StarCraft® II

PanKoprulu Academy part XIX

Posts: 9,280
Victory! The Graduation Tournament has ended and Marduk was crowned victor!

This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof:
Marine
Firebat
Marauder
Reaper
Medic
Ghost
Spectre (side note: your posts must reflect slight insanity)
Zergling
Roach
Hydralisk
Lurker
Queen (SC2)
Zealot
Stalker
Dragoon
Sentry
High Templar
Dark Templar

Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format:

Name
Age
Unit Mix (the one you are most of first, least of last)
Abilities (two maximum, kapische?)
Used Weapons
Special Notes

In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later)

Vehicle List (Space Conflict)
Void Ray
Scout
Wraith
Pheonix
Corsair
Viking
Banshee
Valkyrie

Vehicle List (Vehicle Chase)
Vulture
Hellion
Goliath
Immortal
<None needed for Stalker/Dragoon>
Reaver (modified)
Colossus (modified)
Siege Tank

I mentioned modes earlier. There are four.
Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you.
Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal.
Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.)
Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first.

Basement: CLASSIFIED
Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms
2nd Floor: Cafeteria, Phones, Library
3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves)
4th Floor: Gymnasium, Firing Range, Chemical Testing
Roof: Gun Batteries, Warp Pad, Broadcasting Tower
Edited by LeKroger on 9/10/2012 7:19 PM PDT
Posts: 9,280
The Board:

Teacher(s)- Assist in EMERGENCIES:
^Draconus^
Agent Shadow <Ghost, Roach, Sentry> [870 HP, 270 SP, 150 energy]
Armament- S.B.P. 93 {12 range, 26 damage (+6 v Light, +12 v Mechanical/Robotic, +24 v Psionic, +6 v Massive, +39 v Heroic)} , Acidic Spit {5 range, 38 damage} , Energy Blast {4 range, 4 damage}
-- permanently cloaked, has Nightmare (Hallucinations that attack), Rapid Regen, Lockdown
>>Reaver>>Wraith

^Draconus^
Jess <Ghost, Hydralisk, Zealot> [260 HP, 100 SP, 200 energy]
Armament- Duorifle {10 range, 25 damge *x5 v Armored*}, Psiblade {Melee, 16 damage}, Shock-Spines {5 range, 18 damage}
--Cloak, Bolt-Charge (<Passive>), Lockdown, Snipe, EMP Round
>>Dragoon>>Wraith

^Draconus^
Agent Umbra <Spectre, Lurker, High Templar> [270 HP, 870 SP, 250 energy]
Armament- S.B.P. 93 {12 range, 26 damage (+6 v Light, +12 v Mechanical/Robotic, +24 v Psionic, +6 v Massive, +39 v Heroic)}, Subterranean Tentacles {10 range, 26 damage}
--Permanently Cloaked, Lockdown, Psionic Lash, Absolution, Cliff Burrow
>>Goliath/Diamondback>>Viking

^Draconus^
Danielle Dynamite <Marine, Infestor, Dark Templar> [300 HP, 150 SP, 200 energy]
Armament- Cyclone Rifle {6 range, 55 damage [+95 vs. Light or Structure]}, Warp Blade {Melee, 45 damage}
--Cloak, Fungal Growth, StimPack, Detonator Egg
>>Siege Tank/ Goliath>>Scout/Banshee

^wfawwer^
Marduk <Queen, High Templar> (108 HP, 15 SP, 1250 energy)
Armament- Needle Spines {12 range, 34 damage}
--Feedback, Burrow, Psionic Bolt, Ocular Parasite, Dark Swarm, Razor Swarm, Morph (Guardvourer/Swarmqueen), Musk, Caster Love, Spawn Infested Terran, Medieval, Stifle, Bolt Charge, Maelstrom
>>Reaver |Modified|>> Guardvourer

Students:

