged, emergency use only)
Abilities: Heal, Restoration, Optic Flare (As seen in Starcraft I/II), Surgeon Training
Background: The Blind Angels are a mercenary group in the Koprulu Sector. Unlike most mercenaries, they specialize in fixing rather than breaking. A wild card in any combat hot spot, the Blind Angels live up their name by healing any and all wounded that come their way. The Blind Angels also pack along a valuable commodity in a warfront scenario: highly trained Surgeons, specializing in mechanical and biological reconstruction of soldiers most people would describe as 'dead'. The Angels provide these services freely for both Protoss and Terran combatants... but at the end of the day, they're still mercs. If offered enough incentive, certain factions might find themselves greeted by Auto-Turret fire instead of healing hands...

^Jester^
Name: Nina DuGalle
Faction: UED Remnant
Unit: UED Field Commander
Equipment: CMX-18C, C-141 with PP-205 undermount, ST-25
Abilities:
Rally: Increases efficiency of nearby troops.
Plasma Bolt: Fires a high energy shot capable of burning through almost any armor
Grenade Volley: Fires plasma, inferno and frag grenades in an area.
Ultrasonic Pulse: Stuns enemies for some time.
Various psionic abilities
Background: Highest ranking member of the UED who still lives. Worked for a while as a Mercenary until events pulled her back to the UED.
Edited by Jester on 8/25/2012 7:14 PM PDT
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Reserved
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LEU units:
Lancer- Equipped with UTH-9 plasma beam emitters, C-4 charges, Breaker plasma pistol, mithril lances and LAN-23 combat armor, few opponents survive direct battle against them. Warrior Caste.

Spartan- Elite soldiers, these men and women have gone through hell and back to become the best of the best when it comes to battle. Armed with the GRA-34 Plasma assault rifle, Gutter assault pistol, mithrite swords and collapsible shields, and equipped with the SPA-300 combat armor with prototype shield generators, when they want you dead, you're dead. Warrior Caste

Assassin- Loria's answer to the Dominion Ghost and Raider's various stealth units. The Assassin can use purely their psionics to cloak and each have unique abilities for combat. Equipped with the EMR-224 Sniper Rifle, Cutthroat plasma pistol, mithril dirks, and the ASI-100 combat/survival suit, you'll never see them coming. Assassin Caste.

Grunt-Basic Lorian infantry, they're far better equipped then their marine counter parts. Armed with the T-29 Assault rifle, Breaker plasma pistol, various grenades, mithril short swords and GRU-800 Combat armor, one Grunt can easily handle 3 marines. Soldier Caste

Claymore-class Striker Scouting ship- Equipped with the fastest engines around and armed with plasma cannons and Hammerhead missiles, a scout can be in and out of a location before anyone knows they were there and cause damage if needed. Strongly capable of defending themselves when needed.

Dominion units:
Raven-T: The newest class of Raven is capable of all previous functions and now has the ability to carry troops.

Daelaam units:
Unit Name: Fire Kin
Equipment: Nothing other than a powerful shield and little armor.
Description: Powerful High Templar that have focused their Psionic energy into fire. The Psionic storms turn into powerful fire storms and they fire out small balls of flame.

Blind Angel units:
Unit Name: Surgeon
Equipment: Surgical Equipment
Abilities: Bodily Reconstruction (Varying by race, Surgeons can use Terran technology to regrow a limb... or replace it entirely with something bigger and better! The process can take up to a week, with patient combat-readiness usually occuring several days afterwards.)
Background: The specialists of the Blind Angels, the Surgeons can fix nearly anything. Altogether too excited about their work (and ready to 'improve' upon Nature's designs at the drop of a hat), the Surgeons can fix what few other warfront establishments can... keeping the Angels both valuable and busy.

Unit Name: Engineer
Equipment: Modified CMC-405 Light Combat Suit (Slightly heavier armor, SCV repair apparatus, painted light yellow)
Abilities: Repair, Auto-Turret, Point Defense Drone
Background: Every so often, the Angels turn a blind eye to certain clients... and usually, those clients are none too pleased. To keep the peace, Engineers provide 'deterrence' for rowdier patients via Point Defense Drones, Auto-Turrets, and up-close-and-personal Repairs. Sporting a slightly heavier suit and a modified SCV repair apparatus, these workhorses are ready to rock... for overtime pay, of course!

UED units:
Orion: UED's counterpart to the Shadow, Entity, and Assassin. Featuring a XM-12 Heavy Rail-rifle with Hollow Point rounds, a 8-shot G1-SMG, and a CMX-18S suit with psi-amps.

