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Contaminate as it currently is: Halts production in a building for a set time.
New Idea: Do a set damage over time (50 health/shields?) Pros: A new idea to play around with, does actual damage, forces opponent to react to the new threat. Main reason why it's not overpowered: Can be repaired, cast range inside of turret range, doesn't do an outstanding amount of damage. Possible Cons: Easily dealt with, have to take turret hits, notifies "Base under attack" I'm new to new idea proposals, thoughts? |
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I agree that contaminate could use some kind of tweak since it is rarely used!
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