^Owlfeathers^
Ceas <Sentry> (25 HP, 50 SP, 650 energy)
Armament- Ion Beam {36 range, 234 damage} Disintegration Field Projector {8 range 10 damage}
--Guardian Shield, Destabilize, Repulsion Field, Caster Love, Medieval, Stasis
>>Colossus>>Scout

^Jake^
Hale Carmine <Reaper> (50 HP)
Armament- Gnasher Shotgun {12 range, 38 damage}, Dual Katars, {Melee, 30 damage each}
--Regeneration (<Passive>), Cliff Jumping (<Passive>), Last Resort, Beserker Rage
>>Viking>>Viking

^wfawwer^
Syldra <Queen, Viper> [85 Health, 225 Energy]
Armament: Acidic Needles {15 damage, 9 range}, Sharpened Claws {22.5 damage, 1 range}
Abilities: Abduct, Spawn larva (Spawns 3 larva that don't need creep to live), Irradiate, Medieval, Implosion, Hallucination
Vehicles: Hunterling>>Zaros's Wraith

^Fantasy^
Abel <Ghost, Medic> (70 HP, 200 energy)
Armament- Lance {2 range, 15 damage}, Magnum {5 range, 6 damage}
--Reflex, Heal, Blink, Psionic Reinforcement, Mind Control, Soul Release, Caster Love
>>Hellion>>Corsair

Akia<Marine> (70 HP, 300 energy)
Armament- Rapier {Melee, 37.5 damage}, Shield {Melee, 15 damage}
--Copy, Shield-Bearer, Medieval, Lifebreak, Hallucination
>>Vulture>>Valkyrie frigate

^smylez^
Kasora <Lurker> (200 HP, 320 energy)
Armament- Subterranean Spines {9 range, 52 damage}, Needle Spines {5 range, 14 damage}, Sickle Claws {Melee, 36 damage}
--Burrow movement (<Passive>), Subterranean Detection (<Passive>), Double Take, Maelstrom <Lockdown on bio>, Entangle, Kythinos Carapace
>>Xiuhcoatl the Nydus>>Roalisk

^KnarledOne^
Traethian Dhanis <Marine, Zergling> (55 HP, 100 energy)
Armament- Gauss Rifle {6 range, 12 damage}, Arm Spines {Melee, 7 damage}
--Burrow, Stymzymes, C-4, Fusion Whorl
>>Goliath>>Wraith

^ShadowFury^
Brian <(Operative 2328)> <Ghost> (55 HP, 150 energy) =- C-
Armament- Canister Rifle {8 range, 9 damage [+12 v Light]}, Psyblade {Melee, 16 damage}, Pistol {2 range, 3 damage}
--Cloak, Mental Enter ':Think SC1 Parasite:', EMP Round

Zaros <Ghost(?)> (65 life, 250 energy)
Armament- Katana (30 damage, melee), Torrent SR-8 Shotgun (6x5 Damage, 4 range)
Abilities- Psi Bolt, Psionic Slash, Ultrasonic Pulse, Medieval, Mastery 1
>>Siege Tank>>Wraith

^Zarkun^
Cayl Rios <Marine, Dark Templar> (85 HP, 50 energy)
Armament- VMN Submachine Gun {6 range, 10.5 damage}, Plasma Halberd {2 range, 30 damage}, Plasma Rifle {10 range, 42 damage[+67.5 v Armored]}, Twin Katanas {melee, 19.5 damagex2 attacks}
--Bullet Time(Passive), Nanoheal(Passive), EMP Round, Jetpack Boost, Medival, Charge, Finishing blows (Passive)
>>Hellion/Siege Tank>>Viking/Banshee

^CrymsonRaven^
-Bianca Ravius- "Shade" <Dark Templar, Ghost> (55 HP, 360 energy)
Armament- Modified Gauss Rifle (6 range, 37.5 damage) Combat Knife (Melee, 52.5 damage) Psi Whip (3 range, 27 damage)
Abilities- Cloak, Psionic Tendrils, Psi Whisper, Infinity Rift, Irradiate, Medival, Psionic Weave
>>Vulture>>Wraith/Banshee/Raven

