[UMS] Lurker Defense... in Space!

Posts: 596
http://i.imgur.com/is6Mc.jpg

SC1 UMS maps like Turret Defense in Space and Lurker Defense (I can't find the original anywhere) are actually what got me into mapping in the first place, years back.

I wanted to create a Lurker Defense map because there are none on the arcade at the moment and that is a tragedy! I set about creating a new Lurker D map, trying to preserve the simple style of old school defense maps (even before tower defense was a thing!) while introducing some new concepts that I think add to the fun and strategic depth of the map.

In the original map, it was simple. Don't let any terrans or protoss get by or you lose! FFA survival. This map is also FFA survival, but you get 50 lives. You can also upgrade your Hydralisks into more than just lurkers, I've added Hunter-Killers, Baneling Launchers, Infested Marines, Sniperlisks, and Kerrigan.

Other than that, its pretty straightforward, simple - but hard to beat! I have only gotten to level 35 out of 40 so far. Let me know if you manage to finish it. GL HF!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=365383
Edited by TheFish on 9/1/2012 3:54 PM PDT
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Posts: 1
It's one of my favorite games on the arcade right now! Keep up the good work!

I can't seem to figure out how to funnel them to the center though...
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Posts: 1
How do you get baneling launchers?!?!?!?
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Posts: 1,477
The simple way to make a Baneling cannon: modify a weapon (look for the Launch Missile effect attached to, say, the Marauder weapon) to use Banelings as the ammo unit, as opposed to whatever is in there by default. Due to certain characteristics of Banelings (the suicide, namely), you might have to make other modifications that would break actual Banelings (picture what would happen if they did not suicide on impact).
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