-Each person is their own mech pilot.
-Each mech is fully customizable, and parts would be based off of those from SCII units.
-Each pilot belongs to a faction/corporation. I want a good number of these, possibly six.
>Mobius: Specialize in Energy weaponry and efficiency. Mechs belonging to this company would have prolonged flight capabilities and enhanced energy weapon usage. Missions would generally include working alongside the Dominion and scientific research.
> Umojans: Good balanced mech types, favoring Armor over Agility. They have very good short-range weapons, ranging from short range explosives to energy swords and titanium shields.
> Zerg Swarm: Organic-infused parts allow for regeneration of health, though with a lack of mobility. They have very high attack rate but their damage is subpar. Zerg units are at odds with the Dominion, but may find allies with the Raiders if needed.
> Dominion: Provide heavy, bulky, armored mechs. Large and intimidating, these guys will screw you over if you get within firing range. Slow as hell though, mainly rely on using their power to their advantage. Mainly use bazookas and missiles.
> Spectres: The Mercenary class of the group, they were hired out by the Umojans to lend a hand. This doesn't mean that they won't fight for others if they can offer a better price. The main exporter of Snipers and all other kinds of highly accurate weaponry. Lightly Armored Mechs, but high damage and high range.
>Raynor's Raiders: No one is really sure how they got involved in this, but they are a force to be reckoned with. Lacking expertise in mechs, they made up for it with ingenuity and a good deal of spying. The jack-at-all-trades, they do not have the infrastructure needed to support mech weaponry. Hence, weapons received for the Raiders will be stolen from others and gained through missions. This comes at the tradeoff of being extremely versatile in weapon choice.
-Parts would be unlocked from other factions as you progressed through the story, on basis of affiliations from other companies. For the independent factions (Raiders & Zerg) parts would come in from all but total enemies (Dominion for Raiders, and Mobius for Zerg) and would be in lesser quantities.
-Currency would be given for completion of a mission, and funds will be distributed equally, although total costs for repairs and ammunition would be deducted automatically.
Appearance: (MUST BE HUMAN)
Weapons on hand:
Ties to other factions: (This is something where, even though one is affiliated with one faction, they can get missions/parts from a single other faction)
DO NOT PICK YOUR MECH WEAPONS! You will be provided with a list.