Should we make larva inject autocastable? Or creep tumors? Or mules?
Contrary to popular belief, sometimes Terran scan rather than drop Mules. They even occaisionally *gasp* call down supplies.
The thing is, these have alternate choices.
I meant AUTOCAST worker production. So as soon as a worker finishes building a new one starts right away without the player having to manually do it.
Same here. You might choose to cut worker production to start your next building. There is no choice involved about whether to send your workers to mine or not, you're going to do it.
I don't like games getting more noob-friendly. maybe that's just me but it annoys me how much the video game industry in general has become so noob-friendly.
I can really agree with you here. I grew up on nintendo games, so I'm used to repeated failure in an attempt to become successful. That's why I've loved games like Prinny, Monster Hunter, and Dark Souls, La Mulana... they've retained that level of difficulty, frustration, and ultimate accomplishment.
However, E-sports kind of needs to be accessible to people who don't play games much, in order to gain the popularity it deserves. Also, making some mechanics easier does not necessarily detract from the skill required to play, as it is still a player vs player game. It also can allow skilled players to focus more on the interesting aspects of strategy, rather than mind numbing repetition.