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Replace Hullucination with a heal ability that makes the Sentry a Medic, but it heals somewhat slower and along with costing x energy/x HP healed, it also costs 1 shield point/1 HP healed from the targeted unit, making it very much an out-of-combat spell. I think it should be the opposite of a Medic as far as targeting goes, only targeting mechanical units. I mean, Zealots' lives are "for Aiur" anyways, and Templar can be recycled into Archons.
Edited by Engineer on 9/13/2012 4:28 AM PDT
I could see that ability in the LotV campaign; could also see the return of the Dragoons and the abilites that Blizz took from the multiplayer "Khrydarin Crystals and Flux Vanes" come to mind; but that's the single player... about sheild recharge...maybe if it was AoE but then what would the cost be?..the equivilent in the original Starcraft was "Sheild Battery" no one used em they were a waste of resources.
Kinda stings making an ability or structure that no one uses.
Heal would be too strong in SC2. Immortals would never die, and increased out of battle regen anyways would just stack more Shields. It would be just too strong, especially on a Sentry, which is a very mobile unit.
Sheld Batteries weren't OP because you had to build them, and then you had to come all the way back to regenerate, and you had to select who to heal. This would make a few Immortals be able to take out a whole base, even with heavy static D.
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