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Okay, well since the thing about non-listed weapons is undecided as of yet, I'm going to post the ones that I would have put on, just so you know what I was thinking of.
- High Intensity Point Defense Laser: A PDD laser with 6 range and capability to attack units as well, albeit not very effectively.
-Disintegrator Beam: Like a Phase Cannon to some extent, but with significantly less raw damage and sniper rifle equivalent range. Does a fair bit of damage in a straight line like a Hellion, but very focused, obliterating what it hits, but generally not entirely destroying anything, just blowing holes in targets. Slow firing.
-Skylance Cruise Missiles: Absurdly long range, very high damage, small splash. Can be directly guided, but I have to divert my attention to manually controlling the missile. Can be shot down by conventional weapons, very fragile, low maneuverability and slow moving (as missiles go anyway, still flies about twice as fast as an in-game Phoenix). Carries up to four.
-Coolant Ray: Medium range, no damage, but can shut down energy weapons by way of cooling them down too much to fire. Also capable of destroying projectile weapons if focused for a few seconds by freezing the weapon's barrel to the point of being brittle enough to be destroyed by the explosion caused by firing. Also causes armored mechanical targets to take somewhat more damage from non-energy weapon attacks, and slightly slows biological targets.
-Peregrine Class Scout Drone: A very small aircraft that is launched from a silo in the mech's back and remotely controlled. Lightly armed with two light plasma beams, very fast and agile, but not very durable. Can detect cloaked and burrowed units at short range.
In-game stats (approximately, since in-game isn't very close to lore is some things):
High Intensity Point Defense Laser: 10 damage, 1 fire rate, 6 range. Can shoot down missiles.
Disintegrator Beam: 60 damage, 2.5 fire rate, 16 range.
Skylance Cruise Missiles: 10 hp, 150 damage, 6 fire rate, 600 range. Can be shot down by conventional weapons.
Coolant Ray: 0 damage, continuous firing, 7 range.
Peregrine Class Scout Drone: 35 hp, 7.5 speed, 0 armor, 16 vision radius, 10x2 damage, 1.5 fire rate, 8 range, 6 range detection.
Would be from the Moebius (did I spell that right?) faction. Approx. mech stats: 100 hp, 3 movement speed. Can fly indefinitely, but Disintegrator Beam and Coolant Ray would be disabled while in flight. Scout Drone would also likely crash if launched while moving at high speed, considering the angle of launch is directly upwards.
Edited by Owlfeathers on 8/30/2012 9:22 AM PDT
Well, this isn't a stat based RP, so that stuff isn't needed. Also, the Drone is a now go. No other weapons like it. I'll check on the others. No sustained flight either. Goes against AC standards.
Edited by Zarkun on 8/29/2012 6:36 PM PDT
Name: Lieutenant Magnusson
"I'll take the Harbinger missiles, and the sniper rifle. To get the latter, go ahead and contact the spectre arms dealer. He owes me a couple favors, so he shouldn't give you any problems."
Relaxed, I lean against a wall and light a cigarette.
Just another mission I think
OOC: have to eat lunch will be back in like 20 mins
Edited by SneakMind on 8/29/2012 7:45 PM PDT
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