Thank you, Artestru!
Personally, I think it would be better to see a Property Value node of HDR. It seems we can modify the team color HDR of the actor in cutscene, but not the HDR of the whole actor(perhaps I overlooked)
And perhaps a cast shadow node to toggle the shadow of a actor? (since the cast shadow message is currently broken)
And Perhaps a 'Warpable' property value node which can toggle if the actor model could be dragged & twisted by the mothership Vortex model?
'Toggle Wireframe' node which could render a actor in Wireframe mode etc...?
Those sound feasible for the most part. As for HDR, you can set the Tint Color of an actor node higher than 255 to get them to glow in that color.