Aegis Marine: Using a concept similar to Riot Shields, Aegis marines use a DSM Combat Shield, blocking most infantry weapons. They have CMX-18R suits and either Tempest SMG, Scythe Gauss Pistol, or Hammerhead revolver.

Ajax Marine: UED's answer to the Marauder. Uses dual SPR-4 Rocket Launchers whose payload is built specifically to fight flying and armored units. Uses CMX-18R suits.

Kalavaris (Insect) units:
Warrior: Melee unit belonging to the Kalavaris. Uses a variety of weapons and uses mobility to get into and out of the fight.
Ranger: Ranged unit using projectile-, energy- and ice-based weapons capable of piercing armor.
Priest: Powerful psionic bug

Tul'Arvir units:
Path-hunter: Fast and agile scout. Has no weapons and pretty much no health.

Banshee: Powerful melee creature that can stun enemies with a psionic scream.

Gamma: Sniper creature with a matter-eating rifle.
Edited by Jester on 8/26/2012 2:48 PM PDT
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I edited my abilities.
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Modified abilities are already added.
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Think I should add an active ability? It just seems so...barren...
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Posts: 17,564
I have a question. Do I have to be one of the factions? Or can I bring a independent group into the fray?
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Your choice.

@CR You can choose the factions, or be independent.
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Posts: 103
editing my character, please include the edits
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Posts: 6,273
Several others, factions not attached to the leading ones, also seek this out, for reasons of their own.


Name: Razagra
Faction: Hybrid Honors
Unit: Hybrid Annihilator
Equipment: Claws and Tentacles
Abilities:
Death's mask-All damage is reflected to their original source for 20% of the original damage.
Eruption-A wave of dark energy is emitted a cone in front of the hybrid, annihilating all in the cone's path.
The Dark Will- Immune to mind control. Stuns and crowd control may not work depending on their nature.
Summon Avatars: Summon up to 4 hybrid Annihilators that are 45% weaker than the original.
Hellfire-all units in a 5x5 radius are stunned by psionic backlash. The ground underneath the affected circle turns into pure psionic energy and erupts upwards, incinerating anyone who happens to be inside.
Consume DNA: Consumes an organic target immediately. Gains life, shields and energy depending on the target. Energy is only restored if the target is psionic. However, some targets will have their essence drained over time which means the hybrid will not move or attack but focus on the target.
Impalement: The tendril(s) can be stretched over 20 feet and impales a target. The hybrid has 8 tendrils.
Enslave-any visible target will be enslaved by the hybrid's overwhelming powers if the hybrid chooses to do so. A maximum of 30 supply worth of units can be enslaved. Does not affect robotic units or heroes.
Accelerated Regeneration-A strange aura surrounds the hybrid and wounds heals extremely quickly but during this time, the hybrid does not move or attack.
Detector- detects cloaked units.
Roar-The hybrid roars and sends the enemy into a terrified state.
Background: The hybrids have awakened one by one to do their dark master's bidding. Razagra was one such hybrid developed by Samir Duran and he is all to glad to perform what is needed of him.
Edited by smylez on 8/17/2012 8:46 PM PDT
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Posts: 5,862
So again, how many more people until we can start this?
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Posts: 17,564
Don't worry Dac, I will be joining tomorrow but that wont be until late, I am going to Cedar Point with family tomorrow.
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Posts: 4,863
Ok, smylez, the instant kills. Either the CD is long or make them not instant kill.

We need at least four factions (Other than the unknown toss and creature factions.)
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Posts: 10,724
Name: Malak
Age: 249
Faction: Daelaam Protoss
Unit: Dark Templar
Equipment: Void Shurikens, Dual Warp Axes, Psi Blades, Khaydarin Amulet.
Abilities:
Blink-Self explanatory.
Cloak-Self explanatory
Void Blast: Unlocking the deepest strength of the Void allows Malak to fire a powerful blast of Psionic energy.
Shadow Clone-Able to make a weak clone out of the void energies to distract or to help destroy enemies.
May add more in the future.
Backstory: The youngest Nerazim to complete the Shadow walk. Is the apprentice of Zeratul.
Edited by ShadowFury on 8/17/2012 8:39 PM PDT
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Soon as I get a reply from smylez, we will BEGIN!
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They are just flavor texts. It's not like incinerating and annihilation means that it is an instant kill. It just adds urgency. Well, it will be an instant kill if they are cannon fodder.

I am rewording the abilities list.
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OK, PEOPLE. AS SOON AS SMYLEZ IS DONE, THE BEGINNING POST WILL BE UP.
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Posts: 6,273
It's done...
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Posts: 4,863
Post is UP!
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