After new regulations on the town people, and the increase of taxes, the towns population was getting more and more unruly. The Umojan protectorate was using the money for the taxes for the conscription and production of soldiers and weaponry for the war against the Zerg. A chunk of the money mysteriously vanishes every year...
However, there are people that dislike the Umojan protectorate and believe they can do a better job in ruling the Asteroid belt. A group called the resistance was formed to destroy the Protecterate, and drive them out of the town.
Meanwhile, a group of covert units called the Shadow guards was formed by the protectorate for the purpose of attempting to eliminate the Resistance, through dialogue or violence.
The small town of Alias was going to undergo a huge change...
Town center- An open area in the heart of the metropolis. It connects to several roads. Occasionally busy, sometimes empty.
Coffee shop- A small restaurant hidden in a quiet corner of town. A series of tables in the back are sheltered, and far away from most prying ears.
Shopping mall-A group of stores off of Second street. Often crowded, the cover of the crowd can help a person dodge a pursuer, and can mask some conversations, as well as foiling bugs.
Residential areas- a set of houses, owned by the citizens. A lone city security camera that rotates like clockwork keeps an eye on the area.
Turnabout alley-An alleyway connected to the protectorate avenue. Dark narrow and winding. Also a shortcut to The residential areas. Watch out for muggers!
Connects to three secret tunnels
Second street- A normal street. There is the occasional peddler, and streetear.
Protectorate avenue- A well maintained, solid concrete street. The occasional pedestrian walks along this path. It is brightly lit during the night, so in this area, no debuffs for darkness will take place.
The capital building-the place where the governing body controls the city. Only Shadowguards, and certain people are allowed access. Outsiders can only see a massive stone wall.
The highway- Its a highway. What do you expect?
The old construction site- A half finished construction area that was never finished. A group of potential allies, and a few gangs, wander around here. The skeleton of the half finished building looks over a grassy area covered with weeds.
The sewer system.-A sewer system going under the majority of the city. Its snaking passageways are incredibly difficult to navigate.
Rats, sewage workers, and even the occasional crocodile and feral animal wander the sewage system.
An extensive security network is in place under the capital.
This RP will be formed by characters from both the resistance, and the Protectorate Shadow guards. Actions must be logical, and follow the information given to that character. EG if a member of the resistance is given the location of the secret base, then A shadowguard can't simply decide to investigate that area. You will have to keep in mind what your character knows, and what he doesn't know. After successful missions, that will occasionally be given out in both of the Resistance's and Shadowguards Secret bases, upgrades will be given out to the participants. There will be a day night cycle. Your characters must sleep every now and then. During the night hours, all characters, except the ones with certain skills, will lose part of their sight range, and navigation skills(Running through alleyways, ect)
(Exchange of information) Eavesdropping, and wiretapping can be used by both the Shadowguards, and the Resistance. Be aware of your surroundings! Speaking directly to a known member of the resistance in front of a shadowguard is suicide.
The use of moles, Assassination, theft of secret documents, and double agents is permitted and encouraged.
I, as the DM, will decide if an action is out of line. For example, walking into a room for no apparent reason just after a mole posts he is in the room stealing papers is out of line. Make sure your character has a reason when visiting certain areas! Set up appointments, Form alliances and arrange meetings. Be creative. If I am not here, after observing the actions of the RPers, I will set up a chain of command, that if I am missing, the next in. Line will temporarily become the new DM.
Characters can and will die in this RP. Just a heads up.