Raven- <Marine, Hydralisk> (75 HP, 310 energy)
Armament- Gauss Rifle (6 range, 19 damage) Projectile Vomit (10 range, 15 damage), Bow and Arrows {13 range, 18 damage [+22.5 v Light]}
Abilities- Regeneration, Dark Swarm, Enhanced Vision, Bio Bomb, Medival, Hyrdolisk Aspect
>>Vulture>>Wraith/Banshee/Raven

^LeKroger^
John Flint <Marine, Zealot, Changeling> (105 HP, 15 SP, 450 energy)
Armament- Revolver {9 damage, 2 range}, Psi-blade {24 damage, Melee}, Morphed weaponry {3-30 damage, Melee-3 range}
Abilities- Morph, Psi Shield, Regeneration (<Passive>), Psionic Enhancement, Plague, Defense Matrix, Medieval, Feedback, Psi-Storm, Advanced Khaydarin power core,
>>Goliath>>Viking

Jessica <Spectre> (100 HP 200 energy)
Armament- Modified C-10 Canister rifle {Damage 15 Range 5}, Combat knife {Damage 7.5 Melee}, Welding torch {Damage 4.5 [+ 10.5 to mechs] Range 1 [Cannot be upgraded to longer range]}, Dual Kaiser Blades {Damage 10.5 x2 Melee}
Abilities- Cloak, Disable Machine, Nyx-Class Cloaking module, Medieval, Psionic Lash, Detection, Energy Feed
>>Siege tank/Hellion.>>Banshee/Valkyrie

^Galvian^
Xin <Spectre, Dragoon> (90 HP, 50 SP, 800 energy)
Armament- Neosteel Blade {Melee, 35 damage}, Prototype AGR-20 Rifle {6 range, 15 damage}, Dual pistols {3 range, 20 damage}
Abilities- Psionic Lash, Cloak, Energy Break, Omni-slash, Caster Love
>>N/A>>Viking

^Nikola^
Calek <Hydralisk, Lurker, Spectre> (100 HP, 850 energy)
Armament- Needle Spines {5 range, 18 damage}, Scythe {Melee, 18 damage}, Subterranean Spines {9 range, 22.5 damage (x2 vs Armored)}
Abilities- Burrow Movement(<Passive>), Psionic Lash, Ultrasonic Pulse, Frenzy, Caster Love, Rapid Regeneration, EMP Round, Medival, Custom Charge, Vortex, Power Capsule
>>Siege Tank>>Void Ray

^Jester^
Zara'kal <High Templar, Lurker> (115 HP, 30SP, 50 Energy)
Armament- Psi-Discharge {Range 12, 9 damage}, Subterranean Spines {Range 8, damage 27}, Psi-Sickles {Melee, 12 damagex2(hits)}, Lurker "Legs" {Melee, 4.5 damagex6(hits)}
Abilities- Telekensis, Subterreanian Assault, Spawn Broodling <Passive>, Medieval, Hallucination, Torrent of Blades
>>Reaver>>Scout

^Mockingjay^
Ember “Karma” Trixica <Reaper> (50 HP)
Armament- Twin “Jinx” Pistols {6 Range; 12 Damage} “Hunting Knife” {Melee, 15 Damage}
Abilities--Cliff Jumping <Passive>, Lucky shot
>>Wraith>>Hellion

^Dacder^
John Carlo<Ghost, Queen, High Templar>[100 HP, 50 SP, 100 energy]
Arament-modified AGR-14 Rifle {7 range, 30 damage}
--Artificial black hole, Chemical bomb, Cloak
>>Immortal>>Phoenix

^topsecret^
Novano <High Templar, Zealot> [75 HP, 75 SP, 150 Energy]
Armament – Mind Assault {7 range, 13 damage (channeled, +12 v Psionic, only usable on biological units)}, Psi Blades {Melee, 16 damage} (he has access to them, but prefers not to use them when avoidable)
Abilities: Drone, Technological Hack,
Vehicle: Immortal>>Phoenix

^Phantom^
Name: Linaran (HP 35 SP 80 EN 40)
Age: 29
Unit Mix: Marine, Dark Templar
Used Weapons: Warp Blades {33dmg, melee}, Modified C-14 Gauss Rifle {5dmg, (+1 against Psionics), 4range}
Abilities: Shield Restore, Enhanced Power Core <Passive> ,
Edited by LeKroger on 9/12/2012 6:08 AM PDT
Posts: 17,751
I lied again, this will be my last post.

I kinda agree with SF, that Lifebreak shouldn't affect Massive or Uber just to make it more balanced you know? If so then it would be really easy to win everything.

You might have already stated a drawback from it or what it can't target but I am just making sure.
Posts: 3,272
Aw man... Now all I need to do is just keep getting healthbuffs until, Akia has more health than all the other units, and Lifebreak can work that way too! If I get to at least 300 it will be somewhat powerful.
Not many units not Massive or uber are worth using Lifebreak on.
Or...
Copy- Soul release- Lifebreak combo.
Will be hilarious.
Instant 1 HP for both parties, and Akia will probably get the first strike due to Soul release.
Edited by Fantasy on 9/10/2012 7:03 PM PDT
Posts: 10,836
"Fantasy, all your guys are basically Uber units just because of their abilities."
Posts: 9,280
I would think boss units are immune. Massive non-boss units should still be affected simple because there is nothing special about them besides their size.
Lifebreak on an ultralisk makes it less difficult to kill. Maybe if debuffed it could affect boss units.
Posts: 3,272
09/10/2012 07:04 PMPosted by ShadowFury
"Fantasy, all your guys are basically Uber units just because of their abilities."

I think of How abilities can be used well together, and select skills that support, and stack with one another.
Most of you simply choose Borderline OP spells from the beginning. When the buffs, start stacking the cards in my favor, you call OP.
I have to use three spells in conjunction with each other in order to do that. Abel needs to be nearby for the copy, Then I have to cast soul release, then I can Lifebreak.
Omnislash, Plague, Cloak, Ultrasonic pulse, Infinity rift, bullet time, are all stronger than Blink, Reflex, Heal, Soul release, And Lifebreak.
You simply have no skills that link together, no skills that cause a ripple effect.
My brain makes my character superior to yours, even with worse skills.
If I was choosing your skill-Set, I would create a role for your character and exclusively get skills meant for that role, or supporting the skills for that role.
Abel- His role was the scout. I maximized Speed, and temporarily put less emphasis on Health armor, and damage. Eventually his strength evened out because of his buffs.
Akia- The shield. Akia is a unit meant for counterattacks, and crippling the enemy. In case of an ability, destroying her. She could copy the skill and utilize it too, so she could at least do something. She is meant to absorb damage with High armor, and to deal massive damage to much stronger opponents using Lifebreak.
What is Zaros's purpose. He is a support(EMP) foot soldier(Regular buffs) as well as a assassin. With such a variety, you will do poorly in all three.
Edited by Fantasy on 9/11/2012 5:14 PM PDT
Posts: 10,836
"I just deem the 70 life in one attack for things with about 300 life creates it OP, and the speed is OP is what I am saying."
Posts: 7,616
LeKroger, please change PanKorpulu to PanKoprulu.

Sorry. Had to.
Posts: 9,280
Sorry thought I had it right. Thank you for correcting it though.
Edited by LeKroger on 9/10/2012 7:26 PM PDT
Posts: 3,272
09/10/2012 07:17 PMPosted by ShadowFury
"I just deem the 70 life in one attack for things with about 300 life creates it OP, and the speed is OP is what I am saying."

Abel's speed? That is the result of several buffs, as well as a few passives.
To buff himself, he sacrifices 3/4ths of his energy, and around 6/7ths of his health. And you complain after the sacrifice he is too fast?
My characters are specialists. Yours are not.
I specialize in one thing, you spread your stuff.
That is why I am better than you at one thing, while you do mediocrely on three. If you say you should be my equal in the things, All of my skills focus on, then That would be completely idiotic.
Akia has her role as well, as I explained in my previous post. As the high armored Shield bearer, Akia will take most of the hits, and will slowly lose health. As a result, she will almost always be at low health. When fighting against superior enemies, at low health in the counterattacks, shield bearer provides, She needs to cripple enemies the ones she's defending are attacking.
Most units in the battles, have roughly 100 HP. For a fully healed Akia, that's thirty damage. Thats less than most of your characters normal attacks. When she is defending and absorbing most of the attacks, she will be more around 30-40.
I am willing to accept a nerf.
An effect causing half, damage on massive, and none on bosses are perfectly fine with me.
Edited by Fantasy on 9/11/2012 5:15 PM PDT
Posts: 6,558
I say, to balance it, there is a new category: Terrifying. Terrifying units only take 70 damage from Lifebreak.
Posts: 3,272
09/10/2012 07:27 PMPosted by Draconus
I say, to balance it, there is a new category: Terrifying. Terrifying units only take 70 damage from Lifebreak.

What about the nerf I just posted? And what is your opinion On SF's comments and My rebuttals. I just want the Dm's opinion.
Edited by Fantasy on 9/10/2012 7:35 PM PDT
Posts: 9,280
I see your logic Fantasy. I think what most people are upset about are the lack of counters to the buffs. Also the portraying of Abel as being impossible to even touch or do anything to.
Posts: 10,836
"I focus on damage, I am just saying all the speed buffs make him almost impossible to hit, so it increases his defense in a way and also his damage from his weapon speed probably benefiting as well."
Posts: 4,071
OOC: Update my attack damage to 234 please. (from Medieval's +50% damage buff)
Posts: 3,272
09/10/2012 07:35 PMPosted by LeKroger
I see your logic Fantasy. I think what most people are upset about are the lack of counters to the buffs. Also the portraying of Abel as being impossible to even touch or do anything to.

Well... Logically speaking, I doubt you could aim and fire a handgun, and reasonably hit something moving that fast.
But plenty of people have beaten up Abel. If people use their brains and stop charging into areas that favor Abel, and retreat to places like hallways, or narrow caverns, where Abel isn't as good at dodging(But he can still blink, remember that), then Abel's stregnth is significantly lower.
Abel has been doing that, running away from battles that don't favor him.
Yet if you waltz into an area where Abel has a plethora of options, and each of them are deadly and can nullify your advantages, and stay and fight? You should be screwed.
The reason why Abel has a distinct advantage is because I think over my options. I test out new ideas, if skills in game don't really suit what I am going for, then I create my own. My brain, not my stats are my greatest advantage.
Hale could beat Abel, by planting grenades as zone control.
Marduk using her morphs.(Which I could counter by going indoors.)
Cayl by forcing close combat.
Ect ect.
You have options, you just don't think beyond, charging into battle and praying I go brain dead or AFK.
09/10/2012 07:37 PMPosted by ShadowFury
"I focus on damage, I am just saying all the speed buffs make him almost impossible to hit, so it increases his defense in a way and also his damage from his weapon speed probably benefiting as well."

Hahahhahahahahahahhah....
(Falls on the ground laughing)
Ceas focuses on damage and range, ie the artilery. Marduk, abilities and support(The quick moving buffer, and debuffer). You are not specialized in the least. Name your specific role.
Edited by Fantasy on 9/10/2012 7:46 PM PDT
Posts: 4,071
Abel is most certainly beatable, assuming you can be creative enough with your attacks. For example, say Abel was to run beside a brick wall. Shoot the wall in an area in front of him and see what happens to him when he trips over a piece of debris at ten bazillion kilometers per hour.
Posts: 10,836
"More of an assassin. But I haven't added as much damage in my passive, or normal weapons even, for damage as most."
Posts: 6,273
Seriously guys, the best way to beat Abel is to just trip Abel and lol